
The Ancient Gods – Part One is the first campaign expansion for the critically acclaimed DOOM Eternal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +1 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://www.youtube.com/watch?v=Rm9yEDK0iWA The narrative expands on the lore of the gods and the history of the universe, picking up right where the previous events left off to give the journey a clear sense of purpose. Visually, the maps offer great variety, moving from industrial ocean platforms to foggy swamps, all backed by a heavy soundtrack that fits the aggressive pace. On the technical side, the optimization is highly polished, maintaining a smooth frame rate. It takes about 2 to 3 hours to get through and delivers a highly satisfying, action heavy experience.
великолепное длс, на оценки смотреть не советую, в большинстве люди просто бесяться что длс намного сложнее кампании. было мало экшена и задора в кампании? держи ещё, только не захлебнись. игра сама предупреждает, что в длс больше демонов и сразу попадая на уровень тебе об этом уведомляет количество жирных демонов на арене. [b] с места в карьер, только мясо. [/b] кошмарно нравится что с самого начала у тебя уже все в руках: все оружие, руны, улучшения, модификации. [b] никакой расскачки. [/b] но без минусов конечно не обошлось, если кампания разрешает тебе играть как угодно, в твоём стиле, то длс в некоторых аспектах напрашивает чтобы ты делал как велит тебе игра, а не так как самому хочется. твердые 9/10, любителям мясных динамичных шутанов проходить мимо - длс запрещается! (примечание: играйте на кошмаре, дабы полностью прочувствовать))
This DLC expands on what made the base game great. Everyone who whines about the difficulty should git gud instead. Even on Nightmare its a fair experience.
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There's a 99% that when someone says TAG Part One is bad, they suffer from a skill issue. This DLC isn't meant for newcomers or casuals, and I wouldn't have it any other way. This DLC very smoothly ups the difficulty by throwing more enemies at you, giving you harder areas to traverse while fighting, and introducing new, extremely tough enemies. DOOM Eternal is a game that gets better and better the harder it is, so by nature, this DLC is ♥♥♥♥♥♥♥ amazing. Rather than thinking of it as a DLC separated from the main game, think of it as direct continuation of not only the story of Eternal, obviously, but also as a direct continuation of the main game's gameplay and difficulty. This DLC starts at the level of difficulty that you'll find in the final level of the main game, and ramps up from there. Other than the fantastic gameplay, you've got some awesome set pieces, pretty good OST, although I miss the hell outta Mick Gordon, and even more lore reveals. While still pretty messy and contradictory, all of the lore pieces start to come together here. Bits and pieces that were teased and hinted at all the way in DOOM 2016 are answered, or begin to be answered. As what may very well be the first part of the conclusion to Doomguy's story as the Doom Slayer, you don't wanna miss this one, or it's second and final part. I would without a doubt recommend this DLC for anyone who absolutely adored the main game, and is open to a real challenge fit for a true Slayer. 9/10
Саме важке длс в серії Doom.
Дополнение не плохое но в начале не мог пройти прыжки серафим так себе как босс.
I had very limited knowledge of Eternal when I played it, and was very surprised to see that the DLCs had mixed reviews based on my experience with Eternal. I didn't mind Ancient Gods 1. To be very brief general with my opinions, the levels are very inconsistent with the length and difficulty. The overall designs of the objectives were less interesting to me. The new mechanics introduced were overall good, apart from making it so enemies can be randomly powered up by some blue ♥♥♥♥ which triples their health pools and makes them immune to staggering and all status effects, that can move to a new target even after you kill it, and that can only be stopped with a single mod on a weapon so you better hope you have enough ammo. I had no real gripe with the new enemy types, apart from the aforementioned blue piece of ♥♥♥♥. Unfortunately the end boss was just poorly designed in my opinion and not very fun to fight. This due to the boss revolving around the less interactive mechanics established previously in the DLC. This is not to say I think this DLC is bad, it unfortunately doesn't hold up to the standard of the base game. Which is fine, they tried new stuff out and they should be commemorated for doing so. Some stuff worked out better than others. And at the end of the day the DLC is well made, enjoyable and certainly worth your time and money. An optimistic 6.5/10 imo
Ok. Quote: "Remember that Jesus Christ is the Way, the Truth, and the Life. Probably worth a google?"
Отличное длц к отличной игре - больше и лучше оригинальной игры в плане геймплея (спасибо за духов и болото), арт не сильно просел, но вот музыка - главное разочарование, всё же за короткое количество времени новые композиторы не успели состряпать чего-то годного (особенно на фоне высочайшей планки, заданной Миком Гордоном), а то что есть было похерено "гениальным" сведением Чада Моссхолдера. Если смириться с этим фактом или не обращать внимание, то это буквально пик такой игры как Doom Eternal
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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