
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的是第一次见到这种游戏,我不能给一个推荐,我只能说做好准备再来搞。完全没有头绪,一个巨大的混乱,文本上非常好。奇诡的风格也很好。但就是不知道自己在做什么,我要做什么。我是一个绝望的文盲,试图读懂藏在众多标签中的状态。评论区有人6个小时拿到了普通人,我只能说我16.6个小时还不知道自己在做什么。总来说,建议通读wiki再考虑入。东西是好东西,但是太难吃,就像扣螃蟹的肉。我真的给不到,推荐
[h1][b]漫宿[/b][/h1] [h3]《子曰》:“子不语怪、力、乱、神。”[/h3] 怪谈发生在一座名为“漫宿”的房子里 (The Mansus)。 这确实是一座“房子”:它矗立于林地之上,它没有墙壁——下方即是隔绝的虚界;它只留有门,用以洞悉世间的隐秘。 但它没有屋顶——抬头便是足以灼瞎双眼的“辉光”(The Glory)。 这里游荡着法则的化身[b]“司辰”[/b],与吞噬凡人意志的[b]“具名者”[/b]。 在这个世界里,文字具有物理般的重量。你读到的每一句描述,都是一条生效的规则。 这里充斥着残酷的交易与不可名状的窥视: 当优雅的女士向你馈赠时,你会明白笑容背后的代价: [quote]“亲爱的,到时候了。残阳在索要他的终局之人。是你来?还是你有朋友?”[/quote] 当召唤灵体能为你所用时,你会发现恐惧早已渗透进现实的缝隙: [quote]“迹形之灵躲在后面时最自在:舞台后面,镜子后面,[b]你后面[/b]。”[/quote] 当凝视深渊过久,深渊便开始重塑你的血肉: [quote]“他的眼睛发光如雾中铁匠铺的窗洞。他的嗓音像煤块哗啦哗啦滚下输煤管的声音。他的手臂很长。”[/quote] [b]但在疯狂的尽头,也残存着令人神往的绿洲:[/b] [quote]“午港是长生者享受大海与阳光,饮下泉水被世界遗忘之处。你能在希耶尔沃旅店听到的故事,就像一杯将回忆五次蒸馏、不加冰块的鸡尾酒。”[/quote] [hr][/hr] 在这个游戏中无数次迷失后,我愈发认清了自己所追寻的欲望与手段。 我曾躁动不安,患得患失; 我曾在一瞬追忆,遁入迷惘; 我亦行事离奇,邪名远扬。 但我始终以凡人之躯,燃烧着[b]健康、理性与激情[/b]。 我潜心研究,精于密传,庇护追奉我之人不受灾厄。 [h3]我立[b]【刃】[/b]为准则,[b][u]我的伤疤乃是武器,我通过抗争抵达胜利。没有击败,只有消灭。[/u][/b] 我呼唤[b]【铸】[/b]的高热,焚毁从前,在野心勃发的时节熔铸足以塑形的气力。[/h3] 然而,即便直面了如此宏大的荒谬,仍有灵魂拒绝了诱惑,做出了凡人最耀眼的抉择: [b]【冷峻】[/b]的守护: [quote]“是的,我可能变得更好,但我们是谁并不如我们所做之事重要。这个世界是我们生活的地方,而我将守护它,至死方休。你的幻景还是你自己留着吧。”[/quote] [b]【理想主义】[/b]的献身: [quote]“好吧,我的结局可能会很糟,但这值得我付出牺牲。而其他人将继续我的抗争,我们会再次相见。”[/quote] [hr][/hr] [h3]而我选择【守序邪恶】[/h3] 我不仅是教主,更是[b]牧羊人[/b]。我绝不背弃我之门徒—— 当[b]蜘蛛之门[/b]开启,我摒弃慈悲,亲自推入无数囚徒。 [b]但当我真正置身于漫宿之中,那扇门后的真相令我骨髓生寒。[/b] 这里不是极乐净土,而是一座[b]没有屋顶的屠宰场[/b]。空气中弥漫着古老的铁锈味。 那些令凡人跪拜的“具名者”,在这里不过是随时会被剥皮拆骨的[b]残羹冷炙[/b]; 那些高高在上的“司辰”,也不过是某种更宏大饥饿意志的[b]囚徒[/b]。它们在永生中彼此防备,时刻警惕着来自同类的獠牙。 我以为我跳出了棋盘,不再是须臾的蝼蚁,但却成了在这漫长时光中,注定要被反复咀嚼、却永远无法咽下的某种[b]“食材”[/b]。 当我战战兢兢地抬头仰望,在那些司辰的头顶之上,在漫宿没有屋顶的虚空深处…… [spoiler][b]那足以灼瞎双眼的“辉光”背后,是否还蛰伏着连神明都不敢直视的恐怖?[/b][/spoiler]
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
добавьте остров епштейна и чтоб можно было воровать детей для ритуалов
【很大不满】给没有新手指引 玩家要花最起码五个小时自己上手琢磨 或者花一个小时去看新手教程(还是有点跟不上的那种 【稍微不满】 游戏流程太长 想要飞升一局要两小时起步 一个没留神就会因为某个细节满盘皆输 直接崩盘的挫败感很强 全程需要高强度操作很累 上次盯了两个小时 还失败了 又累又气的害我午睡了五个小时才缓过来 除此之外都是优点 cult主题 修仙爱好者狂喜 中文汉化真的神中神 玩法有趣紧凑 入门之后欲罢不能 说给自己听 【请不要在考试月打开此游戏】
This game crowbarred open the floorboards of my mind and nestled in snugly beneath, a bit like a wild animal, a bit like a handyman, and a bit like a transplanted heart.
不建议玩,实际上就是合成大西瓜,但是因为每步操作都要等时间所以很折磨,而且不看攻略你都不知道合成的原料哪里来
A trial and error, "balance spinning plates" puzzle game that punishes failure with wasting your time. Each time you experiment, you have to wait for timers, with no other gameplay or mechanics. Its like playing an idle clicker game but it punishes you if you look away.
虽然打了推荐但这应该是是一个中评 先表达一些我个人觉得不好的地方: 首先我不是此类游戏的受众群体,不推荐有任何阅读障碍或者文案不是大白话就看不懂的玩家游玩(是的我就是)再加上没有任何的新手指引如果没有很多时间用来研究就必须借助攻略来推动游戏对我而言是难上加难(我个人觉得如果一个游戏绝大多玩家通关都要借助维基指南之类的通关那它并不是一个合格游戏,亦或者社区交流以及慢慢探索也是这个游戏的乐趣之一但我个人不太喜欢这样的游戏构造) 其次游戏文本巨大一周目基本上很难达到胜利,云里雾里可能做着梦呢就死掉了,中间要不停的点击时停去思考要怎么做,每一步操作基本都要卡在秒上,在这不停地试错时间里我早已经错过了游戏的退款时间当我发现自己不适合这款游戏的时候已经没有退路了(一周目就打了2h+) 看很多人吐槽这个游戏的本质其实就是合成大西瓜的玩法(甚至还夹在了那么一丝的肉鸽!!)讲的很轻巧但这个游戏的精髓是他的文本,当你体会不到他的文本魅力的时候其实游戏性已经不重要了,总的来说就是没对上电波 但即便如此我还是给了中评,因为虽然我是废物教主我也没有恋人没飞升没献祭没传教我什么都没做成我游戏体验很差但是 [b]我通过不停的画画,画的疯魔,得了一堆邪名最后被警察抓到局子里了 [/b] 这个过程让我笑出声了,(太地狱了没有CUE画画人因为我自己就是画画人T T)在作者各种神秘语言里也是找到了一条自己会走出的路。 游戏的美术很好,色块的拼接式绘画让这种宗教感很浓的游戏又多了一份色彩,我个人很喜欢这个游戏美术尤其是人物的形象牌给人一种淡淡的人机感但是你又能看出来这个人的性格颜色特点的感觉。其次音乐和音效也很不错,即便我玩不懂光着急放着这个音乐也是沉浸感十足,到关键节点音乐还会抑扬顿挫的起伏这一点很好。 游戏因为我没真正意义上玩明白,唯一一次建教成功还是通过游戏内部自带的控制台,所以我不能更客观整体的去评价这款游戏,感觉很适合喜欢克系玩家或者一些神秘学爱好者去游玩,自己去看了别人的体验,什么一路飞升达到人生巅峰这样的代入感应该很爽吧,看看不努力传教就算是有志青年也要因为旷工郁郁而死。
Love the music, love the visuals, love the lore... however... the game is very annoying. I understand you having to replay the game over and over again, but it is a very annoying ordeal.
上手难度太大,制作人骚扰员工,品德败坏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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