
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本质玩法是合成大西瓜,但是西瓜要你自己种,你要自己打听瓜种从哪买,哪里有空地,施肥,一堆琐事。 缺少官方教学,需要自己找视频攻略,但是没有几个视频攻略做的好的。等你研究完这一堆视频攻略,你就不会想再玩了。 界面简陋,卡片摆的到处都是,官方也没有做个固定的界面。 18年的游戏也不会再跟新官方新手教学了,所以不推荐游玩,纯粹浪费精力。
Incredibly slow. A lot of waiting to see what happens.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пытался дать ещё один шанс перед тем как пойти в новую игру разработчика - но всё ещё нет. Отличная по атмосфере и концепту, но всё скатывается в постоянное повторение одних и тех же действий, прям ну слишком уж репитативно.
文案很好。能给写作带来很多帮助。鉴于文案很好所以给个好评。 但是很多设计并不适合玩,比如: 1文本不能滑轮滚动, 2字体大小不合适, 3重复合成大西瓜太麻烦,整款游戏可以理解为一个超级合成大西瓜,没有加速mod玩起来浪费生命, 4各种倒计时斩杀线和倒计时合成大西瓜,感觉比脑叶还麻烦, 5玩麻烦了玩臭了想开下一把必须得死了才行,dota2不许投降说是, 6以及几乎不存在、全靠玩家社区撑着的局内引导。前进的方向没有引导,正确的方法也没有引导。 —————————————— 和苏丹的游戏相比 界面的设计比苏丹的游戏好,卡牌随便放,而且没有那个没啥用又特占地方的地图。这让这款游戏后期操作大量卡牌很方便。 但是游戏易上手的程度远低于苏丹的游戏。如果说苏丹的游戏是群星种田,那这个堪比钢丝玩奇葩小国开局了。各种地方充满了折磨和逼迫,玩着很累。
游戏时间线过长,无引导,体验差,重开无法重新选角色
This is nowhere near as good as Book of Hours - same feedback most have, great concept but too easy to die!! Still amazing studio.
这是一个电波系的游戏,如果你喜欢神秘学,那应该非常适合你。 推荐老玩家使用控制台刷一些卡片来跳过狗屎的同质化的前期运营。
个人算小半个神秘学相关爱好者,所以游戏从氛围和世界观的营造上对我来说是吸引人而成功的。简约但具有特色的卡牌设计和精准的时间操控加上随机性也使得教主生涯中充满挑战和不确定性。 但是说句实话这个游戏的引导是……可以说是基本缺失的,并且我个人认为不完全是隐晦生涩的世界观和超碎片化文本描述导致的这一点。新入坑的人确实太容易因为拐弯抹角的描述走入固定的几个deadend,导致购买游戏的时间很早,但是真正能玩进去的时间却很晚,翻来覆去地弃了四回游戏。如果一个游戏必须要每一次都身边备有较完整攻略+指导网站才能够顺畅地游玩和理解,以至进行到中程,那某种意义上它的设计是否有些太不友善? 当然了如果你要说这种设计才符合密教的氛围那thats fine——正如并非普罗大众皆可探寻飞升一样。 那么现在,你明白了如何做好准备,后期出现的却是漫长的重复劳作,加上一些你希望可以抽身去利用其干点别的却不太够的碎片化无效时间,而这样的整个游戏过程需要持续接近连续现实世界一天左右。 因此,我绝对认可它是一款精巧优秀的作品,也确实觉得它不是一部适宜大众的游戏。我只能衷心地祝能够享受这个游戏的各位玩得开心,但并不会将它推荐给我的大部分朋友们——即使他们询问,我也只能用客观的条件来询问并帮他们确定是否依然有加入其中的念头。 正值新年,愿月赐你安逸,后我们循灯而行。
Do you like tutorials? Then this game is not for you. It throws you in the deep end, explains nothing, has an amazing soundtrack and you have no clue what you are doing. Figuring it out is the fun of the game.
飞升飞升我的兄弟
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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