
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
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About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
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Engagement
Hours played at review time, across 650 reviews with recorded playtime.
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Reviews
- DOOM TDA: Revelations DLC - ***PLEASE READ IN FULL • IN REGARDS TO TODAY'S STEAM REVIEWS* *DISCLAIMER: Industry and Layoff Sentiments* As we all download and experience what very well may be id Software’s magnum opus, as we all celebrate and cherish the amazing art that has come from the studio, I want to encourage everyone to take a moment to reflect here on what is best for *now* and the *future*. As many of you may already be aware, significant layoffs were executed by Microsoft/Xbox across their gaming division, impacting many studios and talented individuals; id Software was especially hit hard. Giving space for that, I know everyone who loves id’s work and cherishes games as an art medium will feel betrayed by this news, and rightfully so, they should be held to account just like Sony for these absolutely insane decisions in the face of greed and mismanagement. Nevertheless, regarding this DLC and what could possibly be id Software’s last work of art for the foreseeable, please, I am asking everyone not to review bomb this game or even refrain from buying it. Do the opposite, give these developers a high note to go out on, bolster and strengthen their personal brands and résumés, help their image as they move on to pursue their dreams further, and give them the recognition they deserve through a well-earned, positive review. Of course, if you have genuine criticisms or the experience of this DLC fell short for you, then write your review accordingly, but focus on supporting this piece of art for the sake of the developers rather than review-bombing to spite MS/Xbox, that is if your main influence is the layoffs from today. Save the review-bombing for future crusades against these ♥♥♥♥♥♥ parent companies and echo these sentiments in other social spaces. Don’t stop the good work. I will be playing this and returning with my impressions and review on the actual experience once I have completed it. I’ll edit this review and format accordingly. To those who took the time to read this and actually heed the message, thank you, the developers deserve better. Rip n’ Tear.
A few hours before the release of Revelations and today Microslop laid off around half of iD Software. I raise my glass to one of the most memorable and incredible trilogies of recent times in our hobby!
A slightly better game than I was expecting, but one that falls considerably short for numerous reasons when compared to the 2016 reboot and Eternal. Also the mandatory ray tracing has a notable impact on performance with no substantial visual benefit in return. The first big problem with The Dark Ages is the sheer lack of combat fluidity particularly compared to Eternal. This game focuses more on blocking and defensive parries for counter-attacking. There is also a lack of elevation and most combat encounters are in flat spaces. Level design is also really lacking for the most part. Weapons are also really boring and most lack punch even with upgrades. You don't really need to quick-swap in this game either as everything feels more simplified and defensive-oriented. Even glory kills have largely been omitted and replaced with basic non-cinematic animations. This is another huge step backwards. Other presentational issues stem from the generic, forgettable and largely unnoticeable soundtrack. There is no Mick Gordon music in this game and what is in place feels like some Temu copycat audio that is extremely bland and fails to elevate what is already mediocre battles. The atmosphere is mostly flat. In a bizarre twist, for some reason the developers have tried to make this game more narrative-heavy with a story and long(er) cut-scenes. Sadly this is another aspect of the game that falls extremely short in quality across the board and is a completely needless inclusion. Despite some major woes, there is still some fun to be had here if you are a fan of the series. Expectations must be kept pretty low though. This is definitely not worth the absolutely ridiculous £70 price point and I would not consider it unless there is a significant deep sale in the £12-15 ballpark.
First of all - be damned microsoft. They fired half of id software - one of best developers in gaming industry. Imo - microsoft should burn in Hell for that right where Doomguy is butchering demons. id Tech is a magnificent engine—not just "one of many," but truly the greatest. It powers the entire *Doom* series, the new *Wolfenstein* dilogy, and the fantastic *Indiana Jones and The Great Circle*. It gives exceptional performance even on old hardware. These fires were likely because of future attempt to force-switch to UE which is easier for generic hamsters. Careful. If you're gamer enough - phrase "DOOM on UE engine" might cause a stroke. As for the game - Dark Ages might be slightly weaker than Eternal (which is not a big deal because its extremeley difficult to get that high). It might be not perfect, or best one in new trilogy, but it's admirable that id actually tried to re-imagine gameplay once more, providing still one of the best arcade FPS in industry with gameplay different in each game. I sincerely hope (yet have highest doubts) that id and industry will be able to recover after that. But for now - i'd like to press F and express immense grattitude to everyone who participated in creating such magnificent trilogy. Goodnight, Sweet Prince
Long time Doom and id fan since the very first game. This was the first video game which I purchased at release in at least 15 years. It was an amazing play through. It had everything I wanted from a Doom game and it recaptured that feeling from my very first FPS experience: Fast, Fluid, ♥♥♥♥♥♥♥♥ Soundtrack, LOTS of gibs and fun new weapons and mechanics. I know there are a lot of folks that like Eternal better, but this is my favorite of the franchise now. Oh, and it plays great on Linux.
Oh I understand now - Microsoft saw this DLC being developed and thought it was just TOO DAMN GOOD, so they had to gut id Software to make it fair on everyone else making shooters. Got it. Idiots.
What a game! Much darker atmosphere than the last Doom games, (it is the DARK Ages, after all) and can't wait for the DLC!
Fantastic game, and my favorite of the new DOOM series. I am frustrated to see so much of Id Software laid off by Microsoft, considering it is one of the few of their studios which still puts out games. Amazing games, in fact.
Худший Дум из текущей трилогии. Очень грустный шаг назад в угоду казуальному игроку, который как оказалось просто больше ныл, чем хотел играть в дум. Упор на сюжет, о котором говорили в рекламной кампании, выдыхается на 1/3 игры, а дальше нам просто телепортируют куда-то и говорят что-то делать. Геймплей вместо адреналинованный битвы, превратился в сонный паралич, где вы по большей части сами бегаете за монстрами, ведь большая их часть стоит на месте. Само передвижение притерпело самую жесткую деградацию относительно предщественика. Дэш вперед и то если там есть противник, это буквально все что теперь может дум слеер, я просто не знаю как этот ужас комментировать. Оружия переключаются с такой скоростью, что я успею кружку чая заварить, подождать пока оно остынет и выпить, а импут смены не работает как надо. Мне порой приходилось останавливаться в бою, что бы поменять пушку не через колесо. Я откровенно не понимаю кому хотели угодить разрабы, но они оттолкнули прошлых фанатов и не приобрели новых и обосрались с продажами. Мдя P.S. Уровень внутри ктулху, это просто позор левелдизайна как таковой. DLC - все сделало лучше, там хотя бы теперь весело играть.
I've been a fan of DOOM for my whole life, ever since playing the original back in '98 or so when I was around 5. And with good reason, as this franchise is pretty iconic to the FPS genre. Anyway, a few years back I finally managed to play DOOM '16, and when this game got announced, with its pretty steep requirements, I knew I had to upgrade my PC for it. And so I did, and blasted through Eternal just in time for Dark Ages' release. Now, I'll try to avoid the comparisons to the previous games from the modern trilogy, but I'll say that Dark Ages is easily my favourite of the three. While some might argue that the gameplay feels more tanky, I personally felt it pretty reminiscent of that of the original DOOM. Sure, you don't go around dashing all over the place, but the sheer number of enemies on every map, the scale of them... It feels like playing an even bigger version of the original DOOM. Of course, the game did come with its gameplay changes, most importantly, the shield and its parrying mechanics. I personally found it a great addition, and I don't think it rewards a slow approach; if anything, it makes you really wanna jump into the fray and get up close and personal with the demons. My favourite tactic when fighting Cyberdemons, for example, is getting right up to them and parry their attacks as I blast them with my shotgun. Speaking of Cyberdemons, and the demons in general, I love the designs in this game, and that leads me into my next paragraph, where I'll talk about the artistic direction. It is SUPERB. While DOOM has always had a sort of sci-fi element to it, I loved that in this game they went more into the dark fantasy aspect of the whole thing, and it makes sense, you're fighting demons. The architecture of Argent D'Nur in its prime is impressive, and the Cosmic Realm, which is introduced in this game, is amazing. That's one of the strongest points for this game in my opinion; the addition of a whole new dimension of creatures to fight. While the cosmic enemies are basically adaptations of traditional DOOM enemies, like Cacodemons or Barons of Hell, it did provide some great visual variety. There's also several new demons as well, so it's not like they take a backseat. In terms of weapons, you get the usual DOOM variety, although with a few twists to fit the setting: the rifle, for example, is actually a sort of nailgun in this game. You still get the shotgun, rocket launcher, plasma weapon, and a couple of new weapons; there's no BFG here, but don't worry, as the game certainly makes up for it with its own superweapon. The graphics are superb, and they justify the requirements. While forced raytracing might be annoying for those lacking a supported GPU (and I was in that group until last year), it certainly makes the game look beautiful. And performance is excellent, with very fast load times, and no frame drops or anything. The soundtrack is also very good; sure, it's no Mick Gordon, but I think Finishing Move did a good job. Oh, I was forgetting to mention a few more things about gameplay, and that is that beyond traditional DOOM gameplay, there's also a few mech and dragon sections. Some people didn't quite like them, but I personally found them to be a great change of pace. I think I haven't talked about the story either, and while some might say it's not that important in DOOM games, I think it was pretty good, giving a bit more insight into the Doom Slayer's time helping Argent D'Nur. Prince Ahzrak is a good villain, and someone you'll definitely want to kill (alongside some very cool bosses spread throughout the game). All in all, I'd say this is a great game, and one I can easily recommend.
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