
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卡面很多,玩法也很多。阴森森的很喜欢
强烈建议在Ipad上游玩。为了写测评专门买了steam版。无与伦比的叙事方式,叙事和玩法结合的很好。游戏的策略性也设计的很巧妙。
This game is simply amazing. One of those gems that reinvent a genre. Don't look for guides or clues. Just play, discover and enjoy the trip
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
banger soundtrack
Once it clicks, it clicks super hard. Amazing Design, Amazing Theme. Love it.
⭐⭐
good
我居然忘了给好评
[h1][b]《教主的日常:天人合一》[/b][/h1] [u]《教主的日常:天人合一》[/u]是由[u]R.R.[/u]所写的一篇文献。 众所周知,教主会在疲惫状态下进入超验体验。 “最有代入感的时候,应该是使徒局多线操作手忙脚乱/愤而重开乱起名,和操纵的教主心情(如果存在)达到高度一致,也算是某种程度的天人合一。” 获得:[u]教主的评价[/u]、[u]教主的渴求[/u] [h1][b]教主的评价[/b][/h1] 性相:[u]文章[/u] 补票上车很快乐,但是没法再像以前一样开个档,不看攻略,慢慢平推书店、拍卖会、地点走向自己坚定的结局了。多周目后的体验如下: 1. 收益事件(如追随者,季节,居屋爬层)固定,因此运营逻辑简单重复 2. 提前解决每一个危机不算难只是耗时 3. 不方便SL+藏宝地或居屋产出/关键季节随机化意味着需要反复耗时刷 4. 大部分卡牌限时存在需要不断永冻时间 5. 没有一键填充功能,缺少多倍速,每次作业/研究等均要手动操作 这5项加起来就是疲惫的教主上班日常:重复着熟知的操作,一次又一次地为自己的加班续杯。俗称西西弗斯。 [h1][b]教主的渴求[/b][/h1] 性相:[u]委托[/u] 教主愿意为洗去记忆的原料付出酬劳。 “出色的本地化,现在仍然新颖的几大准则,碎片化相互交织的说明,让这个游戏的文本魅力依旧。如果能够洗掉曾经一条条阅读的记忆,可能还会一次又一次重玩。” 要完成此委任,你需要提供[u]遗忘之水[/u]。
涉及个人游玩体验以及剧透,介意勿看。 一周目什么也不懂,跟着流程一个一个试牌,总是莫名其妙地死掉。 后来掌握了几种稳定消恐惧入迷的方法,情况才稍微好一点。但依旧要打好提前量。 如果桌面乱,可以把桌上那个排列卡牌的蓝框和排列事件的蓝框位置调一下。 我的一周目玩的灯教。 在死了好几个档后终于在莫名其妙的情况下通关了(往置润仪式塞了很多灯性相)。让我印象比较深的是各种仪式中那个欲望一栏一直填不进任何卡,知道要达到第七印记,可是一直不知道怎么提升印记。后来查攻略才知道是要吞食囚犯脑髓(笑)。一周目就是各种探宝,甚至在凑出胜利条件后不知道怎么获胜。 在一周目游玩过程中发现暂停栏有浏览文件选项,点击后进入找到backups文件夹里有备份文件。把对应备份文件复制到外面替换掉并改名为save.json就可以回档。非常有用,极大减少了试错成本。 二周目是神示使徒。 我勒个日记作者,我勒个沐光明氏。不到两分钟就塞一张入迷,梦境攻击理性激情附带入迷恐惧,强塞安逸入迷,导致入迷根本消不掉一直挂着这个buff。绝望时节优先吸掉恐惧导致恐惧入迷两边都消不掉,很容易就死了。消除入迷:和猎人聊冬秘传,衰老乞讨,纯白之门拿躁动和冬影响。二周目对提前量的要求更高。如果前期阻挡了很多次攻击,日记作者的力量就会急剧增长,好在我后面比较幸运,有个门徒受了伤恰好满足原生先知无祭品召唤条件,用启可以用原生先知复制自身,无限召唤击败了日记作者。 日记作者之后就是无敌猎人,杀不掉,根本杀不掉。后来反复试错后才知道可以让猎人叛变,让猎人聊冬后将其变为理想主义者后和猎人聊灯秘传使猎人不再为防剿局工作。之后要防着点他们偷藏宝地,建议送一个8或12对应性相的礼物给可以埋陷阱的门徒,这样可以提高陷阱强度,性相5的门徒布置的陷阱基本没有成功过,性相7差不多就稳了。 后期就不怎么需要防着猎人了,在五大猎人都出现后就只有普通猎人了,用后期无祭品召唤的漫宿生物处理即可。甚至捣乱分子会主动帮你杀掉猎人。有邪名?那也不是我密教的问题,那是猎人多管闲事(,杀猎人就完了。 秘传其实没那么大必要合成,除了秘史秘传,其他秘传把每个阶段的藏宝地都探索一遍就差不多够用了。基础语言在书店买,后面可以找漫宿生物学进阶语言,在藏宝地找语言实在太随机了。 后面那个关于钥匙的梦境合成诱饵要卡时机,镜中少女可以通过信徒受伤和赠送礼物凑性相无祭品召唤。 使徒局打了大概8个小时。不过可以提前退出(击败长生者后) 游戏不赖,但是一把花的时间太久了,还很容易失败。 漫宿一瞥,希望你在探索神秘的过程的过程中找到乐趣!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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