
DEATHLOOP is a next-gen FPS from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прикольная тема. Советую. Но будьте готовы, что одно и то же придется повторять много много раз
Оценка: 7/10 Повторение мать черт возьми День сурка и один то же день, то же день, то же день, то же день и... тот... же... день... блть! Сюжет: 8/10 Геймплей: 8/10 Локаций: 5/10 Идеология: 8/10 Перки: 6/10 Минусы: чё не так стелсом? Спасибо разработчика Arkane Studio за что подарили мне Dishonored и Prey и Dark Messiah эти были лучшие игры всю лет... Хотя ужасный студия особенно последний игры MARVEL Blade и Redfall не приносит удовольствие и прям очень ужасно так что, я оставлю здесь отзыв последний игры которые я прошёл игру от Arkane Studio. Ещё раз спасибо и пока студия Аркейн! Дата: 01.07.2026 Источник: Microsoft собирается закрыть студия Arkane.
посмотреть много роликов о игре понравилась решил купить после чего полностью разочаровался
far cry + borderlands с исследованиями загадками и решениями с последствиями. стильная боевка множество улучшений и прокачки + игра в альтернативном режиме за другого персонажа мешающего другим игрокам проходить сюжет. классная русская озвучка с шутками 280-300 кадров свободно картинка бодрая звук приятный
Too repetitive. You play the same 4 levels over and over because of 'the loop'. It's fun for a while playing a light-hearted Dishonored with guns. But I just got sick of going to the same 4 levels and killing the same enemies.
Goo game, interesting story and concept
One of the most well thought out games of the decade. Truly a fine piece of work from start to finish. The level design is incredible, rewarding curiosity and experimentation at every turn. Every district feels handcrafted, and learning how each piece fits together is just as satisfying as the combat itself. The character interactions are some of the best I've seen, with Colt and Julianna carrying the game through their chemistry, humor, and constant back-and-forth. What really makes *Deathloop* special is its creativity. It takes familiar immersive sim mechanics and wraps them in a time-loop mystery that encourages you to think instead of just shoot. Every run teaches you something new, and slowly mastering the loop is one of the most satisfying gameplay experiences I've had in years. If you enjoy games that respect your intelligence and reward exploration, experimentation, and problem-solving, don't sleep on Deathloop. You won't be disappointed.
The game has a cool concept and its really interesting to go through the different times of day, collect information and set up your targets. The issue is just that there is too much combat, making it too annoying to go through the different times of day. Also that combat is not particularly interesting. By noon of day one you will have seen all the weapons and enemy types the game has to offer, so from that point onwards the combat will just feel repetetive. Add into that dozen upon dozens of enemies and you neither want to go in guns blazing or stealthiely. (Oh my god and so many mines aswell.) Kinda sad, cause the game could have so much potantial.
a strange game with an innovative concept as usual from arkane studio i recommend this game to those who played dishonored and anyone looking for a different experince
Покупая игру от Аркейнов я думал что она будет хороша, но игра выглядит как мобильная игра, локации грузятся по минут 5, иногда вылетает, интеллект у врагов ПРОСТО ТУПЕЙШИЙ! Абсолютно никакого вызова, нет возможности повысить как-то сложность или типо того. Ну и конечно же то что надо каждый раз в меню выходить и игра напоминает какой-то экстрашен шутер тоже очевидный минус
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| The Talos Principle | $32.9M | 32.9K | 95% | $29.99 |
| Dwarf Fortress | $33M | 29.1K | 95% | $29.99 |
| Pavlov | $32.9M | 40.5K | 89% | $24.99 |
| Warhammer 40,000: Space Marine - Anniversary Edition | $32.8M | 33.2K | 92% | $39.99 |
| Batman: Arkham City - Game of the Year Edition | $32.7M | 77.2K | 96% | $19.99 |
| Kenshi | $32.7M | 114.8K | 96% | $11.99 |