
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 109 reviews with recorded playtime.
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It plays like an isometric Souls-lite. Gameplay doesn't reinvent the wheel, it's simple and reliable. The art style characters and plot are very charming. I had a blast and strongly recommend it to anyone.
how many doors are there in this game?
i used to play this game when it came out for the netflix plays and when it was taken down i was so upset because i made it so far, but i was so happy to be able to play this for real and try again. i got as far as beating the witch.
有点难,但关键是打晚也没啥奖励正反馈啥的
Jogo Excelente! Apesar de ter uma história relativamente curta (levei 8h50min para zerar), ela é bem profunda e tem diversos segredos a serem explorados. Atualmente, fiz apenas 85% do jogo. Ainda tem áreas secretas para explorar, talvez eu tente platinar. Recomendo demais! O gráfico e a trilha sonoras são ótimas também. Comprem e aproveitem a experiência, é um ótimo hack and slash + RPG.
This game didn’t click for me, I stopped playing at the second boss, but I can see that this game appeals to a certain audience that isn’t me and therefore I will give it a positive review. My personal negatives: Combat is really easy, I only died once or twice, the basic enemies are boring and weak, but the core combat system is alright, kind like a dumbed down combination of hades and souls like if that makes sense? Puzzles are brain dead easy, I would go as far as saying they’re not really puzzles, more so just finding an angle to hit a switch (or otherwise) with whatever new ability the game has given you, so you can go open a door to another puzzle. (There’s maybe one or two engaging puzzles, but even those only took a minute max.) My positives: Great art and atmosphere, really charming style and characters all in a cool world with a fun concept. Didn’t play the whole game, so I cannot say much about the story, what I played wasn’t anything special but was for the most part, enjoyable, and as I said, the world is well established. Music is good, fits the atmosphere of the areas well, even has a few bangers in there. Wasn’t for me, but i see the passion that was put into it and clearly there’s an audience this appeals to.
It's pretty and sounds good. The biggest change in your combat flow is *wack wack dodge* vs *wack wack WACK dodge* and it gets old very quickly.
Fun
Aunque el combate acaba siendo bastante facilito me ha parecido un juegazo para echar un par de tardes wenas wenas. Muy interesante la banda sonora y los pequeños "puzzles".
every time i equip the hammer the game crashes please fix
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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