
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 658 reviews with recorded playtime.
Reviews
Themes across 656 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
наконец-то понятый иммерсив сим и просто шедевральная игра. какой же приятный геймплей даже спустя столько лет, где у тебя есть просто масса вариантов для прохождения. архитектура сотворена таким образом, чтобы ты всегда мог проявить фантазию, из любой ситуации можно выйти 10 способами, и тебя буквально ни в чём не ограничивают. я проходил как настоящий ассасин, как хищник, выжидающий свою жертву, без единого шороха и тревоги, но в то же время ты можешь УБИВАТЬ, порождая еще больший хаос и разрушение в уже и так погибающем городе. а способов и вариантов убийства здесь больше, чем можно себе представить. можно банально расстрелять всех, а можно перенаправить щиток, вселиться в крысу, тем самым забайтить врагов, чтобы их электрическая стена зажарила, а под финал на оставшихся сбросить металлолом. круто! атмосфера города - кругом мрак и смрад, мертвые улицы, жуткие мистические образы - всё на высшем уровне. в этом мире каждая записка, каждая мелочь, часть интерьера может рассказать вам больше, чем вы ожидали. из минусов - сюжет не самый сильный, нуичо с этого? главное играйте с кайфом. кромсайте, убивайте, устраивайте резню, получайте удовольствие от игры! а хорошую концовку потом посмотрите на ютубе, потому что ползать на кортах 10 часов можно и в ирл, а стрелять из арбалета по людям..
The game itself is amazing, and it's more impressive to learn that it was released in 2012. It's a masterpiece of a stealth game you need to try once in a lifetime. It aged very well.
Все ещё достойна
Typ min favorit bland gamla stealthspel, håller än idag. Glöm inte legenden StealthGamerBR
非常惊艳的潜行游戏,满足了我对扮演刺客的全部幻想。蒸汽朋克和魔法结合的世界观奇幻而独特,虽然建模和贴图不是很精致,但充满油画风格的美术设计真的很棒!地图是半开放式箱庭,有大量可阅读的文件补充世界观,自由度很高,可以通过不同的路线和方式达到目的地,关卡设计极其精妙。玩法丰富,武器可以用冷兵器热兵器,还有超能力。折叠刀的手感特别好,时停和闪现可以实现突围和飞檐走壁。因为是第一人称,非常有沉浸式的体验感,你能感受到自己的行为对这个世界的影响,如果杀的人太多了,就会出现更多的尸体,会加剧瘟疫的严重程度。一周目高混乱度到后期太黑暗了,有空会打二周目。真的非常好玩,想把自己打晕了再玩一遍()
Should we gather for whiskey and cigars tonight?
an imersive sim is when there is boring notes you can read all over the place.
Jogaço. Dishonored foi uma experiência muita positiva para mim, que tinha jogado poucos jogos stealths até hoje, mas sempre gostei do gênero. A liberdade que esse jogo te oferece é uma das coisas mais atraentes nele, permitindo que o jogador adote uma postura mais pacífica e furtiva ou uma mais caótica, claro, com suas consequências. Falando sobre elas, esse é mais um ponto positivo, que é como o mundo reage a suas atitudes e gameplay, o que me deixou ainda mais imerso no jogo. A história também é muito boa, principalmente das DLCs, porque, pessoalmente, sinto que um pequeno problema da história principal do Dishonored, que inclusive é muito comum em jogos, é o fato de que você é meio que "forçado" a se apegar a certos personagens, sem que haja propriamente um tempo de tela adequado para isso e junto ao fato de que o Corvo é do tipo protagonista silencioso, sem de fato ter uma personalidade desenvolvida de forma expressa, mas essa é uma questão que vai de pessoa para pessoa e que no final nem chega a atrapalhar a experiência. Agora um problema que de fato me incomodou foi o fato de que não há alguma forma de acompanhar ao longo de uma missão as suas "estatísticas", ou seja, se você foi detectado ou se matou alguém, de modo que, se você não percebeu que fez algumas dessas coisas e está em busca das conquistas, vai descobrir ao final da missão e terá que fazê-la toda de novo. Fora isso (que para alguns nem importa muito), é um jogo sensacional, com mecânicas muito boas e que eu recomendo demais, mesmo se você nunca jogou algum outro jogo stealth, esse aqui é um que com certeza vale a pena dar uma chance.
Onursuz damgası vurdular, örselediler, sırtımızdan vurdular, ihanet ettiler yetmedi sevdiklerimizi elimizden aldılar. AMA yıkılmadık ayaktayız onurumuz için sevdiklerimiz için savaştık...
Rating: 4/10 I wanted to like Dishonored, but the gameplay mechanics are so clunky, inconsistent, and poorly optimized that it feels more like a chore than a video game. First of all, the world logic is completely broken. The Walls of Light (electric barriers) will instantly vaporize you, yet NPC guards can just walk right through them like they aren't even there. To bypass them, you are forced into dealing with the game's terrible physics. Trying to use your Blink power to climb over them requires pixel-perfect aiming at specific ledges, and 3 out of 5 times, the whale oil tanks you need to remove will just randomly explode in your hands, killing you instantly. To make matters worse, the supernatural powers you get are an absolute joke. The Dark Vision power is completely useless at first. It only highlights enemies if they are practically standing right next to you. What is the point of a stealth vision power if you have to be close enough to touch the enemy for it to work? By the time they show up on your screen, they've already spotted you. The idea of a supernatural stealth-assassin game is great, but Dishonored ruins it with broken AI rules, janky hitboxes, exploding mechanics, and useless powers. It has some good ideas, but the execution is just too frustrating.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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