
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 800 reviews with recorded playtime.
Reviews
Themes across 798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kojima has done it again, delivering a cinematic experience that pushes the boundaries of storytelling and gaming. The emotional payoff, the jaw-dropping visuals, and the sheer audacity of its vision make it an unforgettable journey. Absolute cinema and a certified diamond.
35 часов геймплея только по сюжетке, кодзима ты действовал наверняка?
Best game I played this year - 60 hours of non-stop fun, great story, emotional moments and the gameplay is finally fun (I never revisited DS1 after beating it BECAUSE of the gameplay.) Seriously, this game is such a huge step up, instant GOAT. I'm gonna play through this every one or two years. Last game I was this invested in was Clair Obscur: Expedition 33. Damn, what a good decade for gems.
PLEASE play with Dualsense controller for better immersion its night n day diff
支持一下小岛
我不知道大家怎么看这个游戏,反正我是觉得它完全没有刚出时网上一些人说的那么一般甚至差,进开头时我就觉得:这音乐不是挺好挺震撼吗?虽说不像第一部因为刚问世所以能带来新鲜的惊艳感,但我个人觉得这个开头完全不输给1的开头好吧。我能理解有人觉得它相较第一部不够创新,确实,它的玩法没有根本性的变化,但换句话说就是死亡搁浅是不是就应该保持这个风格呢?而且真正玩它就会发现这部可比第一部方便太多了,技能、武器变多了,除了穿梭还能用麦哲伦号,再也不用担心穿梭需要丢下身上的货物和装备了,增加了玩法的基础上还没有因此使得开放世界太过赘余。故事这方面,我承认小岛秀夫是沉浸在自己的艺术中无法自拔了,故事讲得并不算好也不如第一部,硬汉跳舞和吉他决斗确实过于抽象,不过…我想说开心就好啊,故事没影响游玩体验,这些有意思的地方能把我逗乐,还有奥特曼、EVA这类彩蛋,加上美术依然在线,所以这块也未尝是多大的问题。我最感谢这个游戏的是,我玩它的这两个月恰逢工作压力大的两个月,我选择了最简单的剧情模式来享受这个游戏,它毕竟是送货走路为主,加上通关过1很习惯这种玩法,全程无压力,还有好听的音乐,真的是下班解压放松的好去处。或许有人觉得要评价这种游戏的好坏要看高难度体验,这或许不无道理,要看数值平衡等等到高难度才真见分晓,不过,对于我们这种非深度玩家来说,这个游戏能带来足够的享受和独特的体验,它就足够称之为一个好游戏了
虽然只玩了开头,但稍微有点失望,一代大概是从送妈去火葬场的那段路+音乐对上了我的电波,而目前玩到希格斯复活还是没有当初那种惊喜,包括音乐,可能是流程更长了也更慢热了吧……当然更大的问题是一直闪退,回退驱动+关dlss才稳定一些
与一代相比,这代不再是孤独的自我探索,人与人之间的链接也更加紧密。这代最后还是小岛式极强的自我表达,让我不禁思考人与人之间的链接是否真的必要,人们之间都是从陌生到熟悉,通过一次次的‘交换’,就像每次送货,你给别人带去货物,他们给你提供设备,随之一次次的派送,人们之间的羁绊也就越深。结尾连接了所有开罗尔网,总统就说人们没有必要再接触,为了避免虚空爆炸,也是不是暗示着互联网看似拉进人,其实远离人。我们之间的羁绊联系还是要一次次的登门拜访来连接,就像小岛创作了DS把我和现在各位链接认识,我们的朋友亲人的链接也是如此。
Obra Maestra!!!!
Хожу брожу, лайки получить хочу.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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