
In a clandestine war between the good Legion and the fallen, Elijah Stone, trained to defend humanity, infiltrates a military facility in international waters. Stone’s solo mission could be humanity’s last hope.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a world where history has been quietly shaped from the shadows, two factions have waged a hidden war for centuries.
The Legion operates in silence—an elite, deniable force tasked with containing threats the world was never meant to see. Their mission is simple: identify the danger, isolate it, and erase it before it spreads.
Opposing them are the Fallen.
Not a nation. Not an army. Something far more dangerous.
Their influence can be traced through humanity’s darkest moments—most notably during World War II, where they embedded themselves within global power structures, manipulating events to accelerate destruction and instability. They do not seek recognition. Only control.
Now, a covert military research facility located in international waters has gone silent.
Forty-eight hours ago, all communication ceased.
Official reports cite a systems failure—but long-range scans tell a different story. The facility is still drawing power. Controlled. Intentional.
Someone is still there.
Intelligence suggests the Fallen have taken control.
The facility itself is highly classified, housing advanced robotics programs, experimental bio-research, and next-generation mechanized combat platforms—technology capable of shifting the balance of power if it falls into the wrong hands.
If the Fallen secure it, they won’t just disappear into the shadows.
They’ll escalate.
Elijah Stone is deployed alone.
A Legion operative trained for high-risk infiltration and containment, Stone is inserted with a single objective: assess the situation, locate the source of the takeover, and neutralize any threat before it can leave the island.
No backup. No extraction guarantee.
What begins as a standard recon mission quickly deteriorates into a full-scale incursion. The facility is no longer under military control. Patrols have changed. Systems have been repurposed. And whatever the Fallen are building… it’s already in motion.
Cut off from support and deep behind enemy lines, Stone must fight through a compound that is rapidly transforming into something else—something weaponized.
Because this was never just about taking the facility.
It was about what the Fallen could turn it into.
Reviews
I went into this game really wanting to like it, and to be fair, there are things I did enjoy. The core idea is interesting, and there are moments where it feels like it could be something great. That said, the biggest issue is the lack of direction. I often found myself unsure of what I was supposed to be doing or where to go next, which made the experience more frustrating than engaging. On top of that, the difficulty feels unbalanced—you can die very easily, sometimes in ways that don’t feel entirely fair. The stamina system is another major drawback. Recovery is slow, and having to stand still just to regain stamina really breaks the flow of gameplay. It turns what should be tense moments into awkward pauses. The world design also feels off. The areas are very large, but they’re mostly empty and sparse, with not much to actually do in them. It ends up feeling like a lot of space without meaningful content, which makes exploration less rewarding than it should be. Overall, the game has potential, but it needs more polish and better balancing. With some improvements, it could be worth revisiting. For now, though, I’m going to refund it.
I think this game is definitely worth a try. Any new game has a few bugs or fixes, I can think of atleast ten games over the years that improved and its amazing to think this game was made by one game developer even the art. Cant wait to see more from this developer so i definitely give it a thumbs up!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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