
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 71 reviews with recorded playtime.
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果明白了流程怎么玩还挺有的,希望会有dlc更新更多熟人或者猎人
Pretty fun game if you like resource management.
没有新手指导确实挺抓瞎的,但是熬过新手期会发现好好玩。
VERY frustrating... but I got addicted...
[h1][b]《教主的日常:天人合一》[/b][/h1] [u]《教主的日常:天人合一》[/u]是由[u]R.R.[/u]所写的一篇文献。 众所周知,教主会在疲惫状态下进入超验体验。 “最有代入感的时候,应该是使徒局多线操作手忙脚乱/愤而重开乱起名,和操纵的教主心情(如果存在)达到高度一致,也算是某种程度的天人合一。” 获得:[u]教主的评价[/u]、[u]教主的渴求[/u] [h1][b]教主的评价[/b][/h1] 性相:[u]文章[/u] 补票上车很快乐,但是没法再像以前一样开个档,不看攻略,慢慢平推书店、拍卖会、地点走向自己坚定的结局了。多周目后的体验如下: 1. 收益事件(如追随者,季节,居屋爬层)固定,因此运营逻辑简单重复 2. 提前解决每一个危机不算难只是耗时 3. 不方便SL+藏宝地或居屋产出/关键季节随机化意味着需要反复耗时刷 4. 大部分卡牌限时存在需要不断永冻时间 5. 没有一键填充功能,缺少多倍速,每次作业/研究等均要手动操作 这5项加起来就是疲惫的教主上班日常:重复着熟知的操作,一次又一次地为自己的加班续杯。俗称西西弗斯。 [h1][b]教主的渴求[/b][/h1] 性相:[u]委托[/u] 教主愿意为洗去记忆的原料付出酬劳。 “出色的本地化,现在仍然新颖的几大准则,碎片化相互交织的说明,让这个游戏的文本魅力依旧。如果能够洗掉曾经一条条阅读的记忆,可能还会一次又一次重玩。” 要完成此委任,你需要提供[u]遗忘之水[/u]。
I have no idea what I am doing, but I keep coming back for some reason
It pains me to write a negative review for this game because of its beautiful art, nice game feel and interesting lore. However there's an elephant in the room that kills the deal for me (and probably will for you too), and that is its lack of consistency. The absence of a tutorial or in-game tooltips that actually explain anything marks the core intention of the game design: you have to figure out everything. This is taken to the extreme when you even have to figure out what the game is about and what its main objective is. That's not necessarily bad, and would be perfectly fine if the game had a consistent set of rules for the human pattern-seeking ability to discover them, or at least align the cryptic tooltips hints with what actually happens in the game. Sadly the game has neither. The game wants you to figure out, and at the same time it doesn't let you. That's where the problem lies. *SPOILER SECTION AHEAD* The best example of this is the painting ability: -Notoriety/Mysticism should yield you more funds the more you put them inside, according to tooltips. It doesn´t. -You try different combinations and amounts of them, result doesn't change. -Skill level doesn't scale results consistently. -Painting with passion makes more "personal" paintings. Is it good or bad? Unclear. -Does passion yield more funds? Unclear. -Theme of the painting changes funds outcome? Unclear. And this is just one example. Working with health skill gives 1 or 2 funds permanently no matter what you do, and variates between game runs. Is fascination a good/positive card? Tooltip suggests it is, tuns out it isn't. Do you want to upgrade a heart follower with a heart ceremony? It won't work, but a low level lamp ceremony will do. What is an aspect? What is moth? What even is the seventh intention? What causes wounds on followers? Why some cards glow like they are fit for the task, but then won't work?. So many questions, no clear answers, lots of inconsistencies. Also, no history tracking to understand what just happened with your vanished cards. No independent save files. No reload game state to a certain point. No glossary that expands as you discover things. And the cherry on top: sometimes you do stuff that abruptly ends the game run, and you have to start all over again.
This concept for this game sounded very intriguing and the fact that it was award-winning (plus on sale at a significant discount) made it a seeming no-brainer to pick up. Well, I think I regret that decision. The game really pulls you in the first 30min - 1hr, but after that you feel like you hit a wall. The game doesn't really help you in any way or give you any real advice or direction. I've tried all the different characters and options but nothing really seemed to "click" at any point. There are some very vague goals set for you to follow but every single thing you do just feels like a grind-y slog. If a game hasn't hooked you with its loop by the 2-3hr mark then I just don't think it's worth it to continue. I'm totally willing to admit this just may not be the right game for me, but I'd consider watching some let's plays for this game if you're on the fence and I think it'll just about scratch the itch you may have to pick it up.
the more the more the more the m-
Шизопасьянс
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
Related
| Peglin | $8.3M | 17.5K | 84% | $19.99 |
| Move or Die | $8.3M | 23.3K | 89% | $14.99 |
| Resident Evil 4 (2005) | $8.3M | 96.9K | 94% | $4.99 |
| Onward | $8.3M | 9.3K | 68% | $24.99 |
| Streets of Rogue | $8.3M | 23K | 96% | $19.99 |
| Darksiders Warmastered Edition | $8.3M | 18.6K | 88% | $19.99 |