
This is a sandbox game that is deeply rooted in the rich historical information of the Spring and Autumn Period and the Warring States Period. The story of the game unfolds slowly in the eighth century BC on the vast and mysterious land of China.
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This is a sandbox game that is deeply rooted in the glorious history of the Spring and Autumn Period and the Warring States Period. The story of the game unfolds slowly in the eighth century BC on the vast and mysterious land of China. At that time, the once brilliant Zhou royal family was gradually declining due to the insolence of the Son of Heaven and the continuous disputes within the royal family, and its authority and influence are not as good as before. At the same time, the various vassal states and surrounding forces of the army and barbarians have sprung up rapidly, they coveted the power and territory of the Zhou royal family, a thrilling contest and game is quietly brewing.
In this game, players will personally participate in this magnificent historical process, facing a major choice: is to revive the Zhou Dynasty, rebuild order, restore the glory of Zhou Li; Or chase deer in the Central Plains, instead, and even to change summer, enter the central Plains, create their own hegemony? Everything is in the player's hands.
The new Great Map of China: A new great map based on the height map of China's terrain, and an accurate representation of the major rivers. With 278 cities and 158 countries or regimes on the map, players will be able to get a sense of the geographical factors behind the various strategic choices made at the time.
War on the Great Map: 158 countries allied, expanded and betrayed each other for their own interests. In this land of China, there can only be one winner. In the unit combat, the back hit judgment and terrain system are added, which provides a wider tactical space for players.
Science and technology tree: After in-depth research, according to the development history of Chinese science and technology carefully crafted science and technology tree, each science and technology node quotes the relevant verses or sentences in Chinese classics, bringing profound cultural heritage to players.
Personnel AND OFFICIAL SYSTEM: DIFFERENT OFFICIAL WILL BRING DIFFERENT bonus effects, and the official bonus will be different under different regimes. In the future, the personnel system will be further upgraded to the family system to bring players a richer game experience.
Replenishment System: An army that is far from a replenishment city will lose its combat power, which makes the player more careful to consider the importance of logistics in strategic deployment.
Trading system: Players can monopolize resources, buy and sell strategic resources, and send merchants to trade activities, providing strong support for the country's economic development.
Belief system: Players can choose a unique belief system, such as Changsheng Heaven, Central Plains belief, Baiyue belief, etc., and carry out sacrifices and conversion activities to inject new vitality into the country's spiritual culture.
Talent recruitment system: There are thousands of talents waiting for players to recruit talents and fight for hegemony together.
Unique RTS control system: The player can control a single army, and can also give the army in groups, more convenient operation. At the same time, generals can be appointed and troops can be merged to achieve more precise tactical command.
City Building System: The game provides a wealth of buildings for players to build, players can build their own capital, build their own kingdom.
Rich clique system: There are many cliques, players can choose to join or create cliques, interact and cooperate with other cliques, and write their own history together.

Realistic Topographical features of China

Dynamic Change of Urban Appearance

Accurate administrative layout

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Look at video and screenshots, battle looks horrible? Well, what you expect, it is not Total War mod. This is basically "born outside of marriage" child of Crusader Kings/Victoria series and chinese wet dreams. Game too much chinese in some instances, like horrible unnatural colors of map or pinyin translation of some titles (like Supreme Commander/Grand Commandant simple called Taiwei, well, at least tooltip here is good and you understand who is it even if you are not chinese history enthusiast like me), it's horrible lack polishing, especially in description (all officers is "worthless rats" now and kingdom description looks to be copied from some wiki or essay), but it's more feature finished than first released version of Crusader Kings 2. Probably more feature finished than current version of Crusader Kings 2. English translation currently worse than my english in this review and you probably noticed quite a bit of errors here? But it's so much better than horrible translations of many other chinese games, like Tiger Knights or, god forbid, Tale of Wuxia series. It's understandable. Still, if you are purist then wait for later versions. The really good thing is that game lack some artifical limitation Crusader Kings/Victoria series set to force you to waste decades of in game time to start some minor war while your army is long ready. And you can build Great Chinese Wall! Edit: The secret to not loosing is not secret at all, you just shall appoint competent people on important positions, at least somebody on unimportant position and put good generals in the head of armies. And don't attack factions, which have more cities than you if possible. When it is hard to loose so long, as you are not bankrupt. And when you become bored, start a new game with higher AI agression :) And with weaker faction :) Now, couple of months later, while game looks a bit better and interface more polished, but translations is still a crappy. Map become a bit more interesting and AI seems to be more competent, but still choosing targets strangerly. And game is far for finished. Also, I guess sounds become better? But not that much changes gameplay-wise from my previous try. I gonna try again couple of mounts later. Still much better than last Tecmo-KOEI Rotk and NA games, lol.
I know the game is early access, and I understand that English is not the games primary language. However, while there are some areas that the translation to English is understandable, there are others where the translation is completely off or wrong. ( I could understand the tutorial, kinda, but I had to reform sentences and guess at a few places as to what it was looking for or talking about ) I am not asking for a refund as I hope this will clear up later, but for right now, with its current translation, I can't recommend it.
This game feels like a crusader king reskin set in historical China. I will only recommend this game to those who are really into Chinese history. Can't think of any unique fun mechanics that distinct itself from cruasder kings. Having chinese names and chinese thoughts replacing religion is not enough. If i don't switch to Chinese while playing, I dont even feel that this is a game set in Ancient China. Maybe have some great person/hero characters that will do something special, creating unique instances or special chinese great works like in Civ 5? Or generals that can use formations?Diplomatic Instances involving artifcals/ treasure like 完璧归赵 Or when you jailed some great person, there's a chance he will endure the suffering and have impact on your kingdom. Like creating some great literatures. When you elimate their whole lineage. Their heirs might escape to other kingdom and seek revenge? I need something that feel Chinese, like the stories I read in Chinese history. Also, the tutorial is not helpful at all, new players who have no background in grand stratergy will have no idea how to play. Make the tutorial step by step, which introduces games mechanics by achieving certain goals. i.e hire an official, build a army, a building, research certain branch of tech. Assigning general to army. Modify tax rates. Highlight icons for the learning player to click on. Despite my complains, I understand this is a two person team so I don't expect them to implement the features I suggested other than polish the basics. The game still works pretty well. Lastly maybe the developers can give out reviews copies to chinese streamers to promote this game. I still recomend this, because I like to have a grand strategy game set in Ancient China.
新手指引相当于没有 ,2K城内守军打不过1K盗贼,盗贼偷家比敌军厉害,AI控制简直就是瞎搞。
看着很好玩,自己去玩,被人机玩。让人心态崩的几点:1:敌人在你领地里乱逛,你也打不到他们,就问你气不气。2:首都3,2下就被攻破了,一点用都没。3:别人攻城,你守军就是装饰,敌人点城,点完就跑,然后就想这个1。4:税收一个月才几十块钱,这周朝里的城池都这么穷的吗?5:外交,没使者,跟大哥混,你想美了。6:你和你附属国一起打敌人,敌人攻破的城全被附属国拿走。7:同盟国也一样,太气人,你去夺回地,还被同盟国欺负了
感觉不如把《东周列国·春秋篇》看一遍来得实在。😤 4月份中旬一个新史低4.29,不到一个月又来个新史低3.9,搁这儿挤牙膏呢,游戏大概率也不会有什么实质性的更新了 [code] 发行日期: 2017 年 10 月 1 日 最近更新日期: 2025年1月15日 (17个月前) [hr][/hr] SteamDB 记录的历史最低价格为 ¥ 3.90,折扣为 -90% 此价格出现于 2026年5月25日 (3天前) [/code]
This is a Chinese language grand strategy game set in ancient feudal China. From what I can tell the implementation isn't terrible but the translation to English definitely is. I respect this game seems to do well with Chinese audiences but it's not going to go down well with non-Chinese speaking gamers. English speaking gamers would do better to play one of the Total War games, Three Kingdoms comes to mind.
Nation War: Chronicles, developed and published by Yiming, is an ambitious grand strategy game that seeks to immerse players in the chaotic and transformative era of China’s Spring and Autumn and Warring States periods. It places you at the helm of one of many ancient kingdoms competing for dominance, with the goal of uniting the fragmented lands under your rule. The game captures the grandeur and brutality of this time, where diplomacy, warfare, and governance intertwine in an endless struggle for supremacy. From its vast world map dotted with hundreds of cities to its emphasis on logistics, alliances, and territorial control, Nation War: Chronicles aims to offer an authentic and deeply strategic experience that rewards patience, adaptability, and foresight. At its core, the game’s structure revolves around managing a dynamic and sprawling simulation of ancient China. There are over 150 factions and nearly 300 cities, each competing for resources, influence, and survival. Players can pursue different paths depending on their chosen faction—whether it’s restoring the declining Zhou dynasty or forging a new hegemony through conquest. This open-ended approach makes the game a true sandbox, allowing for emergent storytelling and long-term planning. Political intrigue is as important as military might; alliances can shift overnight, and misjudging a rival’s intentions can quickly lead to ruin. Nation War thrives on this unpredictability, presenting a living world that continues to evolve even when the player is not directly involved in every event. The strategic depth of Nation War: Chronicles lies in its intricate balance of management and warfare. Every campaign is a test of logistics and resource allocation. Players must assign capable officials to oversee cities, manage agriculture and production, research advancements, and maintain armies that can stretch across vast distances. The game’s supply and replenishment system plays a crucial role in combat: armies cut off from their home territories will gradually lose morale and fighting strength. This mechanic adds a strong layer of realism, forcing players to think strategically about staging points, reinforcements, and defensive positioning. Terrain and elevation also influence battles, as flanking and ambush tactics can dramatically alter outcomes. It’s a system that encourages methodical planning rather than blind aggression, rewarding careful timing and coordination over raw strength. Combat itself operates on a tactical level that values positioning and decision-making. Engagements between armies can be long and grueling, emphasizing the importance of preparation and reconnaissance. A hasty attack against an entrenched enemy often leads to disaster, while coordinated assaults that exploit geography and timing can turn the tide of a campaign. The balance between offensive expansion and defensive sustainability is delicate; overextending your forces risks collapse, while too much caution allows enemies to encroach. This sense of constant tension keeps the campaign engaging, even as it unfolds over dozens of hours. The AI, while sometimes inconsistent, is aggressive enough to keep players alert, though occasional unpredictability can make diplomacy and military planning feel chaotic. Outside of warfare, the administrative aspect of Nation War is equally demanding. Cities require careful attention to development, population growth, and economic stability. Appointing the right officials can improve efficiency, while poor management leads to unrest and inefficiency. The technology system is another layer of complexity, rooted in philosophies and advancements from ancient Chinese thought. Researching innovations improves infrastructure, trade, and combat efficiency, giving players a sense of gradual progression that mirrors the rise and fall of dynasties. Every decision, whether political or economic, feeds into the larger strategic picture, making the management layer just as vital as the military one. Visually, Nation War: Chronicles opts for a functional rather than flashy presentation. The map is expansive and detailed, emphasizing clarity over aesthetics. Rivers, mountains, and cities are rendered in a style that prioritizes usability, though the overall look can feel plain compared to more polished grand strategy titles. The interface is dense, filled with layers of menus, data, and statistics that can be overwhelming at first glance. However, once mastered, it becomes a powerful tool for understanding the complexities of your realm. The music and sound design are minimalist but effective, reinforcing the atmosphere of political tension and ancient warfare. While the presentation lacks cinematic flair, it conveys a sense of immersion through sheer scale and detail. Despite its strengths, Nation War: Chronicles is not without flaws. The game’s ambitious scope often comes at the cost of accessibility and polish. The learning curve is steep, and the interface can feel cumbersome for new players unfamiliar with grand strategy conventions. The AI occasionally makes erratic decisions, disrupting the balance of power in ways that feel less strategic and more random. Technical issues, such as inconsistent performance and minor bugs, can also detract from the experience. These shortcomings make the game feel rough around the edges, more of a passion project than a fully refined product. Yet beneath these imperfections lies a solid and often captivating strategy framework that rewards persistence and strategic thinking. What makes Nation War: Chronicles stand out is its authenticity and dedication to historical atmosphere. The developers clearly understand the era they’re depicting, and the game’s systems reflect that knowledge. It doesn’t romanticize the Warring States—it portrays a world of fragile alliances, moral compromises, and endless struggle for power. Each campaign feels different, shaped by the unpredictable web of diplomacy and war that defines this chaotic period. Players who invest the time to understand its mechanics will find themselves drawn into a deep and satisfying cycle of conquest, administration, and survival. Ultimately, Nation War: Chronicles is a complex, immersive, and challenging grand strategy experience that will appeal most to players who enjoy mastering intricate systems and crafting their own narratives of power. It demands patience and persistence, but those who embrace its depth will discover a game rich with possibility and historical flavor. Though it lacks the refinement and accessibility of larger strategy titles, it compensates with ambition, scale, and a genuine respect for the era it portrays. For fans of strategy games who crave an authentic depiction of ancient Chinese warfare and politics, Nation War: Chronicles offers a rewarding, if occasionally unforgiving, journey through one of history’s most fascinating periods. Rating: 6/10
我真是不明白为什么我的1000人在对着空气乱戳啥呢
Fine map painting war heavy Europa Universalis, but buggy and unfinished.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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