
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sem duvidas que este jogo me surpreendeu bastante, essa magia dos jogos indies é muito boa, historia ( mais ou menos confusa ), personagens, que são bem divertidos e principalmente as musicas. Claro que o jogo não é perfeito, tem umas coisinhas ou outras ali que eu não curti muito, mas tirando isso o jogo é incrível, as conquistas foi bem divertidas de se pegar e eu consegui pegar todas ate que "facil". So mais uma coisa, eu odeio guarda chuva
muy bueno
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is one of those games you can't stop thinking and smiling after. I love it.
muito bom
An amazing game! The whole world design, the characters, the story - it all fits. And smooth controls, great work! A must-play for all who like a challenging fight here and there, but are here for the story. Keep up the good work!
one of the greatest game of all time for me
The game is beautiful and simple, yet deep and tiring at the same time. 1- Story: The story is somewhat complex, but you can understand it if you focus a little. It's good, but not something epic. It has some nice twists, and I enjoyed them. 2- Characters: They're really awesome, and you get very attached to them, whether they're the bosses or even your friends. 3- Gameplay: easy, fun, and simple, but I didn't feel it evolved much for me. The gameplay and movements are the same from the beginning of the game to the end, but there are additional skills like the bow and fire, which added more fun. Unfortunately, I didn't feel I benefited much from the upgrades (the ones from the big crow); they just felt adding %. Unfortunately, there's almost no depth to the gameplay like combos or special moves, but it's enjoyable. The weapons in the game are few, and they all felt the same except for a few very minor features. But the way you get weapons is really cool; it's through exploration and solving puzzles instead of buying them. 4- The World: Here we need to pause for a moment. The world is quite large and divided into several different areas. The area design is beautiful and fun, full of secret places you have to explore. Keep in mind that there's no map, so you'll get lost in the world, and you actually have to memorize it to be able to move around. More than once, I had to search in the same place to find the way to the next area. The game doesn't tell you where to go; you have to figure it out and search for it yourself, and honestly, I liked that aspect. It made me more excited to explore and focus on each area I entered, utilizing all my skills. 5- The Enemies: Unfortunately, the enemies are somewhat repetitive. You'll find the same enemy in more than one area, just in a different color. However, the number of enemies is good, and their variety is decent. There are enemies that are literally the same shape, but the color is different, and of course, their attacks are different. But overall, they were awesome, each with a slightly different style. 6- Bosses: The mini-bosses were amazing, each with their own unique approach and moves, all relying on your skill. The main bosses were fun and utilized all the skills you learned (except for one boss, the worst in the entire game; he literally only has two moves and keeps repeating them throughout the fight). The rest were excellent. In short: Do I recommend playing it? Absolutely. The game is fun, light, funny, and challenging. It's best to buy it on sale.
よくまとまっていて、サクサク遊べました。祠すべて開放して、ノーマルエンドまで見ました。 探索など煩雑な点もありますが...! 【良かった点】 ・難易度。バランス調整がしっかりされていて、どのバトルも理不尽さがほぼなく歯ごたえがあります。ザコは、1体だと問題ないけれど、複数戦になるとむしろザコのほうが厄介という、フロムソフトウェア作品に似たあの感じが好きです。 ・ギミック。4種の能力を活用できて楽しかったです。 ・グラフィック。ミニチュア、スタイライズ系でかわいいです。とはいえ、攻撃を受けると血がポタポタと出るなど、「かわいいけど死にゲーだよ」と伝わる良い塩梅でした。 ・キャラデザイン。雑魚、ボス、味方問わず、見た目が個性的で愛らしく好きでした。 ・サウンド。BGMが良いです。SEも世界観に合ってかわいらしいです。 【残念だった点】 ・戦闘 ヒットアンドアウェイで、爽快感はさほどありません。死にゲーとは言え、リスクを取った分だけ戦闘中にちょっとしたご褒美=敵をボコボコにできる瞬間や、この行動に追い込めば美味しく倒せる、といったものがほしかったです。 ・成長、ビルド 変化をほぼ感じませんでした。 ・探索、メインルートの誘導、マップ 「迷ったけどとりあえず進む→なんか進めた」の繰り返しで、自分で選択して進んでいる実感、この方向で合っているという実感が持てず、常にフワフワした気持ちにさせられました。 マップとファストトラベルがない点も、大きかったです。 ・ストーリー 薄味で、中盤はプレイのモチベが維持できず中断することもありました。凝ったものでなくとも、サブストーリーのようなものが定期的にあれば良かったなと思いました。
hard to understand at first game but overall very cool and enjoyable, the boss battles are honestly one of the best ive seen and experienced ever
Very cool zelda style game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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