
Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 8 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.9Kreviews | 88% | — | $8.4M |
| $20.99−30% | 13.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is... okay, i guess. First of all, Darksiders isn't bad, but i can't say it's good either. The thing is, this game is kinda old, being released in 2010 while the Warmastered version is a remaster from 2019, basically just a graphical update. And my issues come from the gameplay which's fruit from the 10's, so you probably see where this is going. I'll start by pointing out that the visuals of the game are amazing, they're well done and the enviroments are varied. Everything here is a feast to the eyes, as well as for the ears, since this soundtrack is pretty good. The exploration is also good, you have collectibles to upgrade War, the main character, and a "metroidvania" type of exploration, where you can unlock new abilities to explore previously locked areas. Now for the issues. The gameplay. It's serviceable... again, this is an old game and it shows. Walk around, explore and fight is just okay and a bit clunky. It's hard to explain, but War, the main character, feels like a brick, his movement and combos feel slow and heavy, you'd have to play or watch a playthrough to really understand what i'm talking about. And then there's the horse, Ruin, man... He is worst to control than a Skyrim horse, pair that with tight areas and you will have some awful time. At least you don't need it too much. It's not the worst thing ever made, but i don't think it's fun. The camera. It's slow to control and it moves on its own while you walk with no option to turn this off. And this sucks on a game that's mostly focused on platforming and puzzle solving. The bosses. Every major boss, and some mini bosses, in here are gimmick bosses, so you won't fight them, you will solve some sort of puzzle to expose the them to some hits, rise and repeat. There is a funny one, the Stygian, where you fight on horseback and you just wait until he lets you hit him with a pistol and ride around avoiding minions when he doesn't. Kinda boring. Not recommended because this game has some flaws which make an experience that could be great, just mid.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.4Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 544ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 995 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Minha experiência jogando Darksiders foi muito nostálgica. Lembro que, por volta de 2011, assistia meu pai jogando e ficava extremamente impressionado com o visual do Guerra. Na época, eu nem sabia o que era estética, mas olhava para ele e achava um personagem muito daora. Jogando hoje, minha opinião sobre a estética do jogo praticamente não mudou. Não só o Guerra, mas praticamente todos os personagens têm um estilo visual muito marcante. É impressionante como o Guerra consegue transmitir tanta presença; ele é um dos personagens com mais aura que já vi nos videosjogos. O Guerra é um protagonista muito consistente e, para mim, é o ponto mais forte do jogo. A história também é bem interessante e aborda temas como dever, responsabilidade e controle. Agora, um ponto que me incomodou um pouco foi a gameplay. Ela não é ruim; na verdade, é bem intuitiva e fácil de aprender, mesmo sendo um pouco datada. O problema, para mim, foi a quantidade excessiva de puzzles. Não é que eu não goste desse tipo de mecânica, mas comecei o jogo esperando passar a maior parte do tempo descendo o espadão nos inimigos. Em vez disso, senti que cerca de 70% da experiência gira em torno de puzzles. Até alguns chefes parecem muito mais um quebra-cabeça do que uma luta de verdade. Isso acabou me incomodando bastante e, em alguns momentos, quase me fez abandonar o jogo. Ainda assim, reconheço que isso não é um defeito do jogo, e sim uma questão de gosto pessoal. No fim, achei Darksiders um bom jogo. A história é interessante, o protagonista foi o que mais me prendeu durante toda a jornada e a gameplay é divertida, apesar do excesso de puzzles na minha opinião. Nota: 6,7/10
Прекрасная игра, проходил ещё в 2013.
si
ABSOLUTE GAMEPLAY
Настолько скучных и неинтересных слешеров еще нужно поискать. Очень нудная и монотонная игра заключающаяся в беготне и выполнению кучу затянутых квестов. Слешера в этой игре 10%. Игра не прошла проверку временем. Не советую.
Чётко !
Muito bom
Says a lot that one of the best games I’ve played in the last 7–10 years is an Xbox 360/PS3-era game from 2010. It’s fkin good. Has that OG DMC and God of War vibe, if ya know, ya know. Games just don’t hit like this anymore.
First time Darksiders Player here, playing the series in order of release and just finished this. I really enjoyed this one and the ending has me installing part 2 as I write this. The puzzles actually make you think (sometimes too long, my own fault) instead of just following a trail. Combat is solid, Once you learn the controls it's very smooth. Water mechanics were amazingly well done War has serious aura and the art direction/style holds up perfectly even in 2026, I took a ton of screenshots. Highly recommend this release (Warmastered Edition)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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