
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
juegazo de estrategia de mazmorras igualito al isaac
Very creative deck game that I come back to when I want to relax and have a game that easily can continue later.
Dicey Dungeons is one of those games where you could say it tried to both innovate too hard but lacked enough depth to feel like a good experience. Let's start with the positives, the game has a charming art style, decent music and 4 characters which play quite well. The warrior is just solid, the thief has combos to synergise, the robot has a unique dice rolling mechanic and the jester is just fun chaos, especially when a snap happens and you go nova. Even the final battle has its charms to feel like a fun way to bring it all together. In terms of the neutral the premise is so-so. Your characters have signed up for a dungeon themed game show to win a lifelong wish, you are then increasingly trapped by never being able to leave thanks to Lady Luck being your opponent, perhaps they should have thought this through. It's okay, average even. Enemy design is also so-so, there are plenty of good fights and some which clearly needed a balance review (Looking at you Snowman) as enemy RNG for rolls tends to be incredibly swingy. You either get a complete buy as the enemy fumbles with dice that will never work, or they will completely blast you to death in a single turn/ put you in a position where retaliation is almost impossible. Now for the negatives, the game drags on hard. You have 37 mandatory levels to complete, each lasting a 6 floor dungeon with a boss at the end. This gets stale very quickly, especially since once you have done 4 runs or so you've pretty much seen almost all the game has to offer. Let's also talk about two bad characters, the Inventor and the Witch. The Inventor is easily the worst character, if only because their passive means they throw their items away after every combat, and this is randomised between 3 pieces of equipped items. This is incredibly annoying as the only way to fix what is removed is through a scrap item and you are not guaranteed to get one at the moment you're forced to remove one of your core build items. Many a run ended because of pure bad luck. Next is the Witch, in a heavily RNG dependant game where items, rolls and enemy attacks all have a random element, the Witch is a character which adds several more layers of randomisation through their spell list. Firstly the spell you find is random and is added immediately to your spellbook, taking a slot from 1-6 corresponding to a roll you need to add to the equipped slots, this wouldn't be so bad if you could rearrange which spells are in which slots but no, you must place it at the moment of the spell, meaning it may end up biting hard when another spell which would better appreciate the slot comes along. It's also a very slow character in a game which favours ending fights fast, as you need to roll for the spell you want, sacrifice the dice to put it on the field, then use another dice to activate it, which depending on the spell you may not even have the right dice to use it until later. This tends to mean the chip damage it accrues tends to be lethal over time with little way to account for it. Now let's talk about some of the levels, they range from 1-6 for each char plus a final fight. 1 is your standard match, 2-3 are modified challenge levels, 4 is a tougher level 1, 5 is a complete upheaval of known rules and 6 is a level 1 with random modifiers. The main issues tend to stem from levels 3, 4 and 6 for each character as they range from okay quirky settings to wildly unfair. The Inventor in particular suffers heavily during their rounds as they already have trouble maintaining a run without modifiers making it harder. Their round 3 in particular is one of the worst challenges in the game, as it adds durability to all equipment and it is incredibly easy to simply run out of damage to even play the game. The only plus side is there is a "Relaxed mode" in the settings which does not affect achievements or challenges and it nerfs enemy max health. The only thing is it feels necessary for Witch and Inventor to avoid getting steam rolled in their later levels. It's just not great design in those last bits. Overall I think if they had kept the characters to the 4 with decent design it would have been a good experience as it would have been just long enough to not overstay its welcome. As it stands it's too long and subject to RNG to even consider recommending. I finished it out of spite more than anything else at the end and I can't say that the ending justified the experience any.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My comfort game fr
A fun game, although i got a bit bored after a few hours its a intresting idea... [spoiler] i felt very bad after i died the 1st time and lost all progress so beware of that. [/spoiler] with my wonerful laptop i can play only a few games without it crashing
чётко
Fun stuff, but some of the higher difficulty episodes on higher difficulty classes feel rough.
有趣归有趣,但是玩弱机体纯属坐牢,说的就是你女巫 对面运气好丢骰子是在提上限,你运气好丢骰子是在补下限,再胡的局对面上限起飞两回合给你拍死你也没辙,什么叫出门第一只怪欧气爆发直接两下给我拍死了? 好在游戏并没有对SL做过多的限制,被幸运女神制裁的时候就直接掀桌退出重进吧
Best music ever.
One of the cutest and most satisfying casual rougelikes ever. Every run feels winnable once you learn the basics, and the length of each run is just right. All characters have great mechanics for gameplay, with even the basic Warrior having some depth in some episodes. The difficulty of characters makes them rewarding, even if a bit dependent on luck. [spoiler]Jester[/spoiler] can go ♥♥♥♥ himself though
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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