
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Jul 30 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Flawless Masterpiece [/h1] Over the years, we have seen many iconic examples of the stealth and immersive sim genres; however, Dishonored demonstrates what makes it different right from the very first mission through its level design and the freedom it gives us. Standing out since its release, Dishonored offers a timeless design that creates a massive playground rather than simply presenting a series of levels. With its unique world, gameplay depth, and a design that fully respects our choices, Dishonored stands as one of the finest examples of its genre. [h2] Story - A Classic Revenge Journey That Reaches a Surprising Peak [/h2] [b] The details mentioned below cover the first few minutes of the game. It contains minor spoilers for those who have never played it; those who don't want any spoilers can skip this section. [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3770471408 The story of the game seems a bit simple and clichéd at first. The assassination of the Empress, whom we are sworn to protect, and the conspiracy that frames us for her murder may not seem like the most original setup at first. Proving our innocence and seeking revenge is a theme handled many times in the gaming world. What truly sets it apart is the way Dishonored seamlessly blends its narrative with gameplay and the world around it. What begins as a straightforward revenge story gradually evolves into something far more compelling. I won't go into details to avoid major spoilers, but I can easily say that the game's narrative structure and its journey toward the ending are highly satisfying. One of the most important aspects is that the gameplay directly affects the story. Characters have their own requests, and we are given complete freedom in how we handle them. Usually, we make choices in such games, but we rarely see them truly matter. The more we explore, listen to conversations, and uncover clues, the more we understand the characters and the mysteries surrounding the story. [h2] World and Atmosphere - Plague, Whale Oil, and the Industrial Revolution [/h2] Whale oil-powered inventions, aggressive rats roaming the streets, and a devastating plague make Dunwall far from an ordinary Victorian city. It is a society slowly falling apart. The gloomy atmosphere of the city, combined with its unique architecture, creates a magnificent world. Thanks to the audio logs we listen to, the letters we find, and the clues we uncover, we feel that Dunwall is not just a backdrop, but a living, breathing city. [h2] Gameplay: A Depth That Redefines the Stealth-Action Genre [/h2] When discussing stealth-action games, franchises like Assassin's Creed and Hitman often come to mind. However, while those titles often rely on action-heavy gameplay or familiar stealth mechanics, Dishonored strikes a brilliant balance between stealth, creativity, and freedom of choice. https://steamcommunity.com/sharedfiles/filedetails/?id=3770476015 After experiencing the mechanical depth offered by Dishonored, it is hard not to question the simplicity of other games in the genre. Is an assassin game simply about flashy combat and cinematic action sequences, or is it about giving players full agency over how a mission unfolds? Dishonored chooses the latter. Whether you run through the map causing violent chaos with swords and explosives, or move like a ghost without shedding a single drop of blood, the choice is entirely ours. Dishonored doesn't restrict your playstyle; instead, it creates a world that reacts to your actions, shaping the story, the environment, and the ending based on the consequences of your choices. [h2] Mechanics and Abilities: Supernatural Powers [/h2] The magic powers possessed by Corvo Attano take the action and stealth variety in the game to a whole new level: [list] [*] [h3] Blink (Teleportation): [/h3] Allows us to move without leaving a trace by teleporting to rooftops, behind enemies, or into narrow vents within seconds. [*] [h3] Possession: [/h3] You can seamlessly pass through enemy checkpoints by possessing rats, fish, or other creatures; later in the game, you can even control humans. [*] [h3] Devouring Swarm:[/h3] You can distract enemies or eliminate them entirely by summoning a ruthless swarm of rats from the ground. [*] [h3] Dark Vision / Bend Time: [/h3] Mechanics like seeing behind walls or stopping time to catch bullets in mid-air dramatically increase your ability to analyze the environment and plan your approach. [/list] When all these abilities come together, they create a brilliant gameplay system that rewards creativity. [h2] Level Design: A World That Lets You Choose Your Own Path [/h2] Dishonored sets the gold standard for immersive level design. The game never tells us, "Go through that door, press that button." It gives us the objective, defines the boundaries of the world, and leaves the rest entirely up to our creativity. https://steamcommunity.com/sharedfiles/filedetails/?id=3770477828 Apart from the obvious progression routes, there are dozens of hidden entry options across the map. For example, even if the game marks the East and West gates in an area, with a bit of exploration you can discover an open rooftop window, sewer pipes, or a hidden passage through an alleyway. Not only that, but you can also communicate with characters on the map and cooperate with them by fulfilling their small requests to reach your goal. The dialogue between characters isn't just placed there to fill space; listening to all of it can grant you a code, a hidden key, or an alternate route to use during your mission. As I mentioned above, the most critical point is the Chaos System: saving civilians, remaining in the shadows, or slaughtering civilians to create chaos directly alters the ending of the game and the future of the city. [h2] Graphics and Audio: A Unique Visual Identity [/h2] The visual language of the game is not built on photo-realism. It features a unique drawing style and visual approach that stylizes the Victorian era, resembling a living oil painting. Although this artistic choice might initially make some players seeking strict realism keep their distance, it is a fantastic design decision that helps the game age remarkably well even years later. Sound design and music are the biggest elements completing the atmosphere. The footsteps of enemies, mechanical noises, whispers, and gloomy background melodies keep the tension and excitement at a peak with every step you take in Dunwall's dangerous streets. [h2] Final [/h2] Dishonored is one of the most successful examples of its genre, thanks to its level design, player freedom, unforgettable atmosphere, and mechanical depth. It is a true masterpiece that transforms a seemingly simple revenge story into a deeply personal experience shaped by our choices. [h1] Yonderly Score | S+ (96) [/h1] [url=https://store.steampowered.com/curator/45377045/] Follow My Curator Page For More Reviews [/url] 🍉
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 61K | 97% | $14.99 | |
| $18.7M | 19.4K | 78% | $39.89 | |
| $18.6M | 31.4K | 94% | $19.99 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.8M | 20.9K | 91% | $29.99 | |
| $18.8M | 43.8K | 88% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.9M | 13.4K | 88% | $29.99 | |
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| — | 0 | — | — | |
| $92.9M | 145.7K | 93% | $29.99 | |
| $26.7M | 43K | 90% | $29.99 | |
| $28.2M | 42.3K | 76% | $29.99 |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
наконец-то понятый иммерсив сим и просто шедевральная игра. какой же приятный геймплей даже спустя столько лет, где у тебя есть просто масса вариантов для прохождения. архитектура сотворена таким образом, чтобы ты всегда мог проявить фантазию, из любой ситуации можно выйти 10 способами, и тебя буквально ни в чём не ограничивают. я проходил как настоящий ассасин, как хищник, выжидающий свою жертву, без единого шороха и тревоги, но в то же время ты можешь УБИВАТЬ, порождая еще больший хаос и разрушение в уже и так погибающем городе. а способов и вариантов убийства здесь больше, чем можно себе представить. можно банально расстрелять всех, а можно перенаправить щиток, вселиться в крысу, тем самым забайтить врагов, чтобы их электрическая стена зажарила, а под финал на оставшихся сбросить металлолом. круто! атмосфера города - кругом мрак и смрад, мертвые улицы, жуткие мистические образы - всё на высшем уровне. в этом мире каждая записка, каждая мелочь, часть интерьера может рассказать вам больше, чем вы ожидали. из минусов - сюжет не самый сильный, нуичо с этого? главное играйте с кайфом. кромсайте, убивайте, устраивайте резню, получайте удовольствие от игры! а хорошую концовку потом посмотрите на ютубе, потому что ползать на кортах 10 часов можно и в ирл, а стрелять из арбалета по людям..
Все ещё достойна
The game itself is amazing, and it's more impressive to learn that it was released in 2012. It's a masterpiece of a stealth game you need to try once in a lifetime. It aged very well.
[h2] 鲸油朋克 [/h2] 耻辱世界里,科技进步不靠煤炭或是电力,而是被大规模捕杀,提炼的鲸鱼油脂,这种设定让顿沃城呈现出一种独特的质感。鲸鱼驱动的电弧塔,光幕,高跷小子等高科技用于维护这种维多利亚时期权贵们的安全,而底层人民则被抛弃在鼠疫横行的街道。鲸油转化技术的复杂性提高了索科洛夫这种[b] 自然哲学家 [/b]技术官僚的政治地位,让他们得以生产更多的杀人兵器。而发达的鲸油产业又带来了严重的污染,顿沃城的空气中因此弥漫着煤烟和烧焦油脂的气味,河水中泛着油污。这种环境异化也直接催生了鼠疫的蔓延——并在之后直接吞噬这个文明。 鲸油这个设定的高明之处还在于将能源与生物性紧密结合,模糊了“工业”和“炼金术”之间的地带,而对于鲸鱼这种深海巨兽的捕杀暴行更带有一种[b] 献祭 [/b]的色彩。游戏中的文献也提到过,这些鲸鱼并非地球上温顺的生物,而更像是带有神性的,换一种说法,[b] 克苏鲁 [/b]式的庞然大物,并且与虚空存在神秘的共鸣,更加深了鲸油科技的亵渎感。
非常惊艳的潜行游戏,满足了我对扮演刺客的全部幻想。蒸汽朋克和魔法结合的世界观奇幻而独特,虽然建模和贴图不是很精致,但充满油画风格的美术设计真的很棒!地图是半开放式箱庭,有大量可阅读的文件补充世界观,自由度很高,可以通过不同的路线和方式达到目的地,关卡设计极其精妙。玩法丰富,武器可以用冷兵器热兵器,还有超能力。折叠刀的手感特别好,时停和闪现可以实现突围和飞檐走壁。因为是第一人称,非常有沉浸式的体验感,你能感受到自己的行为对这个世界的影响,如果杀的人太多了,就会出现更多的尸体,会加剧瘟疫的严重程度。一周目高混乱度到后期太黑暗了,有空会打二周目。真的非常好玩,想把自己打晕了再玩一遍()
Typ min favorit bland gamla stealthspel, håller än idag. Glöm inte legenden StealthGamerBR
an imersive sim is when there is boring notes you can read all over the place.
Jogaço. Dishonored foi uma experiência muita positiva para mim, que tinha jogado poucos jogos stealths até hoje, mas sempre gostei do gênero. A liberdade que esse jogo te oferece é uma das coisas mais atraentes nele, permitindo que o jogador adote uma postura mais pacífica e furtiva ou uma mais caótica, claro, com suas consequências. Falando sobre elas, esse é mais um ponto positivo, que é como o mundo reage a suas atitudes e gameplay, o que me deixou ainda mais imerso no jogo. A história também é muito boa, principalmente das DLCs, porque, pessoalmente, sinto que um pequeno problema da história principal do Dishonored, que inclusive é muito comum em jogos, é o fato de que você é meio que "forçado" a se apegar a certos personagens, sem que haja propriamente um tempo de tela adequado para isso e junto ao fato de que o Corvo é do tipo protagonista silencioso, sem de fato ter uma personalidade desenvolvida de forma expressa, mas essa é uma questão que vai de pessoa para pessoa e que no final nem chega a atrapalhar a experiência. Agora um problema que de fato me incomodou foi o fato de que não há alguma forma de acompanhar ao longo de uma missão as suas "estatísticas", ou seja, se você foi detectado ou se matou alguém, de modo que, se você não percebeu que fez algumas dessas coisas e está em busca das conquistas, vai descobrir ao final da missão e terá que fazê-la toda de novo. Fora isso (que para alguns nem importa muito), é um jogo sensacional, com mecânicas muito boas e que eu recomendo demais, mesmo se você nunca jogou algum outro jogo stealth, esse aqui é um que com certeza vale a pena dar uma chance.
Dishonored игра шикарна. Она затягивает своей атмосферой мрачного индустриального города где каждая улица будто скрывает собственную историю. Свобода прохождения поражает потому что игра не навязывает стиль а позволяет самому решать кем ты будешь. Но именно эта свобода по началу превращается в мучение потому что вариантов слишком много и каждый требует времени чтобы понять как работает. Убийство врагов можно реализовать по разному и иногда кажется что игра специально проверяет твою фантазию на прочность. Стелс здесь жесткий и честный и если ошибаешься то игра не прощает и заставляет переигрывать одно и то же пока не научишься думать как ассасин. Боевая система выглядит простой но чем дальше тем больше понимаешь что она требует точности и понимания окружения. Графика устарела и местами очень сильно и это особенно заметно если возвращаться спустя годы. Некоторые модели выглядят угловато а текстуры будто застряли в прошлом поколении. Но стиль и художественное оформление вытягивают даже самые старые элементы и игра не теряет своей атмосферы. Я проходил Dishonored много раз со старта самой игры и каждый раз находил новые пути новые решения и новые способы сломать привычный маршрут. Возможно мой взгляд уже не тот но игра все равно остается уникальной цепляющей и эмоционально сильной. Dishonored устарела визуально но не устарела по духу и именно поэтому к ней хочется возвращаться снова. Рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.