
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 800 reviews with recorded playtime.
Reviews
Themes across 798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
so far so fantastic! The 1st one was epic and this seems to be even better (so far) Runs great on Bazzite too
kojima桑真是藏了不少东西。到下一步会从石板门到亚洲,欧洲,非洲,南美甚至南极吗。
爽爽爽爽爽,爽到现在才想起来评价
Kojima is a genius. The game is cool. Kojima is a genius. Graphics? Yes. Kojima is a genius. Story? Don’t even get me started. Kojima is a genius. Sound design? Kojima is a genius. Loading screen? Kojima is a genius. The way my character breathes? Kojima is a genius. I sneezed while playing and somehow that was also Kojima’s genius. Did I mention that Kojima is a genius?
好玩超级上头
Terrific
pekoooooooooo!
[i] Death Stranding 2 [/i] is probably one of those games where you can see all its flaws quite clearly, yet still find it very difficult to say it is anything less than brilliant once the credits roll. Hideo Kojima is still very much Hideo Kojima. The story is as ambitious and overcrowded as ever, trying to fit death, war, technology, connection, loneliness, family and the future of humanity into a single game. Some of the dialogue is so blunt that it feels as though the characters have suddenly started reading out the director’s thesis. Other moments are so absurd that you are not entirely sure whether you are meant to laugh or cry. And yet, somehow, he manages to make it all come together in the end. Compared with the first game, this one is simply much more enjoyable to play. The combat is smoother, there is a wider range of equipment, and the missions feel far less repetitive. You can sneak your way through, fight everything head-on, or just carry on being a very committed delivery man. The weather, terrain and environmental hazards also feel much more alive. Just when you think you have prepared for absolutely everything, a flood, wildfire or earthquake turns up to remind you that you have not. But the thing I still enjoy most is simply walking. Being alone, carrying far too much, slowly making your way across deserts, mountains and empty stretches of wilderness. Sometimes there is nothing but the sound of your footsteps, the wind, and then a piece of music quietly beginning in the background. Eventually, you come across a ladder, a generator or a shelter left behind by someone you will never meet. You do not know who they are, and they do not know who you are, but they have still helped you through part of the journey. What has always made [i] Death Stranding [/i] special is not merely the idea of “connecting the world”, but the fact that it genuinely makes you feel that human connection does not always require meeting someone, or even speaking to them. Sometimes it is simply finding that another person has left a path ahead of you just when you are close to giving up. The first game still seemed to believe, at least to some extent, that if people could be connected, things might gradually become better. The second game is far less optimistic. Connection can create understanding, but it can also create control. Technology can bring people closer together, but it can just as easily bind everyone to the same system. The game repeatedly asks whether connection is still worth pursuing when it can also produce new forms of harm. Its answer, I think, is still yes. Not because connection is always good, or always right, but because people cannot live entirely alone. That is also why Fragile’s story affected me as much as it did. Death can remove someone from the world, but it cannot erase what they did, the memories they left behind, or the relationships they formed with other people. Those who remain still have to keep moving forward. Not because they have simply moved on, but because sometimes the people we lose become part of the reason we carry on. [i] Death Stranding 2 [/i] is not perfect. It is still slow, still strange, and still capable of suddenly throwing something at you that leaves you wondering what on earth you have just watched. But it is also one of the very few games that made me feel as though I was not merely completing missions, collecting equipment or reaching the ending, but genuinely accompanying these characters through a part of their lives. By the end, what stayed with me was not how many deliveries I had made, or how many enemies I had defeated. It was the roads I had travelled, the music that appeared when I least expected it, and the people who had gone, yet never truly felt absent. [b] Death can’t truly tear us apart. [/b]
难度低了,各种说明更适合新手,非常丰富的游戏内容,首发买了不亏,唯一的缺点是手柄经常部分按键没反应,调成禁用steam输入就好了
Another masterpiece by Kojima 10/10 a must play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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