
Take customization to the extreme with the Omega Customization System and battle with one-of-a-kind combat units in this all-new third-person shooter mecha game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
無心でクリアしたので記念レビュー。何だこりゃSIMPLE2000シリーズより酷いぞ。未だに致命的なバグだらけ、クソみたいなドロップ率(LサイズはHARDESTからと聞いていたのでMサイズに乗りたかったのだが、40ミッション中Mサイズのパーツが1つも出なかった上、全体の20%しか集まらなかった)敵を後ろから強襲したら振り向かずにこちらに発砲するわ、ぼっ立ちだわ、自分らは胸部と脚部やられたら爆散するのに上半身吹き飛ばされても動く敵がいたり、足を集中砲火してきたり。30時間無駄にしたなというレベル。これやるんだったらバレットガールズとかスクールガールゾンビハンターやってた方がよっぽどマシ。マジでクソゲーハンターでも無きゃ買うな。警告はしたぞ。
まだ未クリアだがセール時ならば「一応」おススメ、だが定価では絶対おすすめしない。 とにかくUIやロボットを出撃させて暴れさせるパートのショボさは間違っても「面白い」など言えない程、ストレスが溜まり爽快感に欠ける。 ただしカスタマイズ部分は豊富なパーツに自由度の高い構成…が、「楽しい」のだがそれを実感できるのはある程度(ストレスの溜まる)ゲーム進んでからというどうしようもなさ。 せめて初期パーツをもっと豊富にして、構成の楽しさを序盤に味わえるなら良かったのだが、カスタマイズパートも例えば角度のコピペや反転貼り付けとかが無かったり痒い所に手が届かない。 圧倒的なカスタマイズ性は間違いなく楽しさを予感させるのだが、それを実感するにはおそらく最低でも3時間はつまらないアクションパートをこなす必要がある。 ただカスタマイズしてカッコいいロボを作ったところで、ACTパートがつまらなくてそれを出撃させたいと思える気はしない。 それでも元々箱庭ゲーや鑑賞ゲーも好きなので、このカスタマイズの自由度は楽しめるし、可能性は感じるのだが、スタジオモードとか、初期パーツをもっと豊富にするとか、そもそもACTパートの作り込みをもっとしておけとか、言いたいことが多すぎてセールで買ったとはいえ不満も正直大きい。 おススメできるのはカスタマイズパート部分で、プラモ好きの人であって、ロボゲー好きな人におススメできるかというかかなり疑問。
Я понимал что данное произведение будет, мягко говоря, плохеньким, но не до такой степени же. Все те, кто пишут что тут есть дух EDF должны, даже обязаны, извинится. Того уровня трэша и месива за который любят EDF тут нет даже на 1%. Даже скидка в 85% не способна оправдать уровень халтуры и наплевательства. Будь оно бесплатным - так же сгинуло в небытие. Графически это просто тотальный ужас. Я не гонюсь за 8K 999fps Ultra RTX DLSS VIP gaming и не имею ничего против простенькой и топорной графики, но когда разрабы демонстративно ложат большой и толстый, при этом выставляя АА ценник, есть некоторые вопросы. Анимации по уровню детализации отстали где-то лет на 20, чтоб не соврать, Armored Core на PS1 и то выглядел куда внушительнее. Интерфейс ужасен до безумия и желание блевануть возникает за 1 наносекунду созерцания сего чуда. Про интерфейс редактора даже заикаться не буду, там кошмар. Управление так же отвратно. Играть можно и привыкнуть не проблема, но стоит забыть о каком либо удобстве и терпеть. Забивы с мобами лишены какого либо импакта. Я даже не говорю за уровень EDF 5, но это даже не EDF 3 с виты. Абсолютно скучнейшие и никчёмные. Я не знаю и не рискну судить, возможно, будут враги жирнее и сильнее, но желания это узнать как-то не появилось. Озвучка в принципе нормальная, с другой стороны, японские поделки любого уровня не обделены озвучкой. Но вот музыка и SFX просто ужасны. Так же реплики ботов/ИИ меха постоянно накладываются друг на друга. Кастомизация меха действительно обширная в плане деталей, но при этом довольно топорная в плане их установки. Детали не имеют каких либо визуальный креплений и нам предлагают просто вставлять их друг в друга как душе угодно. Кому-то зайдёт, но для меня - такое себе, лучше была бы классика жанра. В общем и целом данная "игра" не должна существовать в принципе, и покупать это категорически нельзя ни в коем случае, даже за бесплатно. Кооператив и редактор никак не могут перевесить дешевизну и наплевательство разрабов. Не нужно покупать EDF 6 - ценник зашквар, возьмите по скидке EDF 5 и балдейте, а это нужно забыть как страшный сон. Мне кажется, данный продукт вполне подойдёт для пыток недоброжелателей, шутка если что. (или нет).
Custom Mech Wars is an ambitious and eccentric third-person action game developed and published by D3PUBLISHER that embraces one of the most extravagant ideas imaginable in the mech genre—giving players near-complete freedom to design, customize, and pilot machines of their own creation. The premise is immediately appealing to anyone who’s ever wanted to craft their dream mech and unleash it on the battlefield. With its Omega Customization System, the game invites players to build anything from sleek humanoid robots to bizarre, multi-limbed mechanical monstrosities, each armed to the teeth with an arsenal of destructive weaponry. It is a game built around creativity and excess, a digital sandbox where the thrill of engineering often overshadows the actual act of combat. At its core, Custom Mech Wars is about expression through machinery. The customization suite is impressively detailed, allowing you to combine hundreds of parts across different categories—arms, torsos, legs, heads, and weapons—to create machines that defy logic and physics. Want a tank with arms that fire lasers from every joint, or a bipedal mech with four torsos stacked on top of each other? The game encourages exactly that kind of absurd experimentation. The ability to paint, resize, and reposition parts further fuels the sense of ownership, making every mech feel uniquely personal. Watching your creation come to life, then stomping onto the battlefield to test its capabilities, can be immensely satisfying. The act of designing becomes a game unto itself, and the first few hours are filled with discovery and delight as you learn how far the system can be pushed. Once combat begins, however, the experience becomes more uneven. Custom Mech Wars functions primarily as a third-person shooter, with each mission sending you into battle against waves of enemy units ranging from basic drones to larger, more imposing machines. The gameplay loop revolves around eliminating these targets, earning money and new parts, then returning to your hangar to build something even more outrageous. While the combat delivers bursts of chaotic fun—especially when missiles, lasers, and explosions fill the screen—it tends to lose momentum over time. The missions often follow a repetitive structure: clear an area, defeat a boss, rinse, and repeat. The AI opponents rarely demand strategy beyond dodging projectiles and unloading firepower, which makes the encounters feel more like stress tests for your latest creation than tactical duels. For players motivated by experimentation rather than challenge, this might not be a problem, but those looking for depth in combat or mission variety may find it lacking. The story that ties these missions together is minimal and largely forgettable. There are narrative snippets about rogue AIs and military conspiracies, but they serve more as background noise than meaningful context. In many ways, this lack of storytelling focus seems deliberate—the developers clearly intended customization to be the star of the show. Yet the absence of emotional or narrative stakes contributes to the feeling of detachment that pervades much of the campaign. The game’s presentation also leans toward functional rather than polished. The environments are serviceable, offering cities, deserts, and industrial zones to fight in, but none are particularly memorable. The visuals, while occasionally striking during large-scale battles, often feel dated and lack the detail expected from a modern mech title. The sound design fares better, with thunderous weapon effects and engine roars lending weight to the chaos, though the soundtrack itself rarely stands out. Despite its shortcomings in mission design and narrative, Custom Mech Wars has an undeniable charm rooted in its creative freedom. There is a joy in seeing the sheer absurdity of the machines players can build—quad-legged artillery beasts, jet-powered spheres of guns, or towering humanoid giants with multiple heads. Each part you unlock feels like a new toy to experiment with, and the loop of “battle, earn, build” remains compelling even when the combat itself falters. This creative potential extends to the online features, where players can share their custom mechs or pit them against others. Unfortunately, the multiplayer aspect suffers from small player counts and limited matchmaking, which prevents it from fully realizing its potential as a community-driven feature. Progression can also feel restrictive. While the customization options are vast, access to the most interesting parts is gated behind extended playtime and repetitive missions. The grind to unlock new components often slows the game’s pacing, forcing players to replay similar missions to gather enough currency or parts. This can be frustrating for those who want to dive straight into creative experimentation, as the game’s best tools are reserved for the later stages. Moreover, the user interface for building and equipping parts, though functional, can be clunky at times, especially when navigating with a controller or keyboard. Managing dozens of components across multiple categories demands patience, and while enthusiasts will likely find satisfaction in the tinkering process, casual players might find it intimidating. What ultimately defines Custom Mech Wars is its balance between boundless creativity and repetitive execution. The game excels at giving players the tools to construct their dream machines and encourages imagination in a way few modern games do. The sense of ownership and pride when piloting a self-designed mech into battle is deeply rewarding, and in those moments, the game achieves its full potential. However, once the novelty fades, the cracks in its structure become harder to ignore—the missions grow monotonous, the story remains superficial, and the technical limitations start to show. Yet for fans of the genre, and particularly those who find joy in mechanical customization above all else, these flaws may be minor compared to the satisfaction of creating something truly their own. Custom Mech Wars is a paradoxical game: at once wildly inventive and frustratingly shallow. It offers one of the most flexible mech-building systems ever seen, yet ties it to gameplay that struggles to sustain long-term engagement. Still, its enthusiasm is infectious. It feels like a love letter to creativity, a sandbox for dreamers who want to build, experiment, and wreak havoc with impossible machines. For players seeking a deep narrative or finely tuned combat, it may fall short. But for those who simply want to lose themselves in the joy of creation, constructing a personalized war machine that can obliterate everything in sight, Custom Mech Wars delivers exactly what its name promises—a customizable war machine experience like no other, imperfect but undeniably full of heart. Rating: 5/10
⭐️⭐️⭐️⭐️⭐️ - Ultra Fun Mech Building ⭐️⭐️⭐️⭐️ - For me this is the fun factor I’m looking for since I’m used to Earth Defence Force (May not be suitable for hardcore Mecha players) ⭐️⭐️⭐️⭐️ - Graphics & Physics also the same as other EDF games ⭐️⭐️⭐️⭐️.4 - Overall a fun game that gives you freedom to build your own arsenal robot that is reminiscent of old Mecha games on PS2. This isn’t your ordinary Mecha game it’s a parody of it & people should get the gist on the trailer. That Drill**** robo reveal & other hilarious robo builds is what made me get this game🤣
mech EDF exactly what i expected
発売日にフルプライスで購入して価格と内容の不釣り合い感に少しがっかりしましたが、しばらくプレイしているとパーツが増えて好みの機体が作っれるようになってだんだん面白くなってきました。 ただ、脚部破壊=即自爆システムとLサイズ機体の相性が非常に悪く敵AIが脚部だけを狙っているのではないかと錯覚するほどには他部位健在なのに脚部だけ破壊されて自爆というシチュエーションが多かった。 これを解決するためには脚部の原型が分からなくなるほどに全体に装甲アクセ等を貼り付けてしまう必要があるが元の曲線美は消えてしまうところが悩みどころ。
The game is fun, it's EDF but with mech, and customisation is insane, litterally the best mech game when it come to this. To adress critics over combat being "mindless", duh, the normal difficulty is basically a "very easy" mode, go play in "very hard" and come tell again that the combat is mindless, just like in EDF. Mouvement, while not Armored core level, is quite fun depending on the legs used, the dash and flight make the mouvement very nervous and fast paced, which is cool. One negative aspect tho, the destruction is a bit lacking, not in the "can you destroy building" aspect, but more on how it look, the same could be said for the map, but the customisation compensate that. Is it worth 50$ ? .. eeeeh if you don't really value money then yes, but you can very easily find the game for less than 5$, in this case, then it's 100% worth it.
The mech building is good, the rest of the game is mid
Not Sure If I Like The Game Or Not, I Give It 5/10 Because. it is a fun game and all with making the mechs and getting parts and more. but just the graphics and gameplay and everything else is just a$$. and turning is so laggy and cranky. and the movements are too fast even for the big mechs. if they could actually fix the game more and better graphics and just more mech parts and creations and fix Ai, then maybe i would give the game like 8/10. and maybe a character creation and such. it would also be better if when your out of mech your not the flash and run so fast on ground like old mobile games. and just maybe let you patrol the city with civilians around and whatever. and i wish you could buy the research stuff that you need to craft stuff to make it easier. and etcs, but still an okay game just not the best...... I Miss Super Mecha Champions...
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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