
Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 100 reviews with recorded playtime.
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,放到现在也是不错的游戏
god
I was enjoying this game, combat is really fun. However, this is a buggy mess, I had multiple crashes and finally hit my breaking point when I couldnt place the second sword in the twilight cathedral.
Great 360 era game but my god that final dungeon was gonna have me pulling my hair out soon. The beams.... redirect the beams... Fun and satisfying combat with a surprisingly interesting story that will make you want to keep unfolding, tossed in with the usual adventure hack and slash antics. Overall solid 7.5/10
Despite some awkward mechanics that make the gameplay less intuitive, Darksiders 1 is a fun God of War and Legend of Zelda style game War controls like PS2 Kratos, save that your dash and guard are the same button. You get melee combat, spells, some ranged options, and a whole bunch of tools and passives, plus charms to make your weapons stronger Main enjoyment was the story and whenever you get large combat rooms. The story is simple but it has a decent curve of intrigue on why the events of the game happened. And honestly the sword combat is just satisfying, not exactly DMC levels but if they didn’t add the scythe and fist, I wouldn’t have noticed honestly. Plus you get to hear Liam O’Brian and Mark Hamill talk so that’s always fun! Quick advice, weapon xp is dependent on combos, so the grab finishers and spells don’t count to weapon xp (aka the awkward mechanics) 2nd advice, an early game chest that you can’t find needs you to break all fire hydrants in the immediate area The game is good, you’ll get 15-20 hours of main story content, and while the bosses tend to be weird slogs, this game is worth your time
Darksiders I is one of those games that you play once and you can't seem to stop thinking about small little parts. Whether it be the fun tools and weapons you get to use as you traverse a beautifully crafted post-apocalyptic, suburban, fantasy, dreamscape. The world is easily my favorite part of the Darksiders games and this is the best one, so if you like world building, youre in for a treat. The world of Darksiders sees humans thrown into a conflict between angels, demons, monsters, and weird mashup of all three, the Nephilim. You play as War (my favorite of the four horsemen that you play as throughout the series) and he is one of these Nephilim. Your job as War is to navigate multiple Zelda inspired, highly thematic dungeons and try to redeem yourself to the Charred Council, a mysterious entity that commands the horsemen. The combat is spectacular and feels exactly like God Of War I, crisp and precise. Add to that some tools can be used in combat and you'll find yourself unable to put the game down. This game is the highlight of the franchise and I recommend it to anyone who wants a good fantasy world to play around in!
Jogo muito foda. Combate foda, história foda, bosses fodas. Esse jogo é foda
pos ta bien supongo
Compré este juego por recomendación y es de un genero que no había jugado antes y me ha encantado. Recomendadísimo,
I mean it's alright
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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