
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 86% | — | $11.1M |
| $11.99−60% | 73ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My entretenido, rejugable y con modo infinito, si te gustas los rts y ese rollo estilo they are billions te encantará
这个游戏,还是有点意思的.....中世纪领主守家那股爽感直接拉满。画风卡通、满屏敌军攻城、攻防战很有意思,箭雨投石砸过去尸横遍野,沉浸感拉满。核心就是经营守御然后带兵出击,粮食木材石头环环相扣,这个游戏人口分配很重要、前期贪兵的话会缺食物、尸体没处理会闹瘟疫变僵尸,僵尸会主动进攻....前期运营没处理好就会陷入恶性循环。兵种不多但必备的都有,自带阵型系统不用费脑微操,搭配魔法方碑的大范围清场、战役模式的黑色幽默剧情有点对味吧,多阵营分支可选,随机地形也还行,兵种和科技树简单易懂好上手,没有局外养成机制、都是局内成长加点,很纯粹.... 最主要的是,可以自己DIY地图,强度和节奏都可以随自己想法定制,总体感觉还是挺不错的
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably the best real-time-with-pause strategy game that I ever played.
Funny cutscenes and enjoyable at first, but then a huge unexplained difficulty spike ruins the fun. I'm a fan of these types of games, but this game suffers from serious balancing issues.
Fun core concept, but not well executed. Lots of downtime with little to no challenge, after which something impossibly hard hits you. You spend hours without facing any real threat, and then you get wiped off the map in a second. Smaller complaint: Spend over an hour in a game that was pretty easy, only for my "commander" to accidentally slip out into a battle and die. This made me lose the game and have to start over. Why put the commanders in if you cant actualy use them without babysitting them 24/7?
- It is too difficult and absolutely unforgiving. You can lose after playing for 4h because of small mistake. Only way to play this game is to brute force solutions via retrying - Random maps add to difficulty as some random spawns are clearly much worse than others - Pathfinding is bad – enemies attack first thing they see, and peasants go straight into enemies - Situations like on screenshot are not possible as walls and buildings are melting like butter under a attack of small group of soldiers without siege equipment - There is not very much variety
10/10 game. Always a fun time killer with many modes to choose from. And the developers really care for their game with continuous updates and feedback. Recommended for anyone who enjoys They are Billions and any RTS/Tower Defence games.
Tutorial tips don't go off your screen so you playing through the campaign just means your screen is cluttered with ♥♥♥♥ you don't need anymore. Seriously can't understand why devs wouldn't just add a turn off tips or even an X to click to close the tip window. But nope you get none of that, instead you have to deal with a sizeable chunk of your screen being taken up. SUPER ANNOYING
Записываю этот обзор на игру, которая мне ужасно понравилась. Хочу оставить небольшой отзыв, потому что игра подарила мне кучу положительных эмоций. У неё отличный геймплей, прекрасная динамика и хорошо проработанная экономика — как в Stronghold, но Diplomacy is Not an Option взяла лучшие черты и приумножила их. Мне очень понравилось, что игра не боится нестандартных решений, а сюжет у неё задорный и даже рокинрольный. В общем, это отличная стратегия! Этим всё сказано! Баланс хороший, хотя есть небольшие оговорки, стратегическая часть проработана здорово. Но вы прочитаете это и в других обзорах, даже более подробно. Я же хочу сказать о том, чего мне не хватило. Вдруг разработчики увидят и возьмут на заметку для будущего. Первое — рельеф. В игре уже есть элементы, чтобы играть от него, но почти нет вертикали. Было бы круто строить крепость на естественной или искусственной (на разработку которой тоже нужно выделять ресурсы) возвышенности, чтобы осаждающим было сложнее. Или добавить терраформирование: делать валы, курганы, искусственные возвышенности для стен, искусственные острова внутри рек, заливы рек в рвы возле крепости — это прямо напрашивается. Например, чтобы не строить стены и сэкономить ресурсы, можно выкопать ров и залить его водой — это уже хорошая естественная преграда, которая на старте может помочь сэкономить ресурсы для скорейшего развития экономики. Ещё, например, можно, если мельница с полем стоит у воды, давать бонус к производству пшеницы, так как земля возле реки более плодородная, нежели далее от неё. Второе — осадные машины. У нас уже в игре есть требушет, катапульта, даже сариста, но не хватает осадной башни при штурме укреплений, которая подъезжает к стене и пробивает её, или выводит десант за стены, чтобы пехота прорывалась внутрь. Это добавило бы разнообразия в геймплей. Третье — инженерная оборона. Очень не хватает рва вокруг крепости. У нас уже есть мины, но они — слабое вложение: дорого и малоэффективно, лучше двойная стена с воинами на ней. Но можно, например, добавить колья, которые направлены острием в сторону противника, перед стенами, чтобы задерживать врага, и минные поля после них (частично эту функцию могут выполнить деревянные стены с прокаченным перком трубопровода внутри стен). Это усилило бы тактическую глубину, как мне кажется. Четвёртое — башни. У нас есть уже малая на 9 мест и большая на 25. Я бы добавил высокую большую башню на 25 мест(сверху башни) + 9 мест(внутри башни) (только для лучников или арбалетчиков внутри самой башни, стрелять они будут из бойниц). Такую башню можно ставить вне стен, как форпост. Такая башня с бойницами стала бы крепостью внутри крепости, сделав оборону многоуровневой и более сложной и интересной. Пятое — обитаемые стены. Чтобы лучники или арбалетчики не просто сидели на одной клетке стены, а патрулировали вдоль стены. Это сделало бы оборону более динамичной. Вот такие идеи. Что думаете, ребят? Пишите своё мнение! А в целом — игра 12 из 10. Всем настоятельно рекомендую: смачно кайфуйте и получайте удовольствие!
Сокровища= балибабла. Это великолепие. Хочу заплатить денег за официальный переводчик с Пупультского на Русский. Пройдя игру на 100% убедился в том, что игру делали с душой. Рекомендую сразу менять сторону на сопротивление а затем на нежить
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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