
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.2Kreviews | 84% | — | $94.2M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2334 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
melhor souls
Good for dopamine release and development of arthritis in the hands 😂
Çok sıkıntılı oyun, ama güzel estetiğe sahip. Ya tek başına böyle hayattan her şeyini kaybettiysen bu oyun tam senlik. Lore`unu öğren, kendine çeki düzen ver, hikayeyi %100`le. kolay gele babuş
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дымный рыцарь и Сэр Алонн лучшие боссы игры
Dark Souls II – A Masterclass in Frustration, Not Game Design I tried to give Dark Souls II a fair chance. I really did. After hearing years of arguments about whether the game deserves the hate it gets, I went in with an open mind, hoping to discover an underrated gem. What I found instead was one of the most frustrating and poorly balanced experiences I’ve had in gaming. The enemy placement in the later areas is not challenging in a satisfying way — it feels like a joke at the player’s expense. Rooms packed with enemies, ambushes around every corner, and constant gank fights make progress feel less like mastering combat and more like wrestling with a designer who is deliberately trying to waste your time. Difficulty should come from learning patterns, positioning, and improving your skill; here it often feels like it comes from overwhelming the player with sheer numbers and cheap setups. What makes this even worse is how inconsistent the game feels. Some areas are merely mediocre, while others suddenly turn into a parade of frustrating encounters that seem designed to punish exploration. Instead of the careful world and encounter design that FromSoftware is famous for, Dark Souls II often feels bloated and unfocused. Honestly, buying this game felt like one of the worst gaming investments I’ve made. I kept waiting for the moment where everything would click and I’d understand why some people defend it so passionately, but that moment never came. The further I got, the more I felt that the game was disrespecting my time rather than rewarding perseverance. For anyone wondering whether Dark Souls II really deserves the criticism it receives, my advice is simple: be very cautious. If your favorite part of Dark Souls is thoughtful level design, fair enemy encounters, and the feeling that every death teaches you something useful, this game may end up being a massive disappointment. I wish someone had warned me before I spent money on it. In my opinion, Dark Souls II is not a misunderstood masterpiece — it is an exhausting and often unfair experience that highlights many of the weaknesses of the Souls formula without delivering the strengths that made the other entries memorable.
симулятор питера, вроде красиво, а вроде вышел летом ночью на улицу, а там за каждым углом по 100 солевых бомжей
я бежал, в меня стреляли
Jogasso. Mas não esquece de ativar o offline. Eu teria mais de 150 horas, mas como eu ativei o offline da steam, tais horas não foram contabilizadas. Aproveita o teu save antes de entrar no ng+. Porque o salto de dificuldade (mais dano e espíritos) é absurdo... A maioria diz que o jogo é ruim, eu digo que o jogo é diferente dos outros Dark Souls. Mas, honestamente, mais difícil que dark souls 1 (a não ser que você use os feitiços, hex ou milagres) Veredito final: Amamos a Desert Sorceress (Aka tente língua mais buraco) E... RAPIEIRA É GOATED NESSE JOGO (Imensa clava também existe nesse jogo, e é tão bonk-bonk quanto no primeiro)
essa foi minha primeira primeira experiencia com dark souls, ainda não terminei o jogo, mas já recomendo demais. "Eu sou o Mr Dark souls 2"
я ем детей
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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