
Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created.
Modeled estimate, not a reported figure. How we estimate →
Media

About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 901 reviews with recorded playtime.
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神,无需多言
increible juego
It's great.
1회차 12시간 나왔고(중간에 몇명 죽어서 짧음) 너무너무 재밌고 스토리 분기점도 촘촘해요!! 근데 컨트롤러 지원한대놓고 플스 듀얼센스는 엑박패드로 지원이 되는 점과 (이거때문에 컨트롤이슈 오짐) 그래픽카드 오류 관련이라거나 (드라이버 다운그레이드 하기싫어서 걍 그래픽 낮췄더니 덜했어요) 게임 종료해도 실행중이 뜨는 현상이나 중간중간 멈추는 현상 등등 정말.. 아무리 플스 독점으로 출시를 했었다지만 pc 최적화 최악!!! 다수가 문제를 어필해도 6년돟안 패치하지 않은 배짱이 짜증나요 돈받고 파는거면 유지보수를 해라 잘팔려서 뻐기는건가ㅠ 게임은 정말 재밌어요...
剧透警告 2026年,一个ai的时代,似乎公司里面所有的事情都会提及到ai,提效,替代,优化,改进,我有时候在想,ai是否发展太快而影响了人类,从我自身的经历来说,是的,ai确实影响了我的生活,甚至有逐渐替代我的趋势,所以我在玩《底特律变人》的时候,我脑子只有一个想法,仿生人绝不允许和人类平起平坐,我认为永远是以人为本。 世界在变化是好事情,对于人类社会来说,是进步的,但是对我我来说,是灾难的,ai永远只能是工具,仿生人也是,永远只能当成工具。
clankers
非常不错的游戏 第一次接触这种类型的 让我大受震撼 真不错 非常棒的一款游戏 建议之后更新dlc 让我们之后后续的故事。
Bought for 200 rubles Im very happy
best game ignore my specs
我选择了武装暴力革命这条线,已经尽力好结果了,耶利哥的创业哥们死了俩,卢瑟死船上,其他人都活了,之所以选革命,还是觉得在那个社会背景下,对上而言不过是工具奴隶,对下底层百姓而言更是抢占岗位与生计,除了少数理性的能理解外,大部分人更多是感性的,更别说仿生人最初的本质就是工具,所以和平演变的结局太过理想化,这样一种近乎完美的个体有了自我意识和种族意识后,对人类来说是毁灭性的打击,先不说钢铁肉体和全知,就那种本身可以靠部件重组就复活本身就跟永生没啥大区别,和平演变的的最终结果就是若干年后智械危机,血肉苦痛,钢铁飞升,可惜了,本来看到阿曼达的照片我还想过一种最坏的可能,就是意识上传,机器仿生人永生这种逆天的路子,要是这样的话那更有意思了,感觉这是一部很适合这几年乃至未来的一部作品,拍电视剧电影估计挺不错
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Danish, Finnish, Greek, Hungarian, Japanese* +12 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| It Takes Two | $122.5M | 265.6K | 95% | $39.99 |
| Phasmophobia | $121.9M | 834.9K | 94% | $13.99 |
| Persona 5 Royal | $125.6M | 135.3K | 96% | $59.99 |
| Middle-earth™: Shadow of War™ | $118M | 116.1K | 89% | $49.99 |
| Split Fiction | $117.5M | 124.1K | 97% | $49.99 |
| Left 4 Dead 2 | $127.7M | 1M | 98% | $9.99 |