
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 66.9Kreviews | 90% | — | $38.3M |
| $29.99 | 25.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1361 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game doesn't work
Пощады не существует. Мы ее придумали, создали в тех частях мозга, которые слишком сильно развились с первобытных времен.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
| $29.99 |
| 6.6Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | 763ratings | 88% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9/10 игра очень хороша что в плане продолжения первой части, что в других аспектах, очень нравится имерсивность сюжета ты можешь и устроить резьню и стать "мясником из карнаки" так и незаметной тенью.
Fan de Dishonored depuis 2014 et fan d’immersive sim depuis Deus Ex en 2005-2006 (grâce au magazine PC Jeux qui avait offert le jeu complet), j'ai enfin fini l'épisode 2 dix ans plus tard. Je l'avais commencé sans jamais le terminer, et là... en 2026, je me suis pris une sacrée baffe. À l'heure où j'écris ces lignes, je suis encore sous le choc d'un tel traumatisme jouissif. Ça me fait le même effet qu'au cinéma : quand tu sors d'un film excellent et que tu cogites pendant quelques heures. C'était incroyable !
Steam version optimization is broken
Dishonored 2 is a fantastic sequel that builds on almost everything the first game did right. The level design is outstanding, the stealth mechanics are some of the best in gaming, and if sneaking isn't your thing, the aggressive combat is just as satisfying. Whether you want to ghost through every mission or leave chaos in your wake, the game gives you complete freedom. Playing as Emily introduces a fresh set of powers and a different approach to combat, which keeps things interesting. That said, I chose Corvo from start to finish. After falling in love with the first game, it just didn't feel right playing anyone else. Stepping back into Corvo's boots felt like coming home, and his classic abilities are still incredibly fun to use. My only real criticism is that I never felt as connected to the characters or story as I did in the original. While the gameplay evolved in every way, the narrative lacked the impact and emotional weight that made Dishonored so memorable. The first game's story constantly kept me invested, whereas Dishonored 2 felt more focused on refining the gameplay than delivering an equally compelling narrative. I'm also glad Arkane didn't stretch this franchise the way some long-running series have. The first Dishonored is a masterpiece, and Dishonored 2 is a genuinely great sequel that respects what came before without trying to endlessly milk the formula. If you enjoy immersive sims, stealth games, or simply want some of the best level design in gaming, both Dishonored and Dishonored 2 are must-plays. Overall: 8/10
A decent sequel, in many aspects better than the original. Level design is just as good if not better, however, be advised that the game is a bit nіggish. Inclusion of diversity can be seen in guards and characters that was not present in the first game.
За такую игру разработчикам надо ноги целовать.
хорошая игра, но первая часть лучше, т.к она не такая душная. на ласт боссе даже хилок не оставили 9 отсутствующих хилок из 10
98/100 精致而优雅的游戏,对得起前作出色的质量。 优点: 史上关卡设计质量最高的游戏之一,机械宅邸,地板上的裂缝等令人印象深刻,没有凑数内容。 场景设计杰出,结构立体且内容丰富,包含大量的多路径探索与解密。 美工出色,无论是UI设计还是场景美术都精美且与游戏的世界架构适配。 大量的魔法,不同的选择会导致通关方式大相径庭,值得重复游玩。 可能是第一人称游戏中最出色的动作系统,反应流畅合理,加入了下落击晕和推搡击晕,操作上限很高。 尊重玩家选择,可以杀死每一个见到的人也可以0击杀通关,每个任务也都有多种完成方案,甚至玩家可以选择无魔法通关。 世界对玩家的行为存在反应性,NPC的态度和游戏世界会根据玩家的行为产生改变。 缺点: 优化有问题。 剧情一般。 收集物过于庞杂可能导致全收集玩家晕头转向。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 13.4K | 88% | $29.99 | |
| — | 763 | 88% | $29.99 | |
| $4.4M | 33.1K | 80% | $5.99 | |
| $18.7M | 88.3K | 98% | $9.99 | |
| $48.6M | 71.7K | 85% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.3M | 57.4K | 84% | $39.99 | |
| $38.1M | 56K | 90% | $39.99 | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38M | 64.2K | 86% | $39.99 | |
| $38.5M | 43.3K | 79% | $39.99 |