
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.5Kreviews | 95% | — | $26.2M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2733 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love it
话不多说,小岛牛逼
综评6/10,优点与前作一致,以下只说缺点。 叙事:岛哥哥完全沉浸在自己的艺术里了,脑子出了大问题。感情线可以各有所好争议不谈,higgs的剧情有点那个大病。前边又是永燃之火折磨又是上船当面抢人,给玩家怒气值叠满了最后冥滩决战让higgs和sam两个人拿着吉他双人对邦起来了?你tm哪怕让我拳拳到肉揍他一顿呢,最后就给了一吉他就完了?那我无处释放的怒气能不能让我砸到岛哥哥头上? 战斗:战斗刚需来回切枪/手雷,交互做得稀烂,一场战斗一半时间在切枪,boss再叠加一个脚底下焦油完全走不动道。你说你一个快递游戏战斗稀烂也就算了,可以少吃两口绕开也行,岛哥哥还一定要安排高密度战斗让你捏着鼻子一定要玩,一定要破坏你送快递送的很恬静的心流,后期真的看到战斗就红温。 快递:基建系统数值膨胀的太夸张了,一条五百米的路6000金属6000陶瓷。这我都忍了,然后一箱子金属还就400,你要想合成800得一个箱子一个箱子在自己背包叠,修一个路先在基地叠10分钟背包,怎么把系统做的易用点是很困难的事吗?滑索搞了个弯曲模式很好,但是为什么联机的一定要设计成全是直的,碰到位置很好但是直线过不去的还要人工过去给他拆了这纯血压添乱行为是怎么符合你“连接”的主题的?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真是他妈一坨狗屎,里面一堆植入广告摇钱树,什么鸡巴破玩意都能联动一下赚广告费,几个弱智女角色搁他妈3A游戏当他妈12+一样的弱智演出加狗屁莫名奇妙的演出 一代70个小时吃完屎,回到2代该原本那些恶心人的玩意还是一个屌样子 有些群体真的是魔怔了看见小岛秀夫做的作品,就算是拉了一坨屎也有鸿儒为他汴京:“啊,他拉了这一坨硬的屎有他这样做的道理,拉了一坨稀的也有他窜西的道理”。 老子花300多块钱就是来看你那B莫名其妙不知所云纯恶心广告植入,明星嘉宾演出,唐诗装逼的 玩到水下打snake这里我是真绷不住了一点,走路底层代码本来就屎的情况下你他妈水里来个低重力模式,你自己他妈最高难度玩过没有,做的他妈逼是啥鸡巴玩意我草你的狗屎玩意小岛秀夫 也不知道到底是哪个群体在把这个眼镜男捧上明星制作人这个方向,最多也就是1代新颖一点配合刚好核算时代的背景,他妈的欸?这鬼玩意我自己都不信他居然火了,本来就没有续作的打算,1代就被人骂到出导演剪辑版,2代倒是好了更加他妈莫名其妙,每隔几十分钟流程就给你来个开罗尔新东西,开罗尔睾丸,开罗尔鸡巴,开罗尔生物,死了他妈全家做出来2代这种本质装神弄鬼啥内涵都没有 ,狗尾续貂的大粪 我说这个1代跟2代一样完全脑子有病一样的设计有没有人懂的,捡东西来个慢镜头,被敌人发现来个慢镜头,打死一个人来个慢镜头,自己被肘飞了失衡在地上是一点慢镜头没有的,AI是弱智的,TPS射击是毫无战斗体验的,感觉玩完这b游戏的射击战斗像得了阿兹海默症晚期,小时候小岛秀夫晚上偷偷出门上街被父母发现了因为没有子弹时间没有及时打晕父母,被父母电击束缚打晕丢在野外的垃圾桶里了
相比一代进步很大,送货更加方便,武器种类也比较丰富。游戏优化也很好,稳定2k 120帧率
Fragile
Better than ds1
优化难绷 但是岛哥哥牛逼
симулятор гитариста
Шедевр!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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