
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Как в это играть, ♥♥♥♥♥.
可以,但是新手引导有点薄弱了,不查看攻略的话自己整明白有点费时间,其次要是时间流速能更快就好了,等待有点磨时间。
神秘学风味的合成大西瓜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Preface: I only got this because reviews said it was hard to pick up and you had to learn the mechanics by trial and error. Honestly liked it more than I thought I would. The inability to do certain things frustrates me but probably because I don't have enough experience yet (I've only done 2 rounds). The lore doesn't interest me much but the writing is still good. It's also easy enough to ignore if you want to focus on the gameplay (scandalous to say about an AK game, I know) I like it but would never recommend it to someone unless I knew they would LOVE it.
어디까지나 주관적인 평가긴 한데, 텍스트 분량 ㅈㄴ 많은 주제에 턴제가 아니라 타임어택이 걸린 게임이라는 게 너무 치명적으로 힘듦...
The game is an opium buying simulator, 50% of the time I was actually trying to be a cultist and the other 50% was just buying opium so my guy wouldnt kill himself. Its a constant struggle against not losing everything via dread.
I've had this game for so long and put so many hours in it and yet never wrote a review so here it is. It's not a game for everyone, and the learning curve is steep. I have introduced others to it, and they all loved it as much as I did, but only one of those actually beat it like me. The others, years later, are still trying to figure it out when coming back to it. The mechanics of the game could be resumed in a single sentence. There is only one interaction. You put cards on verbs. BUT, it comes with exponential possibilities. You have to figure out what does what, and playing it kinda feels like you were trying to experiment with occult and alchemy and learn it on your own. It is rewarding when you figure out mechanics, but figuring them out is only the beginning, combining and planning for something greater is when this game becomes the most exciting. Even after years and over 400 hours in the game on Steam (I must specify, since I also bought the mobile version and have actually MORE hours on it), I feel unable to uninstall it. I still have less than 50% of achievements to go due to all of the variant endings. I feel everytime I play it, I can plan for a new objective, a new ending, and build a narrative to reach it. Every time will take me weeks to get through it with on and off game play, but it will always give me pleasure. This game is like no other. If you love it, you will look for more like it and with be met with the harsh reality that it is unique. Some games are similar, but never exactly what you are looking for. Even the actual sequel to it is a different kind of game (with its own charms). Some people argue that it is not even a card game, but the reality is that it's in a genre of its own and needed to be in a starter category, and from that category, you discover the game and learn it is much more than you expected, and discovering this is actually the main appeal of the game.
Oh what I would give to play this game for the first time again and experience its mysteries. I recommend this game to everyone I can, even though it might not be their type of game, because I didn’t know it was my type of game. The writing is incredible, there is so much feeling stuffed inside every line from a description of some trash to a book describing how to summon monsters. Every word grips my imagination and yanks me into this world. The gameplay really sells the feeling of trying to juggle so many things at once, and with no tutorials, reading and experimenting are your friends, just like how some up and coming cultist would do. For anyone playing for the first time I would recommend going in blind but if you get stuck, try asking someone who has played it before for a hint instead of looking up a guide. I first found this game on iOS in high school (it was apparently my senior year when this game out, though I feel like I played it all throughout high school) and I had absolutely no idea what this game was. I didn’t beat it for years but all along I could catch the glimpses of what existed between the cracks in its world, and I kept coming back to try again. Years later I installed the game on vacation and got so much further than ever before, I really should have put it down and done more but I just couldn’t. That was when I found that they had recently released a second game, so I was excited to come back to my PC and play it. Since then this world has only dragged me deeper into it.
You will descend into madness both in game and in front of your computer. This is a journey full of fascination and dread in so many more ways than one. It's a great game, I recommend you buy it. I do not recommend you play it.
游戏框架可以,本来可以是个好游戏。但内容较少显得比较空,操作重复
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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