
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got the demo first, but then thought it wasn't for me. However, I kinda kept thinking about the game and eventually got it anyway on sale. After spending a few more hours, I realize, I should have gotten with my initial feeling. It's just super boring, you keep waiting for stuff to happen and otherwise most of the stuff you should do is not very clear. I get that finding out what to do is part of the game, but after spending 18 hours alreday I just don't have any drive to do it. Everything is very repetitive and slow and I have no incentive to go back to the game again.
тяжело разобратся легко играть
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽之爽之
我本人其实是文本够好可以克服一下的那种类型,而且还是一上来就会安装工具型mod的人,但还是重开很多次。不得不说这游戏太难玩了。 我玩的过程中也是在大量的查wiki,有很多玩法不查攻略根本想不到是那样解锁的,甚至下载了几个便于游玩的mod也没能解决,如果是因为小说什么的来玩密教模拟器了解世界观的话,还不如直接去看wiki,我失败重开的第三周目才飞升成功,但是这个飞升过程非常的简单,稀里糊涂就飞升了,以至于到现在我自己都不知道发生了什么。 虽然以上一系列问题很生草,但我还是觉得很好玩……我不行了
然而我等生来注定追求辉光,一如火花向上飞舞
密教模拟器足以荒废十世人生
I cant get a rung really going, I might be dooing somthing wrong, but it takes soooooooo long to do ANYTHING
great
Играл еще на пиратке в момент выхода и очень запомнился геймплей игры, но забыл название. Найти было ее самому снова было нереально. Но тут чудо, рекомендации стима подсунули эту игру. Играть все так же затягивает, просидел всю ночь. Добавили за годы разработки много новых карт, dlc, разных концовок. По геймплею это пасьянс-рогалик с менеджментом времени и ресурсов, добычей и исследованием новых карт. Преподносится это все как оккультная история развития персонажа с возможностью создать свой культ, набрать последователей и стать могущественным. Либо сойти с ума, умереть от неизвестных болезней или загреметь в тюрьму.
文字卡牌模拟神作,二十世纪架空神秘学世界,追寻秘史、建立教派、侍奉旧神,诡秘压抑的文本氛围独一无二。 卡牌 + 时间流逝的独特玩法,平衡欲望、健康、资金、警方怀疑,多种达成飞升的路线,大量 DLC 拓展不同开局身份,多周目可玩性极高。 文本写作文字功底极强,晦涩瑰丽,大量碎片化的世界观信息藏在卡牌描述之中,挖掘世界观的过程充满乐趣。 自由度很高,可以潜心做学者、组建狂热教派、献祭信徒、躲避官方追查,多种生存策略没有固定最优解。 没有强制引导,全部规则需要玩家自己摸索,弄懂机制那一刻的成就感无可替代,对上电波会极度上头。 入门门槛极高,几乎零教程,大量晦涩术语,新手极易莫名其妙暴毙,大部分人必须搭配 Wiki 才能正常游玩。 大量等待计时,重复操作偏多,不少时间消耗在等待卡牌冷却,流程偏长,一局完整结局耗时很久,容易感到枯燥磨人。 UI 交互不够友好,后期卡牌数量爆炸,版面杂乱,管理大量卡牌非常麻烦,操作繁琐。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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