
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
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About

Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.


Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.


In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.

The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.


Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
在macOS平台上优化较差,此游戏不支持系统自带的MTL_HUD,因此无法查看帧数。 M4MAX在1080P原生分辨率下几乎无法游玩,在1440P打开MetalFX平衡档和帧生成的情况下,中等画质凭感觉大概能有60FPS左右可以勉强游玩,但延迟巨大,游戏体验不佳。 整体而言不建议macOS用户购买和游玩。
Шляпа, медленно, темно, боевка стремная. Вот играл в Деад спес все части. Было интересно, но это нудятина, шляпа полная, не интересно. Скучно..Удаляю. Пары часов гейма хватило.
Un excellent jeu d'horreur/survie en vue à la 3ème personne ! La mécanique ou le gameplay du jeu rappelle instantanément les célèbres Résident Evil où l'on est contraint de s'organiser pour la gestion de l'inventaire, d'économiser nos munitions et de fabriquer des consommables grâces à des ressources que l'on glane au cours du jeu... C'est pareil ici en effet... au début du jeu, on commence équipé d'un petit inventaire avec un nombre de ressource limité et les munitions que l'on trouve ne sont pas en quantité faramineuse... Il faudra donc gérer tout ça et surtout ne pas tirer dans tous les sens lorsqu'on y est amené. Cependant, l'inventaire ainsi que l'équipement pourra être améliorer au fur et à mesure de l'avancement grâce à une monnaie d'échange (l'énergie) ou des noyaux qui eux, se feront plus rares que l'énergie... La priorité sera donc avant tout d'augmenter les emplacements d'inventaire ainsi que la taille des chargeurs etc... afin de pouvoir transporter un maximum de choses et d'éviter les aller retour pour récupérer les précieuses ressources en tout genre. Pour ce qui est du gameplay, le personnage se déplace très bien avec une marche assurée ou une course qui ne consomme pas d'endurance, on peut donc courir indéfiniment ce qui, je trouve, est très bien même si dans la réalité il en serai autrement... La visée doit être contrôlée et est un peu hasardeuse au début mais pourra être améliorée pour chaque arme de manière indépendante. Le personnage est insensible aux flammes ce qui permet d'utiliser une "torchère" lors des combats ou pour débloquer des passages mais il faudra néanmoins se soigner des coups reçus via des seringues de soin que l'on trouve ou que l'on peut fabriquer grâce aux ressources trouvées (flacons & engrenages) Lors des combats (ou à n'importe quel moment), l'accès à l'inventaire ne mets pas le jeu en pause donc il faudra toujours être prêt avant de s'engager mais si jamais on manque de munitions ou de soin, une alternative est quand même disponible en pressant un petit moment la touche associée à l'objet qui vous manque (munitions, soins, etc...). D'un point de vue technique, le jeu est très stable avec des beaux graphismes et des beaux jeux de lumières, les chargements sont rapides et aucuns bugs n'a été rencontré, enfin au final il n'y a rien à dire, c'est du très bon travail ! Un système de sauvegarde automatique est présent mais il y a également des zones sécurisés qui permettent de sauvegarder, de gérer votre équipement, de le stocker dans un coffre commun et d'augmenter vos capacités d'armes ou d'armures. Les sauvegardes automatiques se feront néanmoins beaucoup plus rares en mode difficile. Pour l'histoire, on est un peu voir complètement perdu au début du jeu et pendant un bon moment mais celle-ci se dévoile bien sûr une fois arrivée à la fin. Un mode de "nouvelle partie plus" se débloque d'ailleurs une fois le jeu fini ce qui permet de s'y replonger en mode difficile (si on veut récupérer tous les succès) et de mieux appréhender l'histoire qui peut parfois être un peu complexe à suivre. Le jeu se termine en une trentaine d'heure environ en prenant son temps et l'obtention des succès nécessitera une seconde partie en NG+ combiné avec le mode difficile (qui ne l'est pas tant que ça grâce aux avantages de la NG+). Des objets à collectionner sont présent et apportent parfois des bonus, il est donc important de bien fouiller tous les recoins de l'environnement... des succès y sont d'ailleurs associés. Le jeu comporte 3 fins dont 2 seront accessibles dès la première partie mais pour la troisième, le mode difficile est obligatoire. Il y a également la collecte des essences qui nécessitera une seconde partie étant donné que les emplacements sont limités à 3 et qu'il faudra donc faire un choix sur lesquelles garder... les essences apportent des petits avantages à votre personnage et sont également liés à l'obtention de 3 succès. Enfin pour conclure, j'ai pris énormément de plaisir à y jouer (et à y rejouer) car malgré la ressemblance aux RE, j'ai trouvé ce jeu bien plus intéressant d'un point de vue scénaristique même si ça ne sort pas forcément de l'ordinaire et que ça peut paraître comme du "déjà vu" mais bon il a quand même sa petite touche d'originalité et quel jeu n'est pas du "déjà vu" aujourd'hui ? Je note habituellement pas les jeux mais si je devais lui en mettre une, ça serai au minimum un 9/10 !
This game has to be completed not only one but two times in a row for the better story understanding. Story - 10/10 LVL design - 9/10 Combat - 10/10 Graphics - 10/10 Sound design - 10/10
What an amazing experience this was! As a huge Dead Space 1 and 2 (we don't talk about Dead Space 3) fan, Cronos: The New Dawn gave me just about everything I love about those games, and then some more. It's dark, it's gritty, it's violent and tense. The sound design and overall atmosphere are stellar, and they really pull you in! The combat is very engaging and at times quite stressful, as there isn't always enough ammo and resources. The game often gives you just enough to get by, having you on the edge constantly, and I enjoyed that. As for bugs, crashes, or poor performance, I didn't have any of that. Not a single crash or bug of any kind during my first (and only, for now!) playthrough. The game was also very consistent in terms of fps, which was a very pleasant surprise, considering the engine its running on. In short, the performance was very good for me on my system, playing in 4K with DLSS on 'balanced', RTX off, and everything else cranked. I would wholeheartedly recommend this to anyone who likes Dead Space, as well as games with dark, thick, almost palpable atmosphere. There's plenty of that on offer here! The story is intriguing as well, and the game just plain and simple looks amazing and plays joyfully. For me, personally, this is one of the better games in recent years.
Cronos New Dawn это шикарный Survival - Horror сделанный в сеттинге легендарной трилогии Dead Space! Перейду к плюсам данной игры: Очень красивая графика, неплохое оружие которое можно получить продвигаясь по сюжету, сложность, прекрасное музыкальное сопровождение, очень красиво сделанные игровые локации, которые заставляют чувствовать напряжение на протяжении всей игры, система прокачки оружия и костюма, разные побочные действия по типу сбора журналов или глажки котиков, классный, интересный и очень захватывающий сюжет! Все это очень радует в данной игре, а единственный минус который я смог для себя выделить это плохая оптимизация для ПК, я играл на 3080 и в full HD, на средних настройках графики без RTX, у меня еле было 75 FPS с просадками в бою, это я думаю очень мало, даже для такой красивой графики, но в целом игра классная, надеюсь ее не бросят на 1 части и выпустят продолжение, игра определенно стоит своих денег! Не жалею о времени проведенном в этой замечательной игре, всем кто любит жанр Survival-Horror и любит очень атмосферные игры тем точно понравиться! Рекомендую Cronos New Dawn, игра топ 10 из 10! Обязательно пройду NG+
Survival horror oyun türünde gördüğüm en iyi hikayeye ve en iyi final bossuna sahip ama ne olursa olsun bu optimizasyon kabul edilemez. Memory leak olacak iş değil ve very lowa çektiğimde bile 20 fpse düşmeler falan rezilliğin daniskası bir olay.
Okay...I've really tried to like this game...and in some areas i love it, but it has a single massive mechanics flaw that turns this game from Extra Difficult Survival Horror experience into Bob the Janitor exchanging the muddy mop bucket simulator, and i cant recommend it anymore because its just not fun. So We'll start with the positives. The story is fascinating, and its told through context instead of exposition. So the Mystery stays alive and you learn about the world as you explore...A+. The Combat mechanics revolve around killing enemies and keeping them from combining with downed enemies to form Larger Tougher Enemies with additive powers. Basically if you have an acid enemy and an armored enemy, you kill one, the other will try to combine with the dead enemy and the combination makes an enemy with both acid and armor and more health. Cool mechanic, insentivises killing enemies quick and keeping them from combining.....but this is where our problem begins.... So, the game is really sparce with resources, and i mean SPARCE!. At any one time you'll have at most a clip or so of each weapon in the game, and when it takes 2 thirds of a clip to down an enemy, you're going to be running dry a lot of the time. Now this isn't by itself a problem, survival horror lives and dies by its resource management, too much makes the game too easy...to little and you potentially soft lock your players. However, Cronos combat system basically requires you to go guns blazing to stop enemies from combining, and you've got enough kindling for about 1 and half marshmellos. The solution and crux of this mechanical failure is the torch.... You are given a little napalm blast that launches from your hand and burns everything around you in about a bodies width radius. Which you can use to either Stun living enemies and make them take less damage to kill, or burn bodies so they cant combine into bigger problems...makes perfect sense....except, due to the extreme lack of resources given, you are practically required to lean on this body burning mechanic to survive, even in normal mode, because you never have enough bullets to deal with all the enemies before they combine, and if they do, its going to cost you even more resources you dont have. Now, since you basically need to use your torch constantly to make progress, you'll notice that its a problem, they only give you 1 torch at a time, which is mainly refilled at the save stations. The save station will only give you one, and if you have one in your inventory, it will not give you another until you use it or are out. AND HERE IS WHERE THE MENOTANY OF JANITOR BOB BEGINS!!!!! You basically have to kill an enemy, burn the body, run all the way back to refill your torch, and then run back to fight another enemy, so you can slowly clear enemies before they have a chance to pile up on you and overwhelm you, since you only have a handful of resources at any given time, 3 or more enemies will tap you dry in most situations. So You will be making trip after trip to slowly progress cleaning up after yourself like a janitor with a muddy water bucket, dump fill return, dump fill return..... So you might think, hey we just need to increase the amount of torches you can carry, right? and that would solve the problem in my opinion, and there is an option to increase the number of torches you can carry, except....The inventory increase does not mean the dispenser will give you more, and since the dispenser will only give you one if you have none, the only other way to get more torches is to craft them, which you will never do because all your crafting materials must, and i mean MUST!, go to the extreme lack of bullets and medical supplies or youll be flailing your dainty fists which do practically nothing at the cost of 1 of 3 hits you can survive. So even though you have the ability to carry more torches, you will only ever have one because thats the most the dispenser will give you and you cant afford the resources to make more. End of story, this single mechanic destroys the pacing, combat, and fun of the game in its entirety. For the first 1/4 of the game, its not too bad because there aren't that many enemies in any area, but once you start reaching the steelworks and you find yourself in a hallway with 15 enemies, congrats that minimum 15 trips you'll need to make if you dont want to be overwhelmed, and if you want to use the torch as a combat mechanic to try and save resources, well that double the trips youll have to make since you'll need one for the fight and another to burn the body. The more i think about it, the more i feel this game took a bunch of interesting and seperately cool mechanics and combined them into a trash soup, There may have been a delicous bowl of French onion with cheese at some point, but after adding the Chicken Noodle, the tomato, wedding, and vegitable soups in with it...and its borderline un-edible. Thank you for Coming to my Ted Talk!
the spiritual successor to dead space that we deserved
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