
Sakura and the Airyvixen is an anime-inspired roguelite with cute girls and strategy to spare! Cultivate an adorable team of fighters, then lead them through challenging gauntlets to ultimate victory!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[後半に日本語レビューあり] [h1]A Cute All-Star Dice Roguelite With Cozy Tactical Charm[/h1] A dice-based roguelite RPG that brings together characters from multiple IPs by a Taiwanese indie studio -- an agricultural VN, a food personification game, and a metro mascot series. Transported to another world, the heroes collect adorable combat characters called "Rice-Hime" and fight through 3v3 turn-based battles. With 22 Rice-Hime drawn from three distinct franchises, the roster is varied. The story takes a lighthearted comedy approach, keeping the mood fun and breezy throughout. The core of the battle system revolves around rolling each character's unique set of dice to generate action points. Each Rice-Hime has a different number of dice, face configurations, and reroll counts, with points spent to activate skills. The roster includes succubi, ninjas, samurai, maids, and more, making team composition against enemy weaknesses the heart of the strategy. Buff and debuff stacking plays a major role, creating a balance between dice luck and tactical judgment. The map follows a StS-style node-selection layout with normal battles, hard battles, camps, shops, and random events to choose from. At camp, players pick between rest, team upgrades, and skill upgrades -- resource allocation that adds another layer of decision-making. Meta-progression in the form of "Talents" can be toggled on or off, letting casual players lean on accumulated bonuses while challenge-seekers disable them for a tougher run. Post-launch updates added three protagonist routes with individual endings and a boss rush mode, expanding the content from the initial release. Visually, the pixel art battle animations stand out with individually crafted motions for each character. Watching the cute pixel fighters move across the screen is enjoyable, and the contrast with the anime-style character portraits in menus and events adds visual variety. Dramatic CG inserts during boss encounters create a tonal shift from the usual comedy, giving the overall experience a satisfying sense of rhythm. If there is room for improvement, it would be the somewhat limited strategic depth as a roguelite. Players seeking the thrill of explosive build scaling or dramatically different runs each time may find the experience a bit understated. The meta-progression growth curve can feel uneven, with early runs being punishing and later ones becoming noticeably easier. Content volume is compact, with full achievement completion reachable in a few hours -- a design that prioritizes accessibility over length. Combining the unique appeal of an all-star IP crossover with a solid casual dice roguelite framework, this title works both as a love letter to existing fans and as a standalone experience. At its price point, it can be recommended to anyone looking to relax with cute characters and dice-driven battles. HHF-chan's comment: "Building the perfect team and sweating over dice rolls is way too fun!" [h1]かわよ穗姬大集合ダイスローグライト[/h1] 台湾インディースタジオが展開する複数の自社IP(農業AVG・食べ物擬人化・地下鉄マスコット)のキャラクターが一堂に会する、ダイス制のローグライトRPGだ。異世界に飛ばされた主人公・絢櫻たちが「穗姬」と呼ばれる可愛い戦闘キャラを集め、3v3のターン制バトルで冒険を進めていく。登場する穗姬は22体にのぼり、いずれも元作品からの参戦。ストーリーはギャグ調のコメディ路線で、シリアスになりすぎず軽い気持ちで楽しめる雰囲気がある。 戦闘システムの核は、キャラ固有のサイコロを振って行動ポイントを得る仕組みだ。各穗姬はダイスの個数・面構成・リロール回数がそれぞれ異なり、獲得したポイントを消費してスキルを発動する。サキュバス、忍者、侍、メイドなどバラエティ豊かな穗姬が揃っており、敵の弱点に合わせた3体の編成を組むのが戦略の基本となる。バフ・デバフの重ね掛けが鍵を握る場面も多く、出目の運要素と戦術判断が共存するバランスだ。 マップは『Slay the Spire』風のノード選択型で、通常戦闘・強敵戦・キャンプ・ショップ・ランダムイベントの中からルートを自分で選んで進む。キャンプでは回復・チーム強化・スキル強化の3択が提示され、次の戦闘に向けた準備をどう振り分けるかも判断ポイントだ。周回で蓄積される永続強化(天賦)はON/OFF切替可能で、カジュアル層は天賦をフルに活用し、やり込み勢はあえてOFFにして縛りプレイを楽しむこともできる。アップデートで追加された3つの主人公ルートにはそれぞれ個別エンディングが用意されており、ボスラッシュモードと合わせて初期版からコンテンツ量は着実に改善されている。 ビジュアル面は、戦闘中のドット絵アニメーションがキャラごとに個別モーションで描かれている点が目を引く。可愛らしいドット絵が画面上で動き回る様子は見ていて楽しく、メニューやイベントシーンで表示されるアニメ調の立ち絵とのコントラストも印象的だ。ボス戦で挿入されるドラマチックなCG演出は、普段のコメディ調とのギャップがあり、ゲーム全体にメリハリを与えている。 改善点を挙げるとすれば、ローグライトとしての戦略的な深みがやや物足りない点だろうか。ビルド構築の爽快なインフレ感や、周回ごとに劇的に変化するプレイ体験を求める層にはやや地味に映るかもしれない。永続強化の成長カーブにもやや大味な部分があり、序盤の辛さと後半の緩さのギャップが気になることもある。コンテンツ量は全実績到達まで数時間程度とコンパクトで、ボリュームよりも手軽さを重視した設計だ。 自社IPのオールスター集結というファンにはたまらない魅力を持ちつつ、カジュアルなダイスローグライトとして単体でも手堅く遊べる。価格を考えれば、可愛いキャラとサイコロ戦闘をのんびり楽しみたい層には勧められる一作だといえる。 HHFちゃんコメント: 「かわよ穗姬ダイスRPG。出目に一喜一憂しちゃうワー!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
沒打過demo,再steam上看到發售消息又看到希萌創意就直接買了,在品鑑了全部的內後體驗還滿令人失望的,體感像是一部用希萌創意的外表拼起來的四不像縫合怪,而且感覺還沒做完,有種在打體驗版的感覺。 我算是被風面的女主決吸引的,但進來後發現你實際上能操作的其實只有一個人,所以把宣傳做的像三主角是不是有誤導的成分在呢? 遊戲方面:明明感覺能夠用滑鼠流暢遊玩但是就是綁定你只能用鍵盤玩、遇到新角色時講的話和後來去找他們聊天講的話是一樣的(只有這麼一句,還不是每個角色都有)、整體篇冗長隨機性卻又不高的戰鬥設計、短小的遊戲流程、可有可無的場景設計 希萌創意明明有著豐富的遊戲創作經驗卻依舊做出了這款像是趕著上架用外表和情懷圈錢的作品,作品中感受不到創作者想要把這款遊戲做的好玩的想法,說實在如果不是希萌創意的真愛粉我想不到讓這部作品及格的理由,望周知。
難到靠北 作業感超重 只能一直堆轉生 要不然9成都打不過 設計有夠白癡= = 二來是 運氣成分占比有夠重 骰子一直臭你就基本只能當站樁被打 策略你媽都得都是狗屁 有夠低能
100% play here: This game was fantastic it's pretty easy since the game is nice enough to let you swap your additional characters in if someone dies, but the art style the little character interactions and the abilities of the characters were all a ton of fun definitely recommend! It's a blast!
我希望可以使用滑鼠來控制遊戲,不要只使用鍵盤 如果是單純要給體驗感的話 也可以嘗試支援搖桿看看 只能用鍵盤操控其實體驗不佳 真的很不習慣 希望後續可以更新
緋櫻白狐 全成就通關 我到底買了個什麼爛遊戲 這款66HKD有夠貴,結果玩起來像個半成品。 玩法算是有新意,戰鬥系統我滿喜歡的,用骰子(運氣)決定這局怎打,要看對方的BUFF、解BUFF保命,可以有不同組合打法。但劇情根本沒劇情,角色只有一句話,劇情不能跳過,封面三個女角培育師只能用一個,UI超陽春,難度不高我4小時就全破。 角色沒語音就算了,就不能有其他對白嗎,或者培養好感度,解鎖故事之類。但是角色都是同一個人穿不同衣服(SKIN)而已。 哈這樣要66HKD??? 這類回合制ROGUE遊戲+賣女孩子本來算是受歡迎能賣不錯吧,但真的很沒誠意。
pc为什么不支持鼠标操作?就这一点足够劝退我
都2024年了還無法使用滑鼠操作此遊戲,如果開發商改進再修改此評論
I completed the free demo and this game. This game was fantastic. So many different combinations can be done. You will not win on the first few runs since it is a rouge lite and need meta progression. If that isn't your thing then this isn't your game. You can turn meta progression on or off to adjust the difficulty which makes it great. The dev is great as responding to things in the discussion as well with bug fixes and updates.
I bought Sakura And The Airyvixen on launch day and was instantly hooked! I've been playing it whenever I've had a spare moment over the last two days. It was my first roguelite, so I was learning about the genre, as well as this game specifically, as I played. I like the combination of strategy mixed with chance when deciding how to progress through a map. You know more or less what you're getting when you choose 'battle' or 'camp' or 'store', but an 'event' is unpredictable. There is more gameplay than story in this game, but the dialogue that does appear is entertaining and I love getting to meet more characters, so often I can't resist the events! The characters have super-cute designs and animations and personalities. That applies to the enemies as well as the heroes - everyone is adorable! There are 22 rice-hime to collect and a whole host of other bright and fun characters to encounter. I'm impressed by their variety too, such as [spoiler] the zombie girl, the maid girl and the samurai girl. [/spoiler] I have to admit though, the overall story could be better. I was curious about why the three protagonists had been transported to this other world, and about Shrimpexia's motivations, and about Airyvixen's role and her apparent authority over Shrimpexia. Sadly, none of these things were properly explained. Airyvixen says that she's not at full power because "the seal is still set". What does that mean? I thought the player would fight her again after she regains her full strength but that doesn't happen, so why include this detail? I was intrigued by the fact that [spoiler] Sakura (the protagonist) and Shrimpexia (the villain) have the same character design. [/spoiler] Surely that must be significant! But somehow that was never acknowledged?! This game definitely would have benefitted from the story being further developed. In terms of gameplay, learning the basics of fights is easy, but deciding which characters to have in the team working together and which of their skills to use at which moment is challenging. I enjoyed feeling like I earned my victories by using my brain. But, this was my first roguelite, so I can't comment on how difficult or easy more experienced players would find it. Nevertheless, I think newcomers and fans of the genre alike would have a good time playing Sakura And The Airyvixen for its joyful art and cute cast <3 [url=https://store.steampowered.com/developer/fayestrawberry/] Faye Strawberry Curator [/url]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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