
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 800 reviews with recorded playtime.
Reviews
Themes across 798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第一部快递没送够的,第二部可以接着送,量大管饱,装备更帅,支线也不会白跑。 PS5打一半没坚持下去,因为剧情没有DS1有吸引力;PC这次再试试,毕竟能开G-syn和接其他手柄,体验上能提升不少。
PEAK STRANDING 2
特别喜欢
●game impressions 死亡搁浅2,55.5h通关,3月下旬开始玩拖到现在,侧面证明我在当下的时间点玩这个似乎不如1代那般沉浸,包括主线结束时我的1级单轨、公路都没有建设完,更别说全图滑索规划了。最后也只是主线后补完所有地区的开罗尔网联接,就决定结束了,剩下的就看未来啥时候想去做全成就的时候,再去补充吧。这作其实在送货上是比一代轻松的,对比上一作有一些优化,战斗也一样,不过因为我送货路上一点也不想战斗,所以战斗花样多了也只是多在我不太在意的地方,还是赶路上多的些花样我比较喜欢。倒是我很满意对战大型BT的战斗场景,依旧维持着高水准,视觉上挺震撼的。说到震撼,当然也少不了场景的美术呈现,游骑兵引擎还是厉害,真的是时不时就有令人印象深刻的画面。剧情上前期我会觉得有些谜语人,不过好在是结尾全都圆上了,属于是完全能看懂的地步,非常完整。故事有值得感叹的地方,但也有在主线里有点玩尬的情节,尤其结局的吉他战,会让我有点出戏,我还是希望把搞怪的部分仅放到支线内容里。整体来看中规中矩,只是感触没有第一部大,可能也是因为整体框架没大变,新鲜感不够。总得来说个人还是喜欢的,虽然各种系统都比1代更成熟,但可能因为感受上弱了一些,心里的地位还是1代更高一些,不过依旧可以称得上是佳作。
カイラル通信を通した途端そこら中が立て看板だらけだったり 主要な場所は建築済みでもうやることがないと言った部分は前作と同じ あと荒涼とした砂漠のエリアが思った以上に多いのであまり景色も楽しめなかった
Kojima deberia ser eterno
hideo kojima goat.
Goat-ijma
GOOOOOOOOOOOOOOD
Un'esperienza videoludica senza paragoni. Per trama, ambientazione, e gameplay. Qualcosa di diverso finalmente, qualcosa di meraviglioso. Il secondo, ancora meglio del primo.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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