
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too easy, played for 1.5 hours and couldn't even come close to being in danger. The choices are very limited and the gameplay is quite repetitive.
你妈到底会不会做平衡啊?
This game is almost fun. I bought this from a humble bundle in 2022, played for awhile and had a lot of fun at first, but quickly became frustrated, quit for no apparent reason and recently tried again, but I became equally frustrated after only a few hours. The main core issue begins when you try to get past anything but the base level of the game for each character. Afterwards any 'progression' is done by playing with seriously hampering debuffs that put constraints on the player that 'can' be fun, but most of the time you're not able to overcome them through skill, rather luck. The levels and gear are random, this can be a 'serious' problem when random enemies can be direct counters to your build. Making a 'shield' heavy build that relies on building heavy amounts of armor but a tiny health pool? Better hope you don't run into a 'poison' enemy that completely bypasses the shield/armor mechanic. (This happened and is part of a challenge mode only 3 wins in). I died to the very last enemy before the final boss fight who directly countered everything I built for. I'm sure there are ways to overcome this (I seen a potion item that cures poison in another run, but it's random and never found it even on the final level, so roll the dice and hope for the best.) I want to like this game, and I love a good challenge, but it fails horribly at scaling difficultly that doesn't rely on an ever increasing luck factor. Where as a roguelike game like Hades opens up more diverse play styles as you progress, play style tweaking, and a diverse difficulty increase system that you can set at your own pace. Overall it's fine for a couple hours if you find it on humble bundle for cheap or a steam sale, but don't expect it to entertain you for too long before burnout.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is exactly what I wanted it to be. A dungeon crawler that can be played in short bursts, and is not too complex, but has just the right amount of complexity. The art style, music, and jokes are all wonderful as well!
unnecessarily difficult
Played for an hour and a half tops. Did several runs very quickly. Every single run ended with a skull on the wheel spin so i felt really robbed of progress. Its not fun playing a game and not getting rewarded. Antifun.
Dice roguelite, me like. Simple but difficuilt, a perfect game.
played this a ton on my switch. easy to pop in and out of. easy to have a quick game. music is great. mechanics are interesting and change things up regularly. perfect for a casual lil game.
I'm not a big fan of dice rogueli(t/k)es due to heavy RNG, but this one is very fun thanks to the variety of rules that turn each run into basically new type of game. It's also pretty fair, I've lost only 1 run so far and that's because I completely skipped reading the rules and was doing nonsensical moves at the start of it. The enemy design (and LORE) is great as well, tons of equipments fit the characters, my favorite (and least favorite, love & hate relationship) is mr Annoying Bird, it's indeed damn annoying. The soundtrack is also pleasant to listen too and fitting. My only small complaint would be the achievements - too many "finish 69 episodes" ones while there could be more related to gameplay.
不太行,花样太少,也不够花
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
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| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 4.4K | 70% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 218.6K | 97% | $6.24 | |
| $15.3K | 231 | 66% | $3.59 | |
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| $12.2M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $1.1M | 3.1K | 79% | $14.99 |