
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 43Kreviews | 90% | — | $26.7M |
| $29.99 | 25.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1361 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]普通は美術≠高画質[/h2] この作品を4Kでプレイした時はぶったまげた その他のタイトルも4Kにすると驚きはするのだが、結局慣れる その他のタイトルも視覚的にフルHDまで戻すと嘘みたいにぼやけて見えるレベルではあるが実用上は問題がない、やはり慣れ どうしても気になるなら2Kにまで解像度を上げたら気にならなくなる しかしこの作品はわけが違う 元々の美術としてのレベルが半端ない上に4Kという環境が整った時 伝わりやすいように言葉を選ぶと、ストアページのスクリーンショットのままの映像で遊べると思っても間違いではないです ストアページのスクリーンショットは大幅に加工されています、より視覚的にハッキリ、よりドラマチックに 嘘みたいな話だが画質設定を最高にして4Kでプレイすると、この作品の場合本当にそういう画像でプレイできます そういう作品は稀有です 美術≠高画質と最初に書きましたが、一般のタイトルは正にそう でもこの作品にはだけはある意味当てはまっていません 美術+高画質=視覚的に新しいゲーム体験を拓く、という感じです ゲーム内容は、能力の違う主人公を最初に選らんで最後までそのキャラクターでプレイする事になりますが 特別なプレイ意図がない場合は女性を選らんだ方がいいと思います 女性でプレイする場合の難易度を1とすれば、男性では3~4くらいになり、全然違うゲームになります そこがまた楽しいわけですが、何も知らず最初から男性を選らんで難易度も一番上にした場合、多分半分くらいの人がやる気を無くすと思います
Dishonored это шедевр игровой индустрии, чем больше я прохожу проекты от студии Arcane, тем больше понимаю насколько они уникальные в своем роде, не любитель перепроходить игры, но их игры я прохожу с огромным удовольствием. Игре порядком больше 9 лет, но он не состарился и хотелось бы продолжения данной вселенной. Однозначно рекомендую к прохождению, игра снова влюбила меня в себя.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
| $29.99 |
| 6.6Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | 763ratings | 88% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dishonored 2 — одна из немногих игр, которую действительно хочется проходить несколько раз. Лично я это делал 7 раз. Игра дает игроку открытую локацию со множеством проходов, показывает игроку цель и говорит, действуй. А дальше все зависит от извращенности фантазии игрока. Из самых запоминающихся и иммерсивных локаций хочется выделить особняк Джиндоша, Трещина в мироздании и королевскую Кунсткамеру. Это, пожалуй, одни из самых интересных и продуманных миссий в играх. Обширный выбор способностей делает каждое прохождение уникальным, особенно когда ты полностью незаметная тень, безобидная или несущая смерть и разрушение. Так же хочется отметить прохождение без способностей, это вообще ощущается совершенно другой игрой (Эмили Колдуин вырезает всех и все с помощью верного клинка и пистолета) Сюжет одновременно прост и понятен и это не делает его ни минусом игры, ни её плюсом, он есть и понятен абсолютно всем. Но хочется отметить что в некоторых миссия смысловая сюжетная нагрузка выше чем во всей игре, в той же миссии Трещина в мироздании, раскрывается проблема персонажа, что с ним случилось из за тех событий, и как его судьба и не только его изменится если мы просто сделаем некоторые действия в прошлом. Это же вау, судьба целого персонажа зависит от нас, а не просто выбор убить/пощадить. Ачивки: ачивки в игре сделаны хорошо и заставляют игрока играть по разному, могу отметить что они не имеют гринда по типу убей 100 врагов выстрелом в голову в подкате с замедленным временем, все ачивки, точнее большая часть завязана на способностях и стилях игры, есть немного гринда, большую часть которого вы встретите по сюжету без затруднений, не считая сбора писем на Падшем доме, но он вообще не напрягает как во многих играх. Итог: одна из лучших игр в жанре immersive sim и обязательна к ознакомлению для всех любителей данного жанра и необычных механик в перемешку с качественным левел-дизайном.
beautiful awesome fun game
9/10 игра очень хороша что в плане продолжения первой части, что в других аспектах, очень нравится имерсивность сюжета ты можешь и устроить резьню и стать "мясником из карнаки" так и незаметной тенью.
Dishonored 2 is a fantastic sequel that builds on almost everything the first game did right. The level design is outstanding, the stealth mechanics are some of the best in gaming, and if sneaking isn't your thing, the aggressive combat is just as satisfying. Whether you want to ghost through every mission or leave chaos in your wake, the game gives you complete freedom. Playing as Emily introduces a fresh set of powers and a different approach to combat, which keeps things interesting. That said, I chose Corvo from start to finish. After falling in love with the first game, it just didn't feel right playing anyone else. Stepping back into Corvo's boots felt like coming home, and his classic abilities are still incredibly fun to use. My only real criticism is that I never felt as connected to the characters or story as I did in the original. While the gameplay evolved in every way, the narrative lacked the impact and emotional weight that made Dishonored so memorable. The first game's story constantly kept me invested, whereas Dishonored 2 felt more focused on refining the gameplay than delivering an equally compelling narrative. I'm also glad Arkane didn't stretch this franchise the way some long-running series have. The first Dishonored is a masterpiece, and Dishonored 2 is a genuinely great sequel that respects what came before without trying to endlessly milk the formula. If you enjoy immersive sims, stealth games, or simply want some of the best level design in gaming, both Dishonored and Dishonored 2 are must-plays. Overall: 8/10
За такую игру разработчикам надо ноги целовать.
хорошая игра, но первая часть лучше, т.к она не такая душная. на ласт боссе даже хилок не оставили 9 отсутствующих хилок из 10
⭐⭐⭐⭐⭐ 10/10 – Vim para derrubar uma imperatriz usurpadora. Acabei virando o maior invasor de propriedade privada da história. Quando comecei Dishonored 2, achei que teria duas opções: Ser furtivo sair matando todo mundo. Depois de 20 minutos descobri a terceira: Entrar em absolutamente todas as casas de Karnaca sem ser convidado. Morador de Karnaca: 🏠 "Finalmente cheguei em casa depois de um longo dia." Eu: 🪟 já estou dentro da casa há 15 minutos roubando talheres. O mais engraçado é que os guardas tratam qualquer situação da mesma forma. 👮 "Ouvi um barulho." 5 segundos depois: 👮 "Deve ter sido minha imaginação." Enquanto isso eu estou no teto observando ele através da parede, com visão sobrenatural, segurando uma besta carregada e um coração mágico que sussurra segredos de todo mundo. Depois de algumas horas você para de jogar como um humano normal. Você começa a agir como uma entidade paranormal. 🚪 Porta trancada? Hah Não uso. 🪜 Escada? Desnecessária. 👮 Guarda patrulhando? ganhando salário mínimo em Karnaca. Problema dele. No final do jogo eu tinha derrotado conspiradores, soldados de elite, inventores malucos e cultistas. Mas o verdadeiro inimigo sempre foi aquela moeda escondida que faltava para completar a área em 100%. Pontos positivos: ✅ Liberdade absurda. ✅ Mapas geniais. ✅ Poderes divertidos. ✅ Múltiplas formas de concluir missões. ✅ Fazer guardas acreditarem em fantasmas. Pontos negativos ❌ Depois de jogar Dishonored 2, todos os outros jogos de furtividade parecem ter sido feitos pelos mesmos guardas de Karnaca. Nota final: 🗡️ Assassinatos elegantes: 10/10 🪟 Invasões de domicílio: 10/10 ⏳ Viagens no tempo: 10/10 👮 Guardas traumatizados: 10/10 💰 Objetos roubados que não tinham nada a ver com a missão: 11/10 Terminei o jogo sem ser detectado e agora acredito que consigo entrar na minha própria casa sem que minha família perceba.
Visually the game is much worse. It lost all its atmosphere. Instead of walking through damp, dark, foggy alleyways most of the game is set in bright, nicely lit environments. Not to mention that the game lost some of its artstyle and ultimately charm. The previous main character now having a voice also feels very out of place. Anyway I boot up the game, play the tutorial and then watch the intro cutscene. The very first thing I see is a female military general, high ranking supposedly, as she interacts with the queen herself, OK. Then I see a black butler, sure? And 5 seconds later a Chinese guy. All in a throne room, in a game that is set in Victorian era alternate history, steampunk England. Dishonoured 1 had none of this by the way. Mind I remind you, this is from the opening cutscene only. I expect this to only get worse. I don’t want to look like some hypocrite. I do enjoy my woke game, but seriously wft is this? I wasn't expecting this stark of a contrast. Especially not from a near decade old game. Take this with a grain of salt since I have only played this for 15 minutes and a lot of what I said comes from promotional images/trailer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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