
Dead GroundZ is an action packed FPS VR game where players unravel a conspiracy involving secret experiments and solve the mysteries of an isolated island. Exciting, intense action gameplay and seamless immersion in a beautiful VR environment provide an amazing experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Get ready for a tropical trip! What seems like a perfect mix of dead island with arizona sunshine. Besides the many hordes you can beat with countless meelee weapons, there are also special infecteds. https://www.youtube.com/watch?v=iGB7rvjVHbw
The phrase "seamless immersion" is used in the description. This is a lie. Invisible walls, actual walls that you can walk through (and make the screen go black for some reason), text that gets jammed over your face, melee hit boxes are... off. It was enough that I had to stop playing after half an hour or so. Has a lot of promise, hopefully it improves.
Is this game Walking Dead Saints and Sinners or Arizona Sunshine...no it is not. Is it a fun arcady zombie shooter on a tropical island...yes it is. Graphics are really good and the game is really fun to play. It is free roam and mostly open world with a few out of bounds areas. It has free locomotion and the controls are intuitive and easy. There is a little scavenging but mostly for ammo. It's a genuine blast to play...
The game is fine as an idea , story , and graphics as it seems but the big drawback is the Gameplay. At this state , the gameplay is really bad , barely can grab anything :/
"Dead Island" In VR... na das kann ja nur geil werden. Leider aber nicht ganz wie sein Vorbild, da sich die Spiele nur das Setting und das Kampfsystem (Nahkampf & Fernkampf) teilen. Anstatt "Open World" haben wir bei "Dead GroundZ" leider nur lineare Schlauchlevels, welche jedoch etwas weitläufiger als in anderen Spielen sind. Ich habe jetzt 90 Minuten gespielt, einen Boss besiegt und habe Episode 2 beendet. 3 Episoden sind bisher in der "Early Access" vorhanden, so das ich nun leider fast durch bin. Das was ich bisher erlebt habe, hat mich aber die 90 Minuten am Stück an die Brille gefesselt, und ich hatte durchgehend meinen Spaß. Das liegt am meisten an dem super Waffen-Feeling. Man bekommt ein richtig gutes Feedback wenn wir Zombies die Birnen wegblasen, oder ihnen eine Schippe auf den Kopf kloppen. Leider haben wir hier aber auch schon einen Negativ Punkt: bei Nahkampfwaffen fliegen die Gegner viel zu leicht durch die Gegend, so das man glaubt sie bestehen aus Papier. Aber wie geschrieben... das ballern macht eine menge Spaß. Was die VR-Typischen Elemente angeht bedient sich dieses Spiel einen etwas anderen Weg wie andere Genre Vertreter. Für das öffnen von Schränke und Kisten, Gegenstände aufheben und Geräte aktivieren benötigen wir nur einen simplen Tastendruck. Und auch das Nachladen der Waffen triggern wir per Knopfdruck. Ich sehe darin aber keinen Nachteil. Ganz im Gegenteil, fühlt sich das Spiel so schneller und "Arcadiger" an. Mir gefällt es. Grafisch und Soundtechnisch kann sich das Spiel ebenfalls sehen und hören lassen. Alles sieht sehr gut und stimmig aus. Leider läuft es jedoch auf meinem System (mit einer Vega64) selbst auf mittleren Einstellungen nicht ganz flüssig. Da muß der Entwickler auf jeden Fall noch einiges optimieren. Ansonsten hat das Spiel noch mit einigen "Bugs" und Designfehlern zu kämpfen. Zum Beispiel wird mir die ganze Zeit angezeigt, das ich mich zu meinen Sensoren drehen soll, was bei einer 360 Grad Ortung natürlich Mumpitz ist. Das kann man auch leider nicht in den Settings einstellen. Des Weiteren werden die Untertitel, welche NICHT abstellbar sind, viel zu groß und direkt im Sichtfeld dargestellt. Aber dafür ist das Spiel ja auch noch "Early Access". Wenn der Entwickler die Fehler behebt und die Performance optimiert kann aus "Dead GroundZ" ein richtig genialer Zombie Schnetzler werden. Von mir gibt es hier eine klare Empfehlung. [h1] Update [/h1] Mit der Vierten Episode wurden auch meine beiden Kritikpunkte beseitigt. Bei einer 360 Grad Ortung wird man nun nicht mehr genötigt sich zum Sensor zu drehen, und auch die Untertitel wurden weiter nach unten aus dem Sichtfeld verschoben.
It's VERY early access but honestly, I enjoyed what I played. It reminds me a lot of a VR Dead Island in many obvious ways - minus any crafting (as yet). It is true that some of the hit detection seems a little wonky and it is still pretty raw in other areas (the main character's dialog is... err... not so great) but it is playable. (The rag doll effects are way too over done right now though - ridiculously so.) I also found the weapons to be hit and miss (joke intended) with control issues but this IS early access. It is actually much more functional than many other early access VR games I have tried. I do wish you could store Melee weapons (at least I have not found a way) but hopefully that will come later - they also break much too quickly. I feel there is a lot of potential here and want to support the developers so I chose to get it now. It does need a great deal of polishing and patching and is a little buggy, but again... early access. If you are not thrilled with games in development you should wait a bit longer on picking it up - just keep in mind though, that the price is pretty cheap right now. I am truly interested in seeing how it progresses now that it has finally been released...
I really liked something about it as I did their Dead Ground Arena prelude game. Give that game or the demo a download if you want to see what the visuals are like. I was very impressed with the environment visuals and there are enough different zombies to make me feel like I am on a zombie infested paradise island. The zombies are nicely done in this game. There were quiet moments where i liked looking at the beautiful sunset as a legless topless zombie dragged themselves along the sandy shore. The ragdolls definitely need more weight and gore as shooting them in head nearly always results in their head coming completely off and flying through the air rather than splatter sometimes. Plenty of weapons although again the melee needs a bit of weight to it. I think it is a good start which I paid a tenner for. I really took my time getting use to the controls and exploring/searching everything and have 100 minutes so far just finished the first episode but I am sure you could waltz though it much quicker. I liked the little touches like the collectable figurines and smoking the cigar blowing out smoke London Heist/Blood & Truth style. I enjoyed what I played and am going to enjoy seeing the game develop.
[h1] A Bad Version of an Outdated Game... [/h1] Title says it all. It is clear that this game was trying to copy the style of Arizona Sunshine which in itself was a great game, for the time of its release, now even Arizona Sunshine is nothing compared to Boneworks or Half-Life: Alyx, which have come fair to show us what VR games are meant to be like. Here is the video of my first impressions of this game: https://www.youtube.com/watch?v=RaESTPy0ZWE There is not much positive I can say about the game in its current state, I like some of the ideas the game has going for it with boss zombies, NPC’s and Collectables. The zombies themselves actually seemed pretty functional and would work well in most situations. But the game has so many more problems than anything else. First the game doesn’t play very well as a VR game, the controls feel more like they where design more around a mouse and keyboard then my rift controllers, having you press and grip to both pick up and drop items, it is also funny to me that you can’t actually grab the items, you have to point at them with the pointer on your hand until the game lets you pick it up. This doesn’t improve with the combat either as reloading your weapons is a one button does all kind of deal which would be fine if I was a user with only one hand, Side note: All VR games should consider having one hand options in there games, but this means the your reload your shotgun, pistols and rifles all in the same amount of time and that your can reload 2 heavy weapons at the same time with no delay because who needs balance? My final statement about the combat is firing weapons seems off, I don’t tend to miss in other VR games which leaves me to believe that this game uses a spread function, like most non-VR shooters would do. Next I want to talk about the story, from what I have played, I think I completed chapter 2, the story actually seems like it might be interesting but the method used to tell the story is horrible, dialogue feels weird where the player character and NPC’s don’t talk to each other how people would interact, the voice acting does seem a little rushed but I am thankful its there. BUT, I hate the dialogue boxes, they are always there, in my way and on the screen, I can’t remove them and I couldn’t find an option to hide them, they are the most annoying UI I have ever seen and they are EVERYWHERE! For story event triggers I don’t like that I can’t loot area’s before triggering something else, that zombies will just enter buildings before I’m ready, the police station in chapter 1 is a good example of this. Cutscenes are the worst, They move your VR character around to show you the action, this would have been fine in a normal game but in VR it can force players to be sick, either force us out of the player, and by which I mean put us in a black room looking at a screen of what is happening or just move us somewhere where we aren’t required to move from for all angles, this is the worse design choice I have seen in VR. Overall, I feel like this game could be good but there is a lot holding it back, if it was up to me, I would take the game back, take out the player controller and rework it to have a similar effect to that of Hot Dogs, Horseshoes and Hand Grenades. This is a good example of not having to create a full body but giving us enough details to understand the weapon physics and to have fun because in the end of the day, isn’t that all we want?
Cool game!
The Game Has a Lot of Charm, But is Lacking in Execution Played on a Valve Index, i7-8700, 16GB RAM, GTX1070Ti. As other people have reported, you essentially have Dead Island VR here. Pros and Cons are as follows: Pros: - The graphics for some reason takes me back to earlier Dead Rsing/Dead Island games. Not quite state-of-the-art, but effectively provides a fun, playable atmosphere, but without the usual dark skies apocalypse setting. - The little VR statues you get to collect remind of the ones Batman Arkham VR. - Aiming with the iron sights is pretty fun, as long as you have a light colored background. - The mission structure is pretty simplistic, but given the game has an arcade feel to it, it is not out of place. It is also a shame that through Mission 2, there seems to be a plot structure that could go into much more detail. - At certain times when the soundtrack is playing, it is effective in capturing a 'coming evil' mood that adds to the atmosphere. Cons: - Currently no smooth turning, or even snap turning. It's not hard to physically turn, but with my HMD cable on the floor, it got in my way a lot, freuqently causing myself to stop playing. - Once you grip something, you better hang onto it tight. Relaxing your grip slightly generally caused me to drop an item, or have a gun return to its holster. - Picking up objects was often tricky in that you have to wait until a hand icon appears on the object before you can. You get used to it,but seems it could be slightly more forgiving. - Getting too close to certain objects/walls caused my HMD to black out. - The tutorial didn't effectively teach me all the controls the first time through. It took me awhile to figure out how it was done (I got spoiled by other games having me placed ammo in a bag/pouch. - The rag-doll physics are a bit on the extreme side, and the guns can blow a head off a zombie to such a far distance, I felt the guns should've been banned in my country. - I don't know what happened on the 1st Boss cinematic, but I literlly had no idea what was going on even after it was over. There was alos a cinematic with a woman trying to save my life that should've felt dramatic, but instead felt like I somehow had been violated due to the rather erratic camerawork. - The zombies generally are not scary unless they attack you in sufficient numbers. Although there are a lot more negatives than positives, I did have a good time playing the game, but a Thumbs Up cannot be given at this time when so much of the game was preventing me from becoming truly engaged in it.
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