
Slick, stylish and brutal, 3D Cyberpunk Shooter. Located in a dystopian future, you'll experience the intertwined stories of three different characters, each with their own abilities, playstyles, strengths and weaknesses. Kill or die, learn and repeat before you unveil the secrets of Esse Proxy.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Spanish - Latin America, French, German, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Adoro gran parte de este juego, al mismo tiempo que detesto una buena parte de este. El estilo visual es espectacular, aunque tenga una perspectiva de arriba, todos los escenarios tienen bastante detalle, iluminación variada impresionante, modelos bien hechos, todo tiene mucho trabajo por detrás. El gameplay es reminiscente de Hotline Miami, un disparo para matar y morir, solo que también se agregan habilidades diferentes por personaje y una no muy amplia pero suficiente cantidad de armas. La historia es increíble, con momentos claves impactantes, conecta los puntos bastante bien y personajes únicos y distinguibles. Pero estos puntos también llevan cosas que me disgustan. El diseño de arte puede llevar a que no se puedan distinguir los enemigos de los escenarios (o de civiles). El gameplay sera bueno, pero los disparos no terminan de sentirse bien por lo imprecisos que son los disparos a veces y lo tan erráticas que son las IAs enemigas, dando vueltas sin parar y por ser capaces de dispararte al instante que se entra en la zona. Tambien el zoom para ver mas, al alejar la camara hace que, irónicamente, se vea menos y se pierda precision. La historia me encanta, pero detesto la forma en la que se cuenta, no se sabe cuando es dialogo y narración, hay muchos saltos en el tiempo que confunden demasiado (tipo de 3 días atrás, a una semana, a hace meses, al presente y de nuevo a unos días atrás, se hace muy difícil seguir lo que pasa). Me gustó muchísimo a pesar de los problemas, un juego argentino entretenido, con mucho empeño detrás y con ideas increíbles, realmente creo que vale la pena jugar, muy recomendado.
It's quite stylish, but the mechanics are so erratic. Quite a lot of the time all you can do to proceed is face-dive into more enemies, but the enemies wander around randomly and have somewhat inconsistent response times so sometimes you'll be peeking a corner and taking out an enemy all cool-like and other times the same enemy will instant kill you. And when there is an opportunity to loop around, the enemy has a good chance of randomly turning to face you when you try it. Enemies [i]sometimes[/i] hear, turn, and shoot you in one smooth motion when you try to sneak up on them so melee stealth kills aren't really worth trying. The sewer level with the bridges that troll you in the second half of the map were the point when I soured on the game the most tbh. The plot is also not well-told, it keeps jumping around in time and between characters, back and forth, but not actually clearly explaining anything, so it's not like jumping to a new random place and time feels like learning a new piece of the puzzle. The thing where all the time stamps are like "five days ago" doesn't really help when it doesn't really establish what's special about "today" until the end.
Very nice Cyberpunk game with a unique art style. Yes, it's hard, but Cyberpunk worlds are not very forgiveful - one hit and you die. Most of the player from today do not like games that are short and intensive. I am not very deep into the game, but hey, I have way to many games to bury hundreds of hours into one single game (yes, I can do this too). I fancy short games a lot. This is cool, hard, cool game mechanics, no fancy ♥♥♥♥ - if you die, repeat till you've got it. Like the old days. World - Please! make! more! of this.
Saw the negative reviews and thought I'd chime in. Game is sick as fuuuuuu. Surprised to see some Hotline fans not liking it. One review states they completed in 2.6 hours, that's not completing a game my friend. Although a deep sale is recommended. Need more like this, Hotline, Ruiner and The Ascent to an extent although not the same but isometric sci-fi. Doubt we will see more ie. a sequel but I'm in if there is.
I want to love this game, it's right up my alley. The art style and music are great but it's all surface level. I'm not going to bother listing issues, the design it completely half baked. The levels suck. The pacing sucks. The enemy AI sucks. The enemy design is consistently just adding layer on layer of things to irritate you. I don't think anyone designing this game ever stopped and asked themselves if this game was fun because it's not fun. At all.
Embora curto e com história confusa, é um jogo [b]indie[/b] que entrega um bom desafio em câmera superior. Gostei bastante da física [b]ragdoll[/b] nas kills e do clima [b]cyberpunk[/b].
Sehr schwerer Top-Down-Shooter. Hotline Miami, The Hong Kong Massacre und Midnight Fight Express sind aber deutlich besser. Die Grafik ist recht hübsch und stimmig und der Soundtrack rockt. Spielerisch ist es jedoch etwas unausgereift. Wenn man solche Spiele mag und dann kann man es sich durchaus mal geben. Ansonsten gibt es genug Alternativen. 5/10, weil es einfach im Genre sehr unbedeutend ist.
Esse Proxy к игроку - "Видел как я порвал эту майку? Тоже самое сейчас с твоей жoпoй будет."
This game is amazing!! Sweet vibe, music, action is sick! Sound effects amazing. Gun play top notch! Love the 'realism' with the one shot death, making clearing rooms etc very high risk high reward and real. Highly recommend if you're looking for a stylish, top down shooter dripping with cool.
Киберпанковый Хотлайн Маями?! Дайте две!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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