
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
어디까지나 주관적인 평가긴 한데, 텍스트 분량 ㅈㄴ 많은 주제에 턴제가 아니라 타임어택이 걸린 게임이라는 게 너무 치명적으로 힘듦...
Addictive. Use the pause button religiously.
I've had this game for so long and put so many hours in it and yet never wrote a review so here it is. It's not a game for everyone, and the learning curve is steep. I have introduced others to it, and they all loved it as much as I did, but only one of those actually beat it like me. The others, years later, are still trying to figure it out when coming back to it. The mechanics of the game could be resumed in a single sentence. There is only one interaction. You put cards on verbs. BUT, it comes with exponential possibilities. You have to figure out what does what, and playing it kinda feels like you were trying to experiment with occult and alchemy and learn it on your own. It is rewarding when you figure out mechanics, but figuring them out is only the beginning, combining and planning for something greater is when this game becomes the most exciting. Even after years and over 400 hours in the game on Steam (I must specify, since I also bought the mobile version and have actually MORE hours on it), I feel unable to uninstall it. I still have less than 50% of achievements to go due to all of the variant endings. I feel everytime I play it, I can plan for a new objective, a new ending, and build a narrative to reach it. Every time will take me weeks to get through it with on and off game play, but it will always give me pleasure. This game is like no other. If you love it, you will look for more like it and with be met with the harsh reality that it is unique. Some games are similar, but never exactly what you are looking for. Even the actual sequel to it is a different kind of game (with its own charms). Some people argue that it is not even a card game, but the reality is that it's in a genre of its own and needed to be in a starter category, and from that category, you discover the game and learn it is much more than you expected, and discovering this is actually the main appeal of the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You will descend into madness both in game and in front of your computer. This is a journey full of fascination and dread in so many more ways than one. It's a great game, I recommend you buy it. I do not recommend you play it.
如果说有些游戏是以玩法、创意、制作、机制取胜的话,那么密教模拟器无疑是以世界观取胜的模范。 在一个不算大的卡牌游戏里,Weather Factory以浩如烟海的碎片化文本,为我们展现出了一个神明与凡世共存的奇幻世界。 同时要感谢汉化组高质量的翻译,让我等凡人得窥漫宿之秘。
玩的有点累,不适合低精力人群,但游戏是好的,推荐一下,是卡牌游戏,没有教程会有点复杂。玩了十小时搞不懂玩法的也很正常
好玩,但没有新手教学,有点难上手,一开始完全不理解游戏机制,让AI帮忙查wiki才大致玩明白。 中后期有点坐牢,因为这个游戏里面的活动需要耗费时间,最多开两倍速,但大部分活动都是40-60s,当然也可能是我太菜了,没有提前规划好,要是有三倍速五倍速就更好了。 有一点点像跑团,扮演一个社畜教主,理解了游戏目标和机制之后还是觉得很有趣的。 如果对相关题材感兴趣,推荐一试
游戏框架可以,本来可以是个好游戏。但内容较少显得比较空,操作重复
Preface: I only got this because reviews said it was hard to pick up and you had to learn the mechanics by trial and error. Honestly liked it more than I thought I would. The inability to do certain things frustrates me but probably because I don't have enough experience yet (I've only done 2 rounds). The lore doesn't interest me much but the writing is still good. It's also easy enough to ignore if you want to focus on the gameplay (scandalous to say about an AK game, I know) I like it but would never recommend it to someone unless I knew they would LOVE it.
Честно говоря ничего непонятно и не очень интересно.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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