
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 109 reviews with recorded playtime.
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
un juego con un apartado musical y grafico hermoso, en ningún momento lo he sentido injusto, el combate no es muy difícil pero si tiene su reto en ciertas partes, hay una mecánica que si me hubiera gustado que explicaran de alguna manera ya que realmente descubrí de manera accidental que vendría siendo la de las alcantarillas (que por cierto solo es caer desde alto a una mientras realizas un golpe) también si lees esto antes de comprarlo planta todas las semillas de vida que encuentres, como tal no es un recurso que sea super limitado y al final tiene su recompensa de allí en mas un juegazo imperdible a mi parecer
Recebi o jogo de presente de aniversário de um amigo/irmão. Death's Door é um jogo maravilhoso, sem dúvida alguma. Jogabilidade simples, gráficos bonitos, música e ambientação muito boas, e uma história bem legal de acompanhar, junto com seus personagens carismáticos. É daqueles jogos que você sabe que pode fazer 100%, pois aparece no menu de carregamento de seu jogo salvo, então, você acaba querendo explorar tudo pra conseguir completar. Para isso, sempre que você adquire uma nova habilidade, já sabe pra onde tem que voltar para explorar, usando sua nova habilidade. Não há mapa, mas os cenários não exigem tanto da sua memória para encontrar seus segredos. As lutas com os inimigos e chefes são fáceis, mas talvez alguns jogadores sintam uma dificuldade razoável. Enfim, vale muito a pena curtir esse jogo. Apesar de curto (13-15hs para 100%) garanto que vai te divertir muito.
I absolutely love this game, it's very charming. Reminds me of souls-like games combined with platformers, like hollow knight but 3D. Visuals are amazing, the artstyle is very cute, the story was good, and the soundtrack and sound design were wonderful. Overall an enjoyable experience that made me wanting more. It's simple, short, and sweet. Some criticisms would be that the tutorial doesn't inform you of all of the movesets. For the longest time I thought I needed to unlock an ability to go through the sewers but found out I could've opened them from the very beginning. Maybe I'm just stupid and you're just supposed to figure it out at that point but I didn't until I was already endgame. There's also some backtracking that you have to do once you unlocked new abilities. I didn't mind but it was annoying without a map. It can also get frustrating at times just like any other souls-like games. So if you don't like souls-like games, then I would not recommend this. Otherwise, it is definitely worth your time.
This game has one of the best narratives and atmospheres that i've witnessed until now and playing this game blind was also a very good decision since every event of this game feels much heavier if you're not expecting it, gameplay wise this game feels like a very relaxing "souls like" or "souls lite" call it whatever you think is more fitting, it has a good enough variety of weapons and spells atleast for me. [spoiler] the only thing that i dislike in this game is how anticlimactic the end of the boss fights are like, i know this game is about the cicle of life and death and how everyone will die someday and we as the ones who will live have to accept it but the game doesnt even give you time to think about what just happened it just trows a cutscene of a funeral and kicks you right back into the game not even the music stays once the cutscene ends it really feels like you're just rushing the narrative of the game without thinking about anything [/spoiler]
Un muy buen Zeldalike. No me convenció al principio, pero me ha terminado enganchando muy fuerte. El gameplay es decente, las herramientas que vas obteniendo a lo largo de la aventura son significativas, especialmente el gancho. Las mejoras de estadísticas están bien, aunque la verdad es que daño y velocidad de ataque son las únicas que merecen la pena. La velocidad de esquiva no se nota, y la de lanzar habilidades está bien, pero genuinamente solo he usado el arco, que es la más rápida de lejos, y el gancho, que es instantáneo, por lo que tampoco hace mucha falta. La historia me ha gustado mucho. La historia normal está bien, es decente, aunque predecible. Me gusta el girito del final. El final verdadero es absolutamente maravilloso. Me ha mejorado todo lo anterior una barbaridad. No se me ha hecho tan tedioso buscar todas las semillas y plantarlas, que es lo más repetitivo del juego. Recomiendo hacerlo conforme se juegue. No cometáis el mismo error que yo. Y ya está. Un juego corto, redondo, bien bonito. Rinde algo mal, porque los ajustes gráficos son bastante pobres, pero eh, nada exagerado. Recomendadísimo.
Me ha gustado mucho este título. Es muy del estilo de zelda, pero este tiene completamente su esencia y para nada se siente copia o inspiración, tiene su propia mística. Hay que buscar entre calabozos, pasadizos y estar pendientes de las pistas que te dan, que no siempre son obvias. Es un gran juego, me encantó, lo recomiendo 100%.
Really fun little souls-like indie game! Not much in terms of weapon variety, but the combat is pretty contained and concise so I didn't mind. Early game boss fights weren't anything too special, but I really liked the last couple end-game fights. I didn't get deep into the lore or anything, but the main story of the game I thought touched on some really cool ideas and was overall just a great story. Maybe some people like it, but I just really don't care for all the backtracking required to get all the collectibles / upgrades. With no map, it felt like a lot of aimless wandering, which turned into searching stuff up online (like all the shrine locations). Would've liked to go for 100% / true ending, but hunting all the collectibles just wasn't fun for me, so I called it after rolling credits. Very fun game overall though, happy with the time I spent here.
Amazing artstyle, music, gameplay, and story. a must play for enjoyers of souls like games.sss
cativante e bem feito. vale muito a pena
Great game! Be warned though, things get much more combat heavy towards the end than you might expect
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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