
Welcome to DweebCon! A pop culture convention you want to attend... Except all the tickets sold out before you got a chance to buy one! This might be your only chance to meet the new, high-tech animatronics based on your favorite vtuber group, VchiBan! And you will meet your oshis, at any cost.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I LOVE this game - I'm totally not biased or anything :3c ANYWAYS I think it's really cool that these VTubers made thier OWN GAME ALL BY THEMSELVES with a couple of friends! WHAT A COOL THING~ Anyways, thanks for playing!! <3 <3
One of the best FNAF-inspired games I've seen. And I'm definitely not biased because my friends made this game. Anyways buy this if you like VTubers or FNAF or both idk it's a solid 10/10 game.
This a great horror FNAF type game. The tasks you have to complete on top of keeping the killer oshiis at bay elevate the game in my opinion. Also the art and play of the game have been amazing. I think a great indy title and done by Vichiban too!!! You cant loose!
This is a game i wish i could like, the story is funny and wacky, same for the characters, the game looks good, there is however one big issue that prevents me from enjoying the game, that is the balancing, and the thing is i’m not the only person that feels that way, a lot of other people also complained about the balancing due to the game being really, really unfair and luck based on night 3 and beyond, i made a list of what i believe could be fixed to improve the balancing: 1-Nerf every single AI in general, the ais are insanely fast, even on earlier nights which is a big problem honestly 2-Give the AIs proper Kill/Leave timers, as far as i know the way the AIs work at the door is just like in FNaF 1 as in they depend on movement opportunities, the big issue is that it can lead to either the animatronic taking forever to leave the door or the animatronic killing you insanely fast 3-I would highly suggest limiting the amount of errors the printer can have at once, especially with the time it takes to fix some of these 4-The error with the numbers needs to be nerfed, either by making switching numbers way faster or changing the max numbers from 3 to 2 numbers 5-Another thing i could suggest is to give the printer errors a cooldown so that the printer doesn’t break almost as soon as you fix it 6?-Idk if it’s me that isn’t really used to it but i found the buttons at the doors to not be responsive at times i have no clue And i feel like that’s about it for what could be fixed for the game, once again the game has a lot of potential, it’s just the balancing that needs some serious fixing.
Its a vtuber fnaf like game that has a lot of potential but it is WAY too rng dependent. Night 3 felt like i had no power cause rosedoodle would consistently show up, and just sit there from like 1 to 5, meanwhile the printer was constantly breaking so i wasnt actually making any progress throughout the night. However when i finally beat it, rosedoodle didn't show up at all, Shiabun showed up once, and buffpup showed up twice, conveniently during both times the printer broke so i had 30% power left compared to running out 75% of the way through the night. The games somehow more rng reliant than fnaf 2, while only having 5 rng reliant things compared to the 9 that stopped you from winding up the box. not to mention how bad the printer breaks is random too, sometimes its as simple as changing 1-3 fuses, sometimes its flipping 1 breaker, sometimes its all of them, sometimes you have to raise/lower a number down to a different number which can be anywhere from like 50 to 500 out (getting a single bad one on this module can be the end of a run too because it takes FOREVER if its over 100 out), Sometimes you just have to hit the glowing buttons, but when you hit them theres a chance for another button to start glowing (i think 3 was the least, but my highest im like 90% sure is in the double digits. doesnt take too long regardless), and sometimes you have to replace the ink carts. 1-4 ink carts could need to be replaced AND your not guaranteed to pull them out the first time you click on them. i have had to click the same cart 5 times before, and each failure plays a little animation before you can attempt again, wasting even more precious time. If they ever patch the game to make it more consistent i would definitely recommend, but as of right now the difficulty in the nights can vary so much that its just frustrating, especially since a good rng run can go bad if the printer decides it doesnt want to work and breaks on repeat near the end. Edit: it also appears that as of rn, the camera's glitch out occasionally and wont let you open them for a bit. it could be intended game design but its so inconsistent that I have no clue what it could be tied too. i found that looking straight ahead and stopping for a bit tends to allow you to open them again but its still strange that most of the time you can open it when looking far left or fair right just fine, but you can't other times.
A playful parody of the early FNAF franchise, filled with animatronic versions of V-tubers striking silly poses, and giving you the finger in their relentless pursuit to hug you to death. If you have played either the first, or second Five Nights at Freddy's game, you know what to expect mechanic wise. But the game is an enjoyable homage to the classic games while throwing in a few surprises as you play. You don't have to be a fan of the V-tubers who collaborated to make the game. The game is a fun time standing on its own.
Bent over to fix the printer and Buff pegged me... 10/10 would absolutely do it again.
I couldn't get past the third night. Everyone kept eating my ASS. Shia liked doing it the most.
Great game. Very impressed by the developers. The graphics are excellent. Difficulty definitely ramps up on Night 4. I had some trouble moving the papers covering the fuses for the printer quite often, but I modified my strategy to account for that. My left hand really wanted something to do (on the keyboard) while my right hand did all of the work (with the mouse), but maybe that's by design.
I agree that this is a good game it my first FNAF game style I play it fun more I think thank for make this game but it still has a few problems, such as when you have to find the fuse by moving the paper. Sometimes the paper doesn't move and I die because this 9-10 times when you have to increase or decrease the numbers as they appear. On some screens it's too difficult example I have to fix change 571 to 981 . I like it because it's challenging, but if it happens 4 times in a row it starts to get a bit weird, which is exactly what I've experienced. sometime the robot just won't go. I've had a robot camped in a window until it lost 10% of its power oh 1 round Buff keep coming every 3-5 sec when she gone she comeback again loop like this I can't upload printer (yep I die) or when 12 - 1 am robot not attack much but when it start 2 am robot start attack but sometime come to the same window repeatedly at intervals of only 1-3 seconds. In some cases, it's like I just turned on the check light for 4 seconds and obviously didn't see anything, but when I was about to turn to check on the other side, I was jumpscare and I've had my printer break down every 10 seconds or some round There is almost no need for repairs at all. I wish the game had a more balanced randomization of the events that occur. Sometimes it's hard as hell or easy enough to just lie down and play. Could the picture next to the poster that you get after playing the ending scene make it possible to view the picture in large size please. Oh and here trick how to pass everynight : [spoiler] wish you good luck in that round [/spoiler]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
| RimWorld | $149.6M | 205.9K | 98% | $34.99 |
Related
| Superbunny's adventure | $13.7K | 110 | 75% | $3.99 |
| Haunted Arcade | $13.7K | 220 | 78% | $3.99 |
| Ghost Frequency | $13.7K | 150 | 67% | $3.99 |
| Underwater | $13.6K | 73 | 67% | $9.99 |
| Paradox Vector | $13.6K | 73 | 84% | $9.99 |
| Harthorn | $13.6K | 203 | 85% | $3.99 |