
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 86% | — | $11.1M |
| $11.99−60% | 73ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的是她媽難到靠北 ---------------------------------------------------------- 士兵的攻擊機制讓操作更有難度 一些工作單位的配置也不太容易 對我來說最致命的是糧食的獲取,效益最高的是魚獲,但是她資源有限,能穩定取得的田地效益簡直是極低 或許可以捨棄 打到對岸的野人領土第一關,最低難度,打了三個小時才靠全民皆兵ALL IN,跟對面互爆主堡險勝
adorei jogar esse jogo, campanha muito boa com vários finais, mecanicas que partículamente gosto, sempre fui fã de jogos de cidades, mas esse despertou meu interesse.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Разрабы, со всем уважением к вашей игре, вы что делаете то? Зачем тратить время команды на бесполезную фичу, как игра от первого лица?? Какой в этом смысл? (про факелы тот же вопрос, для кого??) Было бы уместно если игра была про графика, но игра про геймплей. Данный проект и так заставляет напрягаться, чтобы тютелька в тютельку уложиться по времени и не получить по бубеньчикам от надвигающихся орд. Одно дело если бы это давало преимущество, например атака во время движения, а так только минусы. Хороший пример - "Maelstrom". Там реализована данная фишка, а управление от третьего лица дает возможность атаковать во время движения и существенно дальше, чем если просто дать команду на атаку. Так же под вопросом полезность перка показывающий количество надвигающихся орд, почему бы вместо этого не добавить возможность определять направление атаки? Ну хоты бы накинуть лишних пару минут Игра крутая, но текущий вектор развития под вопросом. upd: Статуи?? серьезно??? В игре где каждый кусочек земли на вес золота?? Молчу о том что смотреть на них даже нет времени
I'm conflicted because I have to keep playing the game on "easy peasy lemon sqeezy" mode
A well balanced, polished, simple yet resoundingly complete take on the medieval/fantasy town building, siege warfare and econ RTS genre. Love the humor. Lots of subtleties in the story telling and that bleeds over into the game play. The first one had rough edges but the developer took their time lovingly crafting this second installment and it shows. This is a masterpiece. It's so rare for a game to deliver on everything without trying to cram too much in and sully the core concept. 10/10. Well done delivering this polished gem of a game.
слишком сырая баг на баге, про баланс даже говорить не приходится, бесконечные атаки бомжей, которые сильнее пользовательских юнитов - это полный крах геймплея между миссиями сюжетные ролики интересные, но от них тольку нет, так как даже с читами на ресурсы обойти бинд числа и силы противников в х100 от твоих юнитов не возможно не ведитесь на пеструю картинку боев с ордами болванчиков - это чистая маркетинговая ложь, даже самые топовые стены в этой игре падают на раз, поэтому от такой орды вы будете жить меньше минуты игра требует огромных сил и времени чтобы в конце заплевать тебя бесконечными волнами крестья с вилами, которые почему-то в разы сильнее профильного солдата вашей армии из трижды прокаченной казармы
Oyun güzel fakat sizi bazı şeylere mecbur bırakıyor. Her bölümde acaba en az kaynakla nasıl etrafıma duvar çekerim diye düşünüyorsunuz. Düşman grupları o kadar kalabalık ki kuşatma aleti kullanmaya ve sur çekmeye mecbursunuz. Bu durum strateji kısmını biraz törpülüyor. Akın akın gelen düşmanları temizlemek yine de tatmin edici.
세력별로 캠페인 엔딩 다보고 무한모드랑 이것저것 골고루 즐겼다. 기본 난이도는 쉬운편이다 스타같은 실시간 전략 게임이지만 일시정지가 있고, 일시정지 상태에서 모든 명령을 다 내릴수 있어서 피지컬보다는 뇌지컬로 하는 게임이다 심시티나 전략 짜는게 어려운 사람들에게는 난이도가 급상승하기 때문에 비추천한다 승리목표는 알기 쉽고, 일정 시간마다 물량으로 밀고오는 적을 막는 재미도 있어서 시간이 순삭된다 스토리는 B급 개그물 느낌이라 호불호는 갈릴 수 있다. 웃기긴 함 유닛이나 건물, 스킬, 업그레이드에 대한 설명들도 직관적이라 이해하기 쉽다 <간단 조언> 1. 초반에 최소한의 병력으로 주변 적들 잡으면서 맵을 넓히고, 영혼수정(주술 사용에 필요한 재료) 수집 2. 주민들 집은 5*5칸으로 해서, 한가운데에 분수를 놓는게 가장 효율이 좋다 3. 길이 막히면 작업자들이 건물을 못짓는다 4. 창고는 작업장 근처에 지어줘야 효율이 좋다 5. 창병+석궁병+치료사 조합이면 대부분 적들은 안전하게 처리가능 6. 웨이브 때 주술의 효율이 좋다. 특히 비전광선을 추천 7. 건물 짓는 속도가 느린 것 같으면 건설자의 집을 늘려라 8. 후반에는 5번조합+기마기사+트레뷰셋을 추천(버담키메라는 웨이브 올때 추천)
Just fairly tedious to be honest. Doesn't have the impact or feel of something like They are Billions, and the strategy boils down to 'rush economy and mass troops.' The campaign cutscenes are have a ten second pause between every line for reasons I cannot comprehend, as if every single sentence requires a reaction shot of another faceless low poly character. Frankly I'm kind of annoyed that I got sucked into this.
Humor w kampanii jest tak unikalnie wspaniałą rzeczą. Gra to naprawdę efekt miłości twórców do gier.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
| $521K | 1.7K | 87% | $9.99 | |
| $28M | 51.4K | 85% | $29.99 | |
| $140.7K | 441 | 69% | $10.99 | |
| $13.9K | 40 | 90% | $8.99 | |
| $6.3K | 47 | 83% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 22.4K | 92% | $17.99 | |
| $11.2M | 10.3K | 89% | $49.99 | |
| $11.2M | 14.6K | 90% | $24.99 |