
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 800 reviews with recorded playtime.
Reviews
Themes across 798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩!
A Geometria perfeita
非常好,一贯的延续了小岛的风格,动作交互,物品丰富度,美术风格,比一代要好了不少,当然,一代也很好玩,一代我是在Epic里面领的后来花钱升级了导演剪辑版。当然,里面还有很多有意思的互动以及其他明星的客串,总的来说特别好玩
无敌的游戏性配上了稀烂的剧本,谁能把小岛秀夫的手锁住别让他写故事了 游戏无敌好玩,一个巨大的澳洲游乐场里塞了一大堆好玩的游乐设施,从头到尾都有惊喜,棺板真的无敌惊艳,还有bt精灵球也是让人意想不到,疯狂地塞货全程绝对不会觉得无聊。 但是完美的游戏性却配了大粪一样的故事。 剧透警告 [spoiler] 虐主的时候无比严肃,希格斯疯狂犯贱嘲讽,结果到了最终复仇的时候又是巨大特摄战斗,又是合体,又是格斗,又是吉他英雄,又是唱跳rap,最后希格斯死得不明不白,本来以为和一代那个红衣妖女和解就已经够恶心人了,到这还有高手?回去之后芙拉吉尔又死了完全没有难过直接给我气笑了,前任现任孩子全死,还被前任脚踏两条船,你就虐主吧谁比你惨啊。 [/spoiler] [spoiler] 山姆这两代以来除了能和人正常接触,角色性格还有个毛的成长?依旧被幕后黑手当工具人,一代的那些阴谋还能说通,二代一堆剧情提一嘴就不解释了。明日这个莫名其妙冒出来的角色,莫名其妙冒说是山姆的孩子,莫名其妙地成了灭绝体,莫名其妙地召唤了巨大的洛,纯纯用来推进莫名其妙的结局,然后就放着不管的工具人,这角色成长过程的塑造还行,战斗很帅,但仍然是工具人一个。尼尔瓦那的剧情线比不了昂格尔一根毛,什么叫我前妻的男朋友袭击我是为了保护我死去的孩子,苦主是不是还得谢谢黄毛陪伴自己老婆啊?[/spoiler] [spoiler] 焦油人儿子这设定提一嘴然后就再也没进展了,小雨更是全程尬笑和旁边俩欧美女星根本搭不上戏,纯工具人,最终决战蹦出来唱跳的硬汉,一船唯一有正常塑造的角色好像就偶人了,真给我气笑了。希格斯这个纯粹的渣滓到最后和山姆共情上了,讲的一堆什么狗屁纯粹来气人的,要我说剧情全跳了吧真的,全看完纯粹找气生。[/spoiler]
배경이 너무 예쁘고 독특한 재미가 있음
Amazing ! worth money even not discount ! TAKE MY CAP KOJIMA !
지루하고 오글거리는거 뺴고는 다 잘했음
Great +100
peak 10/10
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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