
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.5Kreviews | 95% | — | $26.2M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2696 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
尽管未来是当下每一刻的产物,明日依然不属于今日。死亡无法将我们彻底分离,这场行走本身即是艺术,所有孤独终会相遇。
一如既往的好玩,ds的那种孤寂的感觉令人舒适 本代作品BT区少了很多,同时优化了代步工具和一系列的基建 相比一代很容易上手,同时相对较少的BT战斗,也能减少恐惧感, 地图大了很多,可惜能慢慢探索的要素较少
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
see ⚡the⚡ sun ⚡set⚡ the⚡ day ⚡is ending⚡ let⚡ that yawn⚡⚡ out there's no⚡ pretending⚡⚡ ✨✨🕺🏻🕺🏻🕺🏻🕺🏻✨✨ 🕺🏻I will 🕺🏻⚡hold⚡ you⚡🕺🏻 and🕺🏻⚡ protect⚡⚡ you🕺🏻 so,let⚡love warm⚡ you⚡⚡🎶 till ⚡⚡ the mooooo⚡rning 吔!⚡🕺🏻 咕嘎!⚡🕺🏻 🕺🏻✨🕺🏻⚡⚡🕺🏻🕺🏻✨ I'll⚡ stay ~ with youuuu ⚡ By yourrr side⚡ close your⚡tired eyes⚡ I'll wait⚡ and S♾️n⚡ I'll see yourrr smile⚡ in ourrr dreeeeam⚡⚡ ⚡✨🕺🏻🌙✨ 谁能拒绝在破坏反派计划后,来一段抽象的胜利舞蹈装一波呢?
玩法优于一代,但剧情不如一代
My comfort game! Minus the BTs
One of the saddest, most confusing, and best games I've ever played.
本編はまぁまぁ面白い。ただ、トコロテンの全実績解除を目指すと一気にクソゲー感が増す。 前作より戦闘が増え、移動や装備まわりも改善されていて、ゲームとしては間違いなく遊びやすくなった。新川洋司デザインのメカや装備、特にバラクラバ系のデザインは相変わらず最高にカッコいい。MODでバラクラバマンにして遊んだら没入感もかなり上がった。 一方で、小島監督とオープンワールド的な自由度の食い合わせの悪さも改めて感じた。楽しい瞬間はあるのだが、それ以上に「面倒くさい」が勝つ場面が多い。サブミッションや施設の★上げを始めると、荷物の容量を考えて配送先を巡回する、ナップサック問題+巡回セールスマン問題みたいなゲームになり、最終的にはほぼトラックシミュレーター。これを全実績解除まで延々やるのは正直しんどい。 戦闘が増えたのは良い変更。ただ、戦闘もステルスも結局はMGSVのほうが完成度が高く、「これならMGSVをやったほうが……」という悲しさもある。 ストーリーは良くも悪くもコジカン全開。「あれは誤情報(フェイク)だった……」「記憶を失っていた」みたいな豪快なご都合展開も健在だが、ハッタリと外連味、それを映像と演出で押し切る力はやっぱり唯一無二。終盤はツッコミながらもかなり楽しめたし、ラスボスでは普通に声を出して笑った。 総じて、前作よりかなりマシになったデスストランディングだが、やり込めばやり込むほど反復作業の弱点が目につく作品。 小島監督、そろそろオープンワールドじゃなくて、濃密なリニアアクションかADVを一本作りませんか?
I absolutely loved Death Stranding 2. The original Death Stranding is still my favorite game of all time, and I don’t think the second one quite recreated that same feeling of mystery for me. But honestly, I don’t think it really could. So much of what made the first game special was having absolutely no idea what the hell was going on and slowly piecing together the world, the Beach, BTs and everything else. By the time you get to the second game, a lot of that mystery has already been solved. That said, the gameplay in DS2 is SO much better. There are so many new tools, mechanics, vehicles, weapons and ways to approach deliveries that going back to the first game is probably going to feel a little painful now. Everything feels more refined, more varied and just more fun to actually play. I also really loved the new characters and their stories. There were plenty of moments and twists I genuinely did not expect, and the game still managed to emotionally destroy me several times. Kojima apparently still knows exactly which buttons to press to make me cry. And the music... Jesus Christ. Death Stranding already knew how to use music perfectly, and DS2 continues that. There are moments where the combination of the scenery, what’s happening in the story and the music just hits you right in the chest. So while I think the first game had a stronger sense of mystery and discovery, DS2 massively improves the actual gameplay while still delivering everything I love about Death Stranding: the characters, the weirdness, the emotional moments, the atmosphere, the twists and that incredible music. I still need to go back and get 100% of the achievements, so I’m definitely not done with it yet. My graphics card, however, would probably prefer if I was. Absolutely recommended.
an absolute amazing journey start to finish great story, great gameplay incredible visuals and music one hell of a ride
艺术家们,相聚游戏 年轻的我们在灌木丛里栖息 可人均的悲悯,就要凌空降临 我们徒徒劳劳,肉体微醺
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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