
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1053 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finally, I replayed and 100%ed Death's Door for the umbrella-only-achievement - which is not as bad as it sounds, if you focus on magic instead of melee damage. A sensible sized game about exploration, boss fights, funny and tragic characters and a story that makes you think about life&death a bit. Additionally, a beautiful soundtrack! Shout-out to the crow that loves typing very much. I love this game. One of my favorite video games, and I highly recommend it.
一段时间没玩都不知道自己在哪了,游戏内也没有小地图
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $4.99−75% | 226ratings | 90% | #197 | not modelled |
| $19.99 | — | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
跟着攻略跑也要10h,地图很用心,最后找石板的时候要求所有花坛都种上花时我承认我破防了,社畜没那个精力再去查漏补缺。手感很差,怪太多血太少,反反复复跑图很累。喜欢破防的可以来试试。
по скидончику всё вкусно, приятный дизайн, геймплей типа dark souls перекат-удар хаха, закрыть на 100% не так муторно
[b]For context I have 100% this game AND got all achievements.[/b] This is genuinely one of the best games I have played in quite a while. It blends humour and seriousness very well. It's somehow cute but dark at the same time. It doesn't hold your hand, but also doesn't hide any secrets in ridiculous ways. Getting 100% without any walkthroughs took me 14 hours. The game can have some difficult moments, but once you learn the controls better, it becomes pretty simple. This game has a "souls-like" tag, which I don't know if I agree with. While this game may be too hard for a bunch of people, it's not ridiculous brutal like the souls games. You get quite a bit of lenience for escaping attacks, and there are always ways to replenish your health/magic. When you die, you don't lose anything you collected, and you often respawn really close to where you died, negating any frustration. I enjoyed the game so much that I immediately replayed it to get the umbrella achievement, which took me 5.5 hours. [h3]Linux performance[/h3] Linux performance is perfect. Played half my time on the Steam Deck and the other half on my Linux PC.
Death's Door is a game that managed to lose me in under 20 minutes, which is genuinely impressive considering I gave it a fair chance. I do not do cardio at the gym. I avoid it at all costs. And yet somehow my cardio sessions still outlasted my time with this game, which says everything you need to know. The navigation is so confusing that I stood in the same area questioning every life choice I have made, including the one where I clicked install. Everything is a complaint: 1- I was lost within 20 minutes. Not slightly confused, fully and completely lost with no hope of recovery. 2- The game offers no clear direction and expects you to figure it out on your own. I tried. I failed. I left. 3- My cardio at the gym lasts longer than my playtime and I genuinely despise cardio. That is how quickly this game lost me. 2/10 I gave it a chance and it wasted it. Uninstalled and never looked back.
pretty, fun game but at times ♥♥♥♥♥♥♥♥♥♥♥ is challenging. Crazy amount of puzzles
gameplay: 2/5. art style: 4/5. music: 3/5 writing: 0/5 length: 5/5 the enemies and their patterns never ramp up. the powerups you get are SLOW and animation lock you. the basic attack can beat the entire game. the bomb does ok damage and is your slowest skill. fire attack, grappling hook, and arrow are all useless. the umbrella and hammer are useless and slow. puzzles are simple. the game should have a higher difficulty and you should feel like you are an actual reaper badass. the upgrades basically do nothing of note. you never feel a difference on bosses, mobs, or traversal from start to finish. the art style is very minimalist in all aspects. CONCLUSION this is a student art project not worth full price. dont trust the people on reddit.com/r/metroidvania
muito bom
Se convirtió en uno de mis juegos favoritos. Me encanto el apartado artistico, toda la banda sonora, los combates y la historia. La verdad no pierden nada en probarlo. Lo recomiendo muchisimo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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