
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like a dark souls but cute and you have a chance. Love it! If you thinking about buying this game, do it you won't regret it!
Incredibly adorable "Souls-Like" that made me go "awwww" at half the things it showed me alongside some touching stories to fill in the gaps. Highly recommended experience
Muito divertido e extremamente gostoso de jogar. Top demais, vontade de jogar tudo de novo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had the pleasure of playing this little gem on PS4 before but I never really finished it, and now that I have, I can say I'm glad my opinion on this game never changed. This is one of the best "Souls-like" games with a very cute aura around it: the art style is gorgeous and the music is a masterpiece in itself; the story is super interesting and deeper than I thought, with good emotional moments and unexpected references to other external media; the crow is one of the cutest PCs you've probably played as and the NPCs are a great addition to an otherwise stagnant and dying world; the boss fights are some of the best I've ever seen and I think the game has a good level of difficulty and balance, which you just have to get into in order to succeed. I also liked the lack of a map, which forces you to form a good mental image of your surroundings to move around, and with a game that looks and feels this good, I think that's a pleasure more than a problem. I have only two small nitpicks with the game: I think there should have been a proper explanation for the sewer grates mechanic like you get in other cases, since it is required to get to a [spoiler]Crow Shrine[/spoiler], for example; I also think there should have been some kind of visual UI checklist in the menu (similar to what you get for the [spoiler]Giant Souls or the Shrine Crystals[/spoiler]) for the stuff required in the endgame to help you navigate what you've got left to do, like a check for which ones and how many [spoiler]Ancient Tablets of Knowledge[/spoiler] you have collected. Nonetheless, this is a GREAT game and a fun and cute experience for those who are looking for a Souls-like, almost metroidvania-like game, so I can't recommend it enough!
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This game is PERFECT for Steam Deck. Also is a great game. The storyline, the gameplay, the art and the soundtrack are just amazing. I especially liked the way it's designed. The puzzles and the combats are challenging, but I never felt the need of checking stuff on internet, even without a map. I truly recommend this game and it's a shame that almost nobody is talking about it.
Muy buen juego, un poco lento al principio pero en general hasta ahora lo recomiendo mucho. Lo mejor es que se puede jugar en casi cualquier equipo, no exige tanto graficamente pero se sigue viendo muy bien el juego.
Jogo muito bom. Acho que poderia ter um mapa, mas fora isso esta tudo certo
音樂好聽,美術很讚,文本的幽默感也很討喜,整體來說我很喜歡這款遊戲。 可惜的點是如果有地圖系統並能隨時傳送到其他地圖的話,遊玩體驗會更好。 遊戲中許多探索要素的提示不太明顯,對經常玩這種類型遊戲的玩家來說不是大問題,問題是為了解謎需要跑各種不同的地方時,因為沒有地圖跟及時傳送功能,總是浪費一堆時間在「走回傳送點」上。走回傳送點的過程中不會有任何收穫,純粹是工作,非常讓人疲倦....(好在音樂很好聽,就當聽音樂總之撐過去了) 最終花了19小時打完true end,我覺得至少有5小時浪費在純粹的移動上(不是探索,就是純粹的走回傳送點)。 戰鬥的重複性很高也有點小可惜,但因為我很喜歡文本,打完王後看到劇情時煩悶的感覺就消解了,所以沒那麼在意了。 除去上面提到的那些,我覺得這是一款玩起來輕鬆愉快的動作探索小品, 會持續關注這個開發商的新作
Expérience exceptionnelle. Pas grand chose d'autre à dire. C'est assez dur pour qu'on se concentre un peu, mais suffisamment facile pour qu'on ne soit pas frustrant trop longtemps. c'est une belle balade auditive et visuelle, et les puzzles sont mignons. Manque un poil de difficulté sur cette partie là mais sinon pour moi c'est un 5/5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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