
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 800 reviews with recorded playtime.
Reviews
Themes across 798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Пляжный эпизодик. Хуже первой части в плане сюжета, но лучше в плане геймплея.
Death stranding 2 was a wonderful continuation of an already great game, and it did everything from the 1st game but better. Gameplay-wise, the games are very similar, you deliver items from location to location navigating all sorts of terrain and obstacles with every tool that you can muster. From ladders and pistols to surfboarding on a coffin and a multi-firing rocket launcher, there's a lot of variety. I found the game play to be a bit easier, but I can't fault the game for that as I never raised the difficulty off normal. I just wanted to enjoy the ride. And what a ride it was. My favorite addition to this game is the DHV Magellan, which is a floating ship that follows Sam around. After some story missions, Sam gets back on the ship to his own private room. It allows Sam to physically talk to and interact with an actual crew, rather then the endless messages the 1st game did. That small change (or maybe big), but it makes it feel like an actual connection with his teammates. Sam isn't alone, and each supporting member has their unique story and development which just adds to the story in general. The Magellan also has some uses too, helping with the bigger map that is Australia. Great game, highly recommended.
♥♥♥, Кодзимыч! Шо ты куришь?
хоть стой хоть падай
First of all, play the 1st game! It has amazing worldbuilding that you're missing out on if you don't check it out first. This game does everything right - so many improvements, additions, and of course, a wonderful story. I particularly loved the step up with the combat and boss fights that make this game special, and the artistic atmosphere is even better in this game.
Mi piace la serie quindi sono di parte. L'inizio forse un pò sottotono ma poi è molto carino
豪玩!画质比一代舒服多了
目前已经主线通关,并且一代通关,谈谈我的个人看法。(可能有很多碎碎念) [hr][/hr] 死亡搁浅一代是在我小学的时候就有预告了,科幻的UI以及技能,美如画的风景以及极为震撼的CG演出都给当时只会玩生死狙击的我带来了相当猛烈的冲击。不断的想玩想玩但是又没有设备,只能等高考结束之后才能买来玩。在此期间已经把游戏内音乐翻来覆去听了几百遍了。然后等着等着告诉我死亡搁浅2也出了,那正好大一时间多两个全部玩完()真不愧是我心中的游戏白月光,玩完之后纵使一二代都有瑕疵,但是对我而言就是瑕不掩瑜,就是我心目中最棒的游戏。 [h3]评价上,我对一代的评价会高于二代[/h3] [b]剧情上[/b]我对一代是非常满意的,演出和音乐的氛围表现都相当的出彩,前期将那种被死亡笼罩的压抑以及对于未知的恐惧非常出色的表现了出来,而后进行展开放大,人的力量越来越强,最终拯救美国,也道出了许多不为人知的秘密。非常棒。在[b]游戏性[/b]上,很多人说前期一直跑跑跑没有意思,但是我是风景爱好者,沿途不停拍拍拍,还有路线选择,所以我非常享受。一代个人认为最大缺点在于载具手感稀烂,但反而对我来说载具稀烂是因祸得福了。因为载具稀烂所以我会带着搭建器搞很多有意思的基建,滑索也好雨亭也好,我在一代都造了一大堆,公路也修了好多,成就感非常强。而二代的载具装上防滑轮胎就是纯粹的怪兽,全地形通用,这导致我二代从拿到大货车开始就没下来过了()真的太他妈好用了,什么滑索啊铁路啊我都是稍微试试水就不干了,反正载具这么牛逼()当然把载具短板补上来肯定是对大家都有利的,大家后期有更多的玩法可以开发了。 [h3]二代的剧情吐槽(微剧透)[/h3] [spoiler] 二代的剧情对我来说真是一个比较大的吐槽点。露西的雷霆出轨我就不多说了,为什么母佑社区那边要搞得这么别扭?硬汉在冥滩上的雷霆跳舞更是难绷,还有BB被枪杀后,山姆消沉时,芙拉吉尔那么自作主张的提议以及行动。芙拉吉尔在后期确实有一些回应,但是你明明可以打磨的更好,却非得喂玩家吃一两坨,这我不太能理解。哦还有傻逼希格斯,我都不理解他在干嘛,每次出场我都感觉有种一头雾水的无语感,目的只有复仇,剧情上太过于单薄。 [/spoiler] [b]游戏性上[/b],这一代确实牛逼,战斗爽爆了,不像一代我前期还要唯唯诺诺躲BT,我开局就干你,看你不爽我就干你,后期开着卡车装着开罗尔炮干你()主打一个战斗爽。还有菜单轮盘,这真的很好用,转一转有很多功能,实用性很高。游戏性这一块是真的上了一个大台阶。 [h3]音乐[/h3] 对于音乐我真是要说几句,[b]太牛逼了![/b]死亡搁浅的配乐真的是极为出色!我原以为在Low Roar主唱去世后二代就不会有那么惊艳到我的歌曲了,没想到woodkid是神啊!一开始的预告片to the wilder就完全给我震惊住了,宽阔的弦乐以及双音色的演唱,听完我就知道二代的歌绝对没跑了,质量肯定会一等一的高。这minus sixty one真的写的太好了,唱的太好了!还有三浦大知唱的polytope,我的妈呀听完真的是五体投地,万籁俱寂。买音乐送游戏的梗在二代还是适用的(doge)并且还保留了Low Roar的部分歌曲,还能在送货途中打开音乐播放器听歌,拉满,直接拉满。 [h3]再吐槽一下二代的配角融合度[/h3] 虽然一代的配角们也是没有分很大篇幅讲解他们的故事,但是整体的串联感,以及剧情的融合程度都是优于二代的,二代的小雨 明日,焦油人,偶人等等虽都在故事表面里有十分重要的作用,但是融合度却做得不好,这也是我感觉剧情有点怪异的来源,毕竟在一代人物都是紧密联合的,故事之间衔接和人物关联性也非常好。来龙去脉也讲得清楚,二代给我的感受...小部分割裂?唉唉不知如何描述。 [hr][/hr] [b]不过总而言之,DEATH STRANDING是绝对配得上我的好评推荐的,这就是我玩着最感动,最投入,最悸动的游戏。我就是喜欢吃这么一口(我不是小岛秀夫的粉丝,我就是单纯的游戏享受者)。爱你,死亡搁浅。[/b] I've just finished the main story of [i]Death Stranding 2[/i], and I've also completed the first game. Here are my personal thoughts (might be a bit rambly). [hr][/hr] I first saw the trailer for the original [i]Death Stranding[/i] back in elementary school. The sci‑fi UI, the skills, the breathtaking landscapes, and those mind‑blowing CG cutscenes left a huge impression on me—at a time when I was only playing browser shooters. I desperately wanted to play it, but I didn't have the hardware, so I had to wait until after my college entrance exams to finally get my hands on it. In the meantime, I listened to the game's soundtrack on repeat hundreds of times. Then, while I was waiting, they announced [i]Death Stranding 2[/i]—perfect timing, because I had plenty of free time in my freshman year, so I played both back‑to‑back. 😄 This game truly is the one that shines like a first love in my gaming life. Even though both entries have their flaws, for me they are more than the sum of their parts—they are my absolute favorite games. [h3]Rating: DS1 > DS2 (slightly)[/h3] [b]Story‑wise[/b], I'm very satisfied with the first game. The presentation and the music create an outstanding atmosphere—early on, it captures the oppressive dread of death and the fear of the unknown brilliantly. Then it expands, showing humanity growing stronger and eventually saving America, while revealing many hidden secrets. Fantastic. As for [b]gameplay[/b], many people say the early game is just endless walking and boring, but I'm a scenery lover—I kept stopping to take photos and plan my routes, so I thoroughly enjoyed it. The biggest flaw in the first game, in my opinion, is the terrible vehicle handling. But ironically, that was a blessing in disguise for me—because the vehicles were so clunky, I ended up building lots of fun infrastructure with the construction tool, like ziplines and rain shelters, and I paved many highways, which gave me a huge sense of achievement. In the second game, vehicles with anti‑slip tires are absolute beasts—they work on any terrain. From the moment I got the big truck in DS2, I barely got out of it 😂 It's so damn useful that I only dabbled with ziplines and railways before giving up—why bother when the truck is this good? Of course, fixing the vehicle handling is beneficial for everyone, giving players more options for endgame creativity. [h3]Story complaints about DS2 (minor spoilers)[/h3] [spoiler] For DS2's story, I have a lot more complaints. I won't dwell on Lucy's baffling affair—why did the Motherhood community have to be so awkward? Die‑Hardman's baffling dance on the beach was cringe, and Fragile's pushy proposal and actions when Sam was depressed after BB's death—she does get some redemption later, but they could have polished it so much better instead of force‑feeding us a couple of bitter pills. I don't get that. Oh, and ♥♥♥♥♥♥♥ Higgs—I never understood what he was even doing. Every time he appeared, I felt utterly baffled and at a loss for words. His only goal was revenge, and his storyline felt way too thin. [/spoiler] [b]Gameplay‑wise[/b], though, this sequel is awesome—combat feels great. Unlike the first game where I had to tiptoe around BTs early on, here I go straight at them—if I don't like you, I'll blast you. Later, I drive my truck loaded with chiral cannons and just wreck everything 😎 Pure combat fun. The menu wheel is also super useful—lots of functions at a flick, very practical. Gameplay has definitely taken a big step up. [h3]Music[/h3] Now about the music—I have to say it's [b]♥♥♥♥♥♥♥ incredible![/b] The soundtrack of [i]Death Stranding[/i] is exceptional. I thought after Low Roar's lead singer passed away, the sequel wouldn't have songs that amazed me as much, but Woodkid is a genius! The first trailer with "To the Wilder" completely blew me away—the sweeping strings and the dual‑tone vocals had me convinced that the sequel's music would be top‑tier. And "Minus Sixty One" is just brilliantly written and performed! Plus, Daichi Miura's "Polytope"—wow, I was left speechless in awe. The old joke of "buying a OST and getting a free game" still holds true here (doge). They also kept some Low Roar tracks, and you can even use the music player while delivering—absolutely perfect, 10/10. [h3]One more nitpick about DS2's side characters[/h3] Although the side characters in the first game didn't get huge backstories either, their overall connection and integration with the plot felt much smoother than in DS2. Characters like Rainy, Tomorrow, Tar Man, and Dollman in the second game play important roles on the surface, but their integration feels off—that's probably why the story felt a bit strange to me. In the first game, the characters were tightly linked, and the transitions and connections were much better, with a clear cause‑and‑effect flow. The second game gave me a slight sense of disjointedness... I'm not sure how to describe it. [hr][/hr] [b]But overall, [i]DEATH STRANDING[/i] absolutely deserves my positive recommendation.[/b] It's the game that moved me the most, that I was most immersed in, and that made my heart race. I just love this kind of experience (and I'm not even a Kojima fanboy—I'm just a pure game enthusiast). Love you, [i]Death Stranding[/i].
好玩爱玩,推荐!!!
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