
Traverse the sprawling city of Zaun as Ekko, a young inventor with a device to manipulate time, in this story-driven action platformer. Collect parts, craft gadgets, and unlock abilities—then rewind time to adapt your approach to every new challenge.
Estimated range $522.1K – $2.6M. Studios' own sales figures fell inside a range like this about 8 in 10 times.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | Score88% | approximately $1M |
| Xbox | $29.99 | Score86% |
CONVERGENCE: A League of Legends Story™ price historyCONVERGENCE: A League of Legends Story™ player count
CONVERGENCE: A League of Legends Story™ has sold an estimated approximately 47.6K copies on Steam, for about approximately $1M in gross revenue.
About approximately 47.6K copies on Steam (mid estimate), modeled from its 1,171 reviews — a standard range estimate. Not a figure the developer has reported.
About approximately $1M gross, estimated range approximately $522.1K to approximately $2.6M — roughly approximately $631.9K net to the developer after refunds, VAT and Steam's cut. Standard range: see how often ranges like this hold on accuracy. How we estimate →
Typical error ~27% · 8 in 10 in range · Checked →Checked against the copies sold that studios have published, our estimate is typically off by about 27%, and the real figure lands inside the range we print about 8 in 10 times.How we checked →
| GOG | −75%$7.49regular price | Score80% | Chart— |
| Epic | $29.99 | Score93% | Chart— |
| Nintendo | $29.99 | Score— | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Cumulative reviews from Steam's monthly review histogram.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1M | 4.1K | 25% | $9.99 | |
| approximately $1M | 4.5K | 96% | $7.99 | |
| approximately $1M | 2K | 71% | −92%$1.43reg. $17.99 | |
| approximately $1M | 689 | 63% | $24.99 | |
| approximately $1M | 1.8K | 90% | $19.99 | |
| approximately $1M | 1.3K | 74% | $14.99 |
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $35.1K | 128 | 95% | −80%$1.99reg. $9.99 | |
| approximately $64.6K | 283 | 77% | −88%$1.19reg. $9.99 | |
| approximately $1.5M | 3.2K | 69% | −85%$2.99reg. $19.99 | |
| approximately $515.9K | 1.3K | 77% | $24.99 | |
| F2P | 341 | 68% | Free | |
| approximately $70.3K | 109 | 71% | $19.99 |