
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 86% | — | $11.1M |
| $11.99−60% | 73ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- It is too difficult and absolutely unforgiving. You can lose after playing for 4h because of small mistake. Only way to play this game is to brute force solutions via retrying - Random maps add to difficulty as some random spawns are clearly much worse than others - Pathfinding is bad – enemies attack first thing they see, and peasants go straight into enemies - Situations like on screenshot are not possible as walls and buildings are melting like butter under a attack of small group of soldiers without siege equipment - There is not very much variety
Funny cutscenes and enjoyable at first, but then a huge unexplained difficulty spike ruins the fun. I'm a fan of these types of games, but this game suffers from serious balancing issues.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Разрабы, со всем уважением к вашей игре, вы что делаете то? Зачем тратить время команды на бесполезную фичу, как игра от первого лица?? Какой в этом смысл? (про факелы тот же вопрос, для кого??) Было бы уместно если игра была про графика, но игра про геймплей. Данный проект и так заставляет напрягаться, чтобы тютелька в тютельку уложиться по времени и не получить по бубеньчикам от надвигающихся орд. Одно дело если бы это давало преимущество, например атака во время движения, а так только минусы. Хороший пример - "Maelstrom". Там реализована данная фишка, а управление от третьего лица дает возможность атаковать во время движения и существенно дальше, чем если просто дать команду на атаку. Так же под вопросом полезность перка показывающий количество надвигающихся орд, почему бы вместо этого не добавить возможность определять направление атаки? Ну хоты бы накинуть лишних пару минут Игра крутая, но текущий вектор развития под вопросом. upd: Статуи?? серьезно??? В игре где каждый кусочек земли на вес золота?? Молчу о том что смотреть на них даже нет времени
adorei jogar esse jogo, campanha muito boa com vários finais, mecanicas que partículamente gosto, sempre fui fã de jogos de cidades, mas esse despertou meu interesse.
fun city simulator and parcaly skil sorry for my english i am bad at it
我觉得这个游戏他应该改名叫速战速决 因为啥呢 这个游戏有两个机制 第一个 死了的人不埋到墓地里就变成敌对单位 第二个食物资源除了农田都是不可再生资源 那么问题来了 游戏到中后期 渔业资源 和果子资源都会枯竭 玩家要靠农田满足食物需求 可是农田的占地特别大 产出又特别低 人口多了就必须建筑特别多的农田 占地大了你就得弄更多的兵驻守 想要更多的兵就得有更多的人 更多的人就会吃掉更多的粮食 一旦这个平衡被打破 导致饥荒 人口大规模饿死 就会出现一地的尸体 背尸人的效率又特别低 那就相当于 直接在你主城内持续的爆敌对单位 关键这些敌对单位还特别小 经常看不见 我是真搞不明白 这个 农田的产出是特么的认真的吗 这产量比渔业的产出低太多了 只要你在你势力范围内的渔业资源枯竭前没结束游戏 饥荒几乎是必然的 这特么太扯了
세력별로 캠페인 엔딩 다보고 무한모드랑 이것저것 골고루 즐겼다. 기본 난이도는 쉬운편이다 스타같은 실시간 전략 게임이지만 일시정지가 있고, 일시정지 상태에서 모든 명령을 다 내릴수 있어서 피지컬보다는 뇌지컬로 하는 게임이다 심시티나 전략 짜는게 어려운 사람들에게는 난이도가 급상승하기 때문에 비추천한다 승리목표는 알기 쉽고, 일정 시간마다 물량으로 밀고오는 적을 막는 재미도 있어서 시간이 순삭된다 스토리는 B급 개그물 느낌이라 호불호는 갈릴 수 있다. 웃기긴 함 유닛이나 건물, 스킬, 업그레이드에 대한 설명들도 직관적이라 이해하기 쉽다 <간단 조언> 1. 초반에 최소한의 병력으로 주변 적들 잡으면서 맵을 넓히고, 영혼수정(주술 사용에 필요한 재료) 수집 2. 주민들 집은 5*5칸으로 해서, 한가운데에 분수를 놓는게 가장 효율이 좋다 3. 길이 막히면 작업자들이 건물을 못짓는다 4. 창고는 작업장 근처에 지어줘야 효율이 좋다 5. 창병+석궁병+치료사 조합이면 대부분 적들은 안전하게 처리가능 6. 웨이브 때 주술의 효율이 좋다. 특히 비전광선을 추천 7. 건물 짓는 속도가 느린 것 같으면 건설자의 집을 늘려라 8. 후반에는 5번조합+기마기사+트레뷰셋을 추천(버담키메라는 웨이브 올때 추천)
A well balanced, polished, simple yet resoundingly complete take on the medieval/fantasy town building, siege warfare and econ RTS genre. Love the humor. Lots of subtleties in the story telling and that bleeds over into the game play. The first one had rough edges but the developer took their time lovingly crafting this second installment and it shows. This is a masterpiece. It's so rare for a game to deliver on everything without trying to cram too much in and sully the core concept. 10/10. Well done delivering this polished gem of a game.
I'm conflicted because I have to keep playing the game on "easy peasy lemon sqeezy" mode
유명 좀비 디펜스 게임 'They are billions'과 같은 유형의 시뮬레이션 게임. 데아빌과 유사한 방식의 게임 플레이로 시작하며 방어에 있어 데아빌의 적은 돌연변이 점사를 하면 빨리 죽어 비교적 쉬우나, 디나오의 적군은 체력들이 평균적으로 높은 일부 특수 유닛 때문에 방심하면 금방 물량에 밀려 패배하는 경우도 있음. 더군다나 일부 적 특수 유닛을 점사를 하더래도 적 유닛이 방어 건물에 피해를 주고 죽는 경우가 많음. 캠페인 속 공략에 있어선 목표에 따라 수성과 공성(호위, 공격적 행위 등)이 동시에 이루어지면 게임이 많이 수월해지는 경우도 있지만, RTS를 해본 경험이 있더래도 꽤 난이도가 높은 편. 캠페인 스토리는 웃픈 상황의 연출들이 많다. 재밌게 봤음. 언데드를 조우하면 게임 내에 나오는 조언 팁에서는 플레이어를 인식하는 등의 제 4의 벽을 깨는 연출을 볼 수 있으며 또한 언데드 캠페인에서는 개발진들의 취향을 알 수 있음. Shareware 버전(디나오 정식 출시 이전 버전)이라 해서 무료 프리퀄 버전이 있는데, 밀로드의 선조 던컨 아이언보우가 영주 직위를 얻는 간단한 스토리를 볼 수 있음. 나중에 개발진들이 던컨의 이야기를 더 다듬어서 DLC로 스토리를 더 풀어주었으면 좋겠음. RTS 장르 게임이 워낙 불모지이고 현재 타 장르 게임과 비교하면 게임 시스템들이 어렵다고 받아들일 수 있는데, 기본적인 게임 지식이 있다면 처음하더라도 낮은 난이도에서 재밌게 할 수 있다고 본다. 특히 언데드 캠페인 강추. 애버로어 밀때 무지성 물량 생산 공격이 재밌음. 방법을 몰라 비교적 얻기 힘든 도전 과제 클리어 조건들 [spoiler] * 반란군의 챔피언 : '모닝콜' 미션서 1 웨이브 침공에서 반군 세력이 타운홀을 타격하도록 방치 후 세력 선택창에서 레지스탕스 세력으로 편입. * 곧 토끼 스튜가 나옵니다! : 사라랑가 캠페인 '긴 걸음' 미션서 북쪽(12시) 기준 10시 방향 토끼 보스 처치. * 그린피스 : 사라랑가 캠페인 '간단한 길' 미션서 시작할때 붙어있는 헤팔럼프가 타운홀을 공격하도록 방치. * 언데드를 위한 나라는 없다 : 게임 중 무덤이 있는 묘지 건물을 강제 철거. [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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