
Defend against waves of alien monsters in this unique roguelike action miner. Dig for resources, collect useful gadgets, and upgrade equipment to increase odds of survival – just hurry back before your dome is destroyed!
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About
Defend against waves of alien monsters in this unique roguelike action mining game. Use the time between attacks to dig beneath the surface in search of valuable resources and relics – deliver them back to your dome to unlock powerful upgrades and useful new gadgets.
But it won’t be long until the relentless monsters return - do you risk delving deeper into the mine? Or return to base and prepare for imminent attack? The choice is yours, but make it quickly!

Use your drill and keeper equipment to quickly dig out tunnels and explore the depths beneath your dome. Each run has its own unique, procedurally generated map filled with resources and caves to discover, along with additional gadgets to obtain.

Protect your dome by operating its powerful weaponry to defend against waves of monster attacks. Upgrade, repair and repel a variety of enemy types that approach across air and ground, each with their own unique attack methods and movement patterns.

Spend resources to unlock useful upgrades. Improve dome defences, enhance the impact of your drill, or increase movement speed – choose carefully and strategize to increase odds of survival.


Customise your setup and find a playstyle that works for you by choosing from two unique keeper types, four different domes, and four primary gadgets. Pick a run modifier, adjust difficulty settings and discover dozens of secondary gadgets while you dig through the earth.

Explore the world of Dome Keeper with friends! Defend your dome together in four player co-op, or go versus in a battle to survive the longest or deliver the most resources.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Japanese, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +17 more
Engagement
Hours played at review time, across 120 reviews with recorded playtime.
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
before buying you should be reasonably sure that the gameplay loop of mining for upgrades and fighting for survival on a timer is exactly your jam. otherwise you will probably dump this game really quick. luckily it is my jam (most days of the week at least) so i got some good fun out of [i]dome keeper[/i]. in addition to the usual upgrades, tools and various dome equipment there are different keepers with different abilities and play styles as well as different game modes with goals and challenges. but at the end of the day you're still doing the same thing over and over again. after 38 hours the game was 100% completed but i certainly didn't rush it. it was fun while it lasted but now i don't want to play it ever again, really. however that was before the co-op mode was added to the game but for that to work you need something called "friends"?! what actually impressed me was the developer's dedication. while i was playing i saw multiple small updates to make changes and fix bugs. once even on a sunday! and multiplayer support was added to the game somewhat recently. on an almost 4 years old game. hats off to you, sir! dlc note: the dlc are not needed to 100% the game.
Roguelike game mixed with tower defense. After losing, you can unlock new domes, gadgets, and other aspects like new worlds. [h1] Pros: [/h1] - Each run will be different and multiple difficulties are available. - Nice pixel art and good music for battles/exploration parts. [h2]Cons: [/h2] - Player can get unlucky if they are not able to find the correct resources such as iron for more expensive upgrades. There is a gadget to find iron, but you need to pick it or find it during a run. - When finding gadgets, player is offered 2 choices only and option to trade in for a resource. If you are unlucky, you may get a useless or average gadget which can cause you to lose a run. Giving 1 free reroll per run would make this feel less random. - Transporting resources at the start is extremely slow and drags down the momentum of the game. I wish this aspect comes with a higher default upgrade because I don't want to be spending time dragging 4 iron at first back and forth to the dome. - Winning on levels requires knowledge of gadgets and understanding which upgrades to prioritize. After player understands that, you follow a similar upgrade order unless you are doing a challenge run. [b] Conclusion: [/b] A roguelike with good ideas, but falls flat because of random aspects and tedium from moving resources back to the dome. Replay value is low for a roguelike because they are only 2 characters without DLC and each run feels fairly similar because player prioritizes the same upgrades for dome, resource gathering. etc. If you enjoy grinding for access to new upgrades, this game will be fun. However, I lost interest after doing several runs.
Thought it was pretty ok when it was single player but I've been really enjoying playing this with friends ever since co-op was added. thanks for that!
The DLC should've been apart of the original game. If anything it should have been released as FreeLC.
Dome Keeper is a worthy entry in the genre and worth checking out on sale! Made by German Indie developers, this game among all the roguelikes stands out as one of the best. The tower defense mechanic combined with mining works surprisingly well. I have played "Wall World (2023)" first and absolutely fell in love with the concept and beautiful pixel art. Dome Keeper came out a year earlier and that's what caught my eye but not enough to hold my interest. The game seemed far slower, grindier and lacked a story. All things which Wall World had. But with the most recent multiplayer update, this game has truly been elevated to the next level! Playing with others requires everyone to own a game copy, but playing split-screen can be done on a single copy. Issue is, one player is forced to play with keyboard while the other player is Forced to play with gamepad?! Why? - Regarding the DLC, the game already has 2 "support-the-devs" packs called Engineer and Assessor, that's good. But the huge Lost Keepers DLC which locks 2 playable characters, Never goes on meaningful sales!! To be honest, I liked Wall World more than Dome Keeper and don't hold that much love for it, so I can live without having experienced the Lost Keepers, but if the price would have been right I might have checked it out. Meh. The game leans in a bit too much into the roguelike and abandons any and all story and lore. Someday they'll make Dome Keeper 2 and I hope they'll improve on all these aspects. This game is ACTUALLY GOOD, but I personally could not bring myself to truly love it like I love Wall World.
Dome Keeper has an interesting idea, but it quickly becomes repetitive and boring. Every run feels the same, with little variety or meaningful progression. The gameplay turns into a tiring grind, and the excitement fades fast. Despite its nice pixel art, I found it dull overall and wouldn't recommend it, even on sale.
Very fun especially in co-op. Very reminicent of having fun with old flash games but polished and expanded to a full game
Das Spiel bietet einen Split-Screen Modus welcher aber offenbar kaputt ist. Der Schwierigkeitsgrad ist in keinster Weise ausbalanciert, Werte/Anzahl der Gegner scheinen sich zu verdoppeln, die Zeit ist trotzdem knapp und mehr ressourcen, welche sich beide Spieler plötzlich teilen sollen, gibt es auch nicht. (nur mit einer mod und nur am PC mit diversen Gefummel) Auch Solo kann das Spiel häufig hart und nervig werden. Ich möchte Spiele genießen und nicht einem Dauerstress ausgesetzt sein. Als das Spiel für uns noch neu war (ich und mein kleiner Sohn), da haben wir ineffizient einfach gespielt und natürlich immer direkt verloren. Wir lernten wie man es spielt. Dann will man auch mehr, dann fängt man an es richtig zu spielen. Aber es gibt einfach Grenzen, mein Sohn beherrscht es nicht jede wichtige Aktion auf die Sekunde genau umzusetzen und man darf sich auch gar keine Fehler leisten, bloß kein idling, keine falschen Entscheidungen, kein Trödeln. Man muss in dem Spiel von Anfang bis Ende funktionieren damit man nicht stirbt. Da man den Schwierigkeitsgrad aber nicht senken kann, bleibt uns jeglicher Fortschritt im Spiel verwahrt. Und der Splitscreen ist halt zusätzlich kaputt mit vielen glitches. Schade
This early-access trend has overstayed its welcome.. this game was labeled as early access and what that means is you pay full price now and you'll eventually receive the full game but now they're releasing updates as dlc....
good game, it's quite fun and has TONS of replayability. i had a few issues with it, such as the end artifact in the "Relic hunt" mode, not spawning at all, making the run impossible to win. it was especially an issue for the challenge modes when i managed to get great luck and almost won, but it was impossible. all around: 10 / 10 Art and music design 9 / 10 replay value (can get slightly repetitive) 3 / 10 on bugs (run ending, aggrivating) overall 8 / 10 it's a great game with awful bugs when they do show up, however rare they are
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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