
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款非常不错的类塞尔达游戏,这个价格配上这个质量可以给到一个十分。 战斗手感很好,解谜难度也适中,基本全程不用查攻略,独自游玩即可。 地图连续性上做得也不错,可以一口气打到boss关卡,物品收集也不会那么恶心,适合收集癖玩家和全成就玩家。 雨伞通关也没有想象的那么恶心,中途切其他游戏只要没打怪就行,推荐法术流 最后,森林之魂可爱捏^_^
great game good for all ages
Fluide, efficace et plaisant !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
miam
Прекрасная игра где почти все достижения я спокойно сделал сам даже не задумываясь над ними, очень приятный визуал и крутые боссы жаль что короткие и иногда просто затыкиваются, саунды прекрасные и сам лор и атмофсфера очень классные, от истинной концовки был в восторге я даже не думал что игры связаны и было бы интересно будет ли третья игры от acid nerves с таким же неожиданным слиянием игр 10 из 10 зонтиков
Хочу вторую часть
[h1] What is this game? [/h1] Death's Door is a soulslike metroidvania about a crow who reaps souls for a living. Your task is to gather 3 giant souls (bosses) in order to open Death's Door. This involving tons of slaughter, difficult encounters, and puzzles. [h2] Price/replay value [/h2] Horrible - Bad - Decent - [u]Good[/u] - Amazing [h2] Achievement hunting [/h2] Almost everything is tied to 100% ing the game and thus quite challenging, but not impossible. 3 missables involve hidden interactions with 2 bosses and a challenge achievement for beating the game with only the umbrella (a challenge weapon with half the damage). [h2] Pros/cons [/h2] [b] Pros [/b] [list] [*]Banger OST [*]Challenging yet fair boss design [*]Dialogue is pretty funny [/list] [b] Cons [/b] [list] [*]Post game is a little tedious [*]Final boss is incredibly long [/list] [h2] Overall opinion [/h2] It's been a while since I've had such a blast with a game. This offers both a very challenging and enjoyable experience without ever getting too frustrating. The controls are snappy and always felt accurate to what I was pressing, the bosses have clear telegraphs, and enemies never felt too spongy nor ridiculous to fight. My one complaint is the post game requires a lot of backtracking - and thus can get quite annoying when it isn't clearly indicated what you're trying to find. This felt a little weird when the rest of the game makes clear pretty easily what you're doing and where. The secret ending also left me quite dissapointed as well personally... I'd say it's fine to skip the post game in that sense. [h2] tldr; [/h2] Snappy, challenging, fun. [h2] Should you buy it? [/h2] If you like soulslikes and metroidvanias? Definitely.
muito top
I loved the art style and the music. The story was fairly interesting, and I liked the characters you come across, the character writing was great. But for some reason I never truly "clicked" with Death's Door. Even as I kept playing, something just felt off the entire time and I could never quite put my finger on why. The combat felt fairly satisfying, the bosses had fun arenas and decent mechanics, but I just struggled with [I]loving [/I] it. Again, I can't quite pinpoint what it was that I felt was missing, but the feeling wasn't quite there for me. I would have loved a map as I often struggle with spacial navigation, leading me to re-tread paths multiple times, being unsure of where I had been. A map would also have been nice for completionists as you might see something that requires an ability you don't have, only to not remember where it was when you get that ability. I know this might mainly be a "me" problem, but it did drag down the experience for me somewhat. Overall it was still a fun experience, a solid 7/10, that I can recommend if you want a smaller indie souls-like experience
o jogo é perfeito, não tem oque reclamar.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.4M | 16.7K | 91% | $29.99 | |
| $86.4K | 293 | 80% | $18.99 | |
| $85.4K | 209 | 89% | $14.99 | |
| $53K | 204 | 82% | $18.99 | |
| $83.1K | 203 | 72% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 49.8K | 95% | $6.29 |