
Adapt to Survive An epic story thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from newly frozen jungle to zero-gravity alien environments. Suit up! A high-tech Nanosuit allows gamers to augment their abilities in real time on the battlefield.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Czech, Polish, Russian, Hungarian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this in 2013, and again now in 2026. It was fun in the open world parts to be able to use the suit experimentation. The switch to fighting aliens instead of Korean's came at a good time and the ice and alien environment change up. Fun for about a 8 hour or so playthrough.
The game that started it all - great story and the use of the nano-suit really makes this game stand out amongst its peers in the FPS genre.
Crysis is a game that gets very unfairly overshadowed by it's legacy of being a PC benchmark. Yes, Crysis was, and still is a super technically impressive achievement that manages to look absolutely gorgeous almost 20 years later (omg btw.... 20???? x_x) but underneath that you have an incredibly creative and open FPS with tons of replayability and a very high skill ceiling that allows you to do insane things, pushing every mechanic in the game to it's absolute limit. The open world island isn't just gorgeous, it allows for incredible levels of freedom in the way you approach the game and every combat encounter. Gameplay is buttery smooth and feels perfectly suited for any approach you want to take whether that is being stealthy or rushing in abusing every skill in your arsenal to look like a superhero. You can just have so much fun with Crysis that few singleplayer FPS really manage to capture in the same way. It's more akin to something like Metal Gear Solid V than like a Call of Duty in it's approach to gameplay. On top of that, the soundtrack is beautiful, perfectly complimented the absurdly detailed environment AND towards the end of the game a new enemy is introduced that is both amazing and almost H.R. Giger like in it's art design and also extremely fun and refreshing to play against. I really think Crysis is a highlight FPS that any fan of the genre should experience. Don't be afraid to tinker and see what is possible with the engine, you might be surprised how much depth the gameplay allows. Also, extreme modability is always a plus for a game and Crysis has that in spades. To this day, some of the most photorealistic like graphics are achieved on this engine through modding, let alone all the custom missions and maps you can experience. Crysis rules.
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graphics, realism, genre
This is Kiba Snowpaw, and this is my honest review of Crysis. The first Crysis. The old one. The 2007 monster that turned into one of PC gaming’s most famous questions: “Can it run Crysis?” That line became a meme, but it was also a warning. Crysis was not just a shooter. It was a machine built to humble machines. It had a jungle that looked insane for its time, water and lighting that made other games look old, destructible trees, weapon customization, open combat areas, and the nanosuit. When Crysis worked, it felt like you were hunting through a living island instead of just walking down another shooter hallway. But I do not think Crysis is the flawless god-game some people remember. I respect Crysis more than I enjoy Crysis. The first half is easily the best part. Fighting human enemies in the jungle gives you freedom. You can scout, sneak, use cloak, steal vehicles, throw objects, break trees, flank bases, or go loud. That sandbox side still has power, even today. It is the part where the legend makes sense. But the cracks are real. The nanosuit sells you the fantasy of power, then drains that power constantly. Cloak especially feels too short for my taste. You turn invisible, move a little, and suddenly the suit is empty again. Armor drains, speed drains, cloak drains, and you are always waiting for energy instead of feeling like the predator the game wants you to be. The AI can also be strange. Sometimes the enemies feel clever. They move, search, flank, and react. Other times they run around like confused puppets, especially when you attack from far away. It can look advanced one moment and completely broken the next. The suppressor also never felt good to me. I understand why the game weakens silenced shots for balance, but in practice it can feel like shooting enemies with paintball bullets until they finally fall over. Then there are the physics. For 2007, the physics were amazing. Trees break, objects fly, buildings can be damaged, and the world feels physical. But when it breaks, it breaks in a cursed way. Animals, bodies, and objects can act like gravity has left the island. Something small can fly, spin, float, or launch itself like the game opened a secret door to outer space. It is funny, but it also destroys immersion. And performance is part of the story. Crysis became famous because it was beautiful, but also because many PCs could not run it well. High settings could destroy systems, Very High felt like a myth, and lowering the settings also killed a lot of what made the game special. The real boss was not the aliens. The real boss was your GPU. My first experience with Crysis was not wonder. It was broken graphics. I had a weird older GPU, and almost everything that was not the ground became invisible. I could hear people, guns, and action, but the island was like a ghost. That is old PC gaming in one sentence: sometimes you fought the computer more than the enemies. The campaign also becomes weaker when it moves away from the human sandbox combat. The alien and zero-gravity sections are memorable, but for me they are not as fun. The game slowly becomes more scripted and less like the open jungle shooter I wanted. That is Crysis to me: a beautiful monster. A haunted house built out of shaders, physics, ambition, and broken frame rates. It matters. I will never deny that. It pushed PC graphics, made CryEngine 2 legendary, and became part of gaming history. Even today, there are moments where you look at it and think: this was from 2007? But important does not always mean enjoyable. The good: * Incredible graphics for its time * Strong jungle atmosphere * Great sandbox combat in the first half * Nanosuit is a strong idea * Physics can create unforgettable moments * Sound and voice acting still work well enough The bad: * Performance history is ugly * AI can be smart or brain-dead * Cloak energy drains too fast for my style * Silenced weapons feel weak * Physics can become cursed comedy * Alien sections are less fun than the human sandbox combat * More impressive than satisfying Final verdict: Recommended, but only with a warning. Play Crysis if you care about PC gaming history, CryEngine, old-school sandbox shooters, and the strange era where games were allowed to be insane hardware monsters. But do I personally love it? No. I respect Crysis more than I enjoy Crysis. It is a broken monument. A beautiful one, but still broken.
the one and only Crysis worth playing.
It keeps crashing at the end during the final boss fight, Good game overall
지금봐도 훌륭한 그래픽...
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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