
GRANDIA HD Remaster brings enhanced visuals to both gameplay and cinematic videos.
Modeled estimate, not a reported figure. How we estimate →
Media
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b] TLDR: A charming and wholesome adventure buried under dozens of hours of too many dungeons, grindy progression, and combat too shallow to justify its length. [/b] [/h1] [h1]PROS: [/h1] ➕Great adventure vibe and story - feels a bit like Indiana Jones ➕Classic JRPG gameplay [h1]CONS: [/h1] ➖Locked to 30 FPS ➖Camera and bland world can make navigation challenging ➖Lacks QoL - no speed up/battle booster, autosave, ect. ➖Clunky combat can often lead to wasted turns and missed attacks due to poor AI navigation/getting stuck ➖Learning new abilities is a Grind (capital G) ➖Unbalanced difficulty - enemies can wipe your party in a single turn if they go first vs. enemies never getting a turn to attack if you go first [h1] [b] Content (Game world/Narrative) – [4/10] [/b] [/h1] The game world is pretty large. It’s dozens and dozens of various maps of different biomes that take you through the story. There is a good amount of exploration and items to find in the dungeons, most of it is currency (gold) or consumable items with each dungeon only containing a couple pieces of gear, generally. The game throws so many dungeons at you that I started to get fatigue after doing the first 2 optional dungeons. As I stared at the 3rd and final one and looked at the map, I seriously considered if I wanted to continue. The narrative starts out as an interesting adventure, but tapers off. The best I can describe it is kind of like a kid version of Indiana Jones with the thrill of adventure driving Justin, the protagonist, into lands never traversed by man. It’s exciting at the start, but after about 50 hours in, I was very ready for it to be over….then it goes for another 30 hours past that. Right when [spoiler]Sue leaves the party[/spoiler] is when the narrative starts losing its appeal. [h1][b] Gameplay (Mechanics/Difficulty) – [3/10] [/b] [/h1] The gameplay loop revolves around traversing through a dungeon for story purposes. The dungeons can be a pain to navigate, though some are pretty short. The progression system is simple, yet grindy - you unlock new moves by leveling up magic, which takes dozens of casts of terrible spells in combat. There’s equipment, but noting that really shakes up the core combat, which consists of a turn-based approach, but everyone is on an active time gauge, and attacking enemies, or getting attacked, can stall or reverse your gauge. Melee attacks are completed by the character running at the enemy, which the AI often gets stuck and runs around, losing out on their turn. Towards the end of the game, progression falls off a cliff and even with the characters best moves, you’re still bound by limited SP and MP to perform them, thus falling back to the same old basic attacks. The difficult can range from stupid easy to cheaply difficult. Most of the game is laughably easy, with most encounters ending before the enemy can get a turn off due to constant attacks freezing their turn guage. However, if you get ambushed, which means if a monster approaches you from behind on the overhead map, they go first, and you’re often at the mercy of whatever powerful or weak moves a monster has. I’ve had combats where a monster spammed 3 AOE attacks, instantly killing 2 of my 4 members before I could even act. [h1] [b] Graphics (Quality/Technical) – [5/10] [/b] [/h1] Poor. It’s obviously a PS1 game, but the remaster does absolutely nothing other than make it run on modern systems and a better resolution. The maps are terrible, the camera angle makes it often hard to navigate and the menu UI is cumbersome when you can’t even easily shift between characters. The technical side is actually very good. Aside from being locked to 30 FPS, which isn’t terribly noticeable when the graphics look like poop, but I didn’t crash once. Even when leaving it on for hours at a time. Solid port. The only “Bug” I encountered was the terrible AI that misses their own turns due to getting stuck on other sprites. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [6/10] [/b] [/h1] The music is okay, nothing really special. The sound effects are a bit surprising, there’s even sound for footsteps. Most surprising is voice acting. It’s not fully voice acted, and it’s not the best quality, but for its age and the PS1-era, props to that. [h1] [b] Replay Factor (Longevity) – [2/10] [/b] [/h1] Not great, there doesn’t seem to be much divergence from the storyline path. No player choices or builds to do, no options or classes of the sort to shake up the gameplay style. The only reason to ever replay this is for the story or achievements. [h1] [b] Final Verdict – [4/10] [/b] [/h1] Grandia, oh Grandia. I first played this game when I was a kid. It was one of my first JRPGs ever. For the life of me I can’t remember if I finished it, so I was absolutely determined to finish it this go, hence my playtime. Grandia does one thing well - the lighthearted story feels like a real adventure that every kid wanted to have. Yes, I’d say the story doesn’t really end up lighthearted as you do the usual trope of saving the world, and it does taper off near the middle to the point of screaming at your screen, “WHAT?! ANOTHER dungeon?!”. But it does have a beginning that’s hard to compare. It’s an adventure that I’ve thought about and remember much of these past ~25 years, so that’s saying something. But beyond that, Grandia is just really hard to recommend. I spent 90+ hours finishing this game (my save file time, not Steam time), and I’d say that’s about 30+ hours too much. The game just continues on with yet another dungeon and the combat system isn’t deep enough to support playing that long. Near the end I have every ability unlocked and there’s literally nothing to do but get some levels….and it’s been like this for a dozen hours! The game would be much better if it were more focused and just cut out a solid ~25% of its content. Overall, I cannot recommend Grandia. It’s simple story and simple mechanics do not justify the length of the game and the amount of mediocre dungeons thrown at you. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]No[/h1] $20 for this consider its age and severe lack of QoL is a big no. Even on sale for $10 is stretching it. Honestly, I would say $5-7 is a good price point. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
While it is not a bad game it is just to damn long due to the slow combat, and high enemy rate. Story and Voice acting is both good and bad. sometimes its well done allowing you to just "go with it" while other times you laugh at how bad it is or straight up bored. the first half of the game is the most charming while the second half goes on and on. but the start of the game combat is boring and requires a lot of waiting to get your spells leveled up. which you won't feel how useful they are until halfway into the game. final 15-20 hours didn't need to be so long. Best tip I can offer is. "Do not grind for spells. you will have enough fights if you progress and explore for loot normally."
一场纯真的冒险旅途,全程玩的很开心,剧情编排和人物塑造都很棒。唯一不满的是地图指引弱,经常迷路,而且有些迷宫得走回头路出去,本来就很绕。。。
10/10 - I love this game - one of the true JRPG classics out there. I still remember buying the original on PSX, and how I was instantly hooked. Is it perfect? Of course not. Some voice acting is subpar, the magic system can be cheesed, and characters may or may not be total idiots and run around in circles when trying to get to an enemy. Buuuuut... I still love this game.
음, 아무 것도 모르고 했는데 생각보다 너무 재밌게 했다. 특히 이전에 했던 고전 JRPG 같은 것들이 너무나도 실망인 것도 있었고, 번들 특별할인까지 합해서 6천원인 것도 컸다. 이걸 내가 1997년에 했으면 팬이 됐을 거라고 확신한다. 비슷한 시기 나온 JRPG들과 비교하면 압도적이다. 하지만, 일단 추천을 주긴 하지만 JRPG 내성이 없거나, 또 1997년 그래픽과 시스템을 견딜 수 없으면 비추한다. 그 불편함을 극복하는 수준은 아니다. ============================= 그래픽 30프레임도 별로고, 카메라도 흔들리고, 애들 머리와 몸통 사이에 경계선 보이고, 미니맵도 없고, 불편하지만 난 견딜만했다. 무엇보다 이 직전에 FC+SFC의 눈썩 그래픽을 자랑하는 파판 픽셀 리마스터 1~6을 달린 다음이다 보니 그것들에 비교하면 선녀가 따로 없는 게 컸다. ================== 전투 마법 속성별 레벨이 따로 있고, 무기별 레벨도 따로 있는 형태인데 기술을 통해 어떤 레벨을 우선해야 하는지 알려줬기 때문에 그렇게까지 크게 거슬리진 않았다. 그리고 애들 전투 애니메이션도 시대 감안하면 볼만했고 말이다. 다만 초창기 파판이나 드퀘와 달리 적의 HP 표시해주는 것은 좋다만 아군 SP랑 MP보려면 기술창으로 따로 들어가야 보이는 것은 별로더라. ================= 스토리 JRPG인 거 감안하면 괜찮은 편이다. "JRPG치고는"을 명심하자. 어처구니 없는 10대 한줌단의 지구 구하기와 주인공 편의적인 상황의 지속적인 발생은 여전하다. 궤적 시리즈 같은 것보다는 좋으니 그걸 견딜 수 있으면 즐길 수 있을 거라 본다. 또한 여기에 더해 시기에 따라 마을 NPC의 대사가 모두 달라지는 요소도 굳. 다만 미니맵이 없기에 내가 누구에게 말을 걸었는지 확인할 방법과 말을 걸 수 있는 객체가 또 어디 있는지 체크가 힘들다는 점은 아쉽더라. ================= 편의성 이게 가장 큰 걸림돌이라 본다. [list] [*] 미니맵이 없고 뱅글뱅글 도는 타입이다보니 길찾기가 더럽게 힘들다. [*] 저장을 지정된 곳에서만 할 수 있고 자동 저장이 없다. [*] 세이브할 때마다 옛날 옛적 플스 2 게임할 때마냥 메모리 카드 읽겠다며 엄청난 지연이 생긴다. [*] missable이 많은 편은 아니지만 꽤 있는 편이다. [/list] 그나마 괜찮았던 점은 동료가 나갈 때 그 불쾌감을 나름 최소화해줬다는 점. ======================== 기타 영어 뮤렌 성우 진짜 네이티브가 아닌 내 귀에 들릴 정도로 너무너무 연기를 못한다. 중요한 장면마다 분위기 깨는 1등 공신 다음은 그란디아 스토리와 이스 시리즈 스토리 스포가 섞인 걍 잡썰 ----------------------------------------------------------------------------- 내가 보기에는 이스 1(1987)과 이스 2(1988) 그리고 이스 4(1992)의 오마쥬가 진하게 들어갔다. 우선 주인공부터가 "붉은 머리"라 불리며 히로인 이름도 피나. 그리고 그 피나는 쌍둥이고, 사실 날개달린 인간인 광익인이라는 설정이다. 거기다 컨셉 단계에서는 고유명사가 "광익인"이 아니고 이스 4와 같이 "유익인"이란 이름을 가지고 있었다. 거기에 더해 이스 1&2의 흑진주에 대응하는 정령석이란 것이 있고, 아이템(이스의 책, 메달)을 모아 공중으로 솟구친다는 점도 비슷. 그리고 결국 히로인들이 희생해야 한다는 스토리 라인까지... 이 정도면 언급이 나올 것 같긴한데 인터넷에 거의 언급이 없는 것보면 걍 내가 당시 일본 문화를 몰라서 생기는 문제가 아닌가 싶기도 하다.
Played this for the first time and finally finished it. It's one of the best RPG's I've ever played in my entire life. Ranking it #2 among my favorite rpgs ever. #1 would be Final Fantasy X, and #3 would be Mass Effect.
Amazing game for anybody looking to get into their first JRPG to the genre veterans looking for a fun, light-hearted adventure. Great cast of characters, a bit on the easier side but more accessible and not really boring, a cool leveling/skill system that encourages trying out different abilities, and a story that's easy to follow, but engaging and has its fun moments. It is more linear than others in the genre at the time, but it never hindered the experience to me. Easily worth the $20, $10 on sale. As a remaster it's one of the more disappointing ones in my opinion. It does its purpose - making the full game accessible to a new generation of gamers, and I've had no issues playing it on my PC aside from it running slow a couple of times. Unlike other remastered games though it doesn't really add any content or customization to the experience, and getting this game to run on Deck is a little janky. I've also heard it introduced bugs, but I haven't encountered any aside from the couple slowdowns from before. I still recommend it in general, but anyone looking to pick this up hoping there'd be more content than the Saturn/PS1 may be disappointed.
This remaster is based on the inferior PS1 version of the game, and uses the censored English translation from that. The Japanese Sega Saturn version can be found cheap and there is a great English fan patch, that turned out to be my preferred way to play it. If you don't want to go to that effort, this is still a game with fantastic dungeon design and combat. The main protagonist is profoundly annoying for 2/3 of the game, but the other characters make up for it. The story is kinda nuts and bolts hero's journey/coming of age by way of manga tropes. If you want a headier concept, skip to Grandia II. If you want a great dungeon crawler and dig 32-bit era RPGs, start here.
GRANDIA HD Remaster remains one of the best classic JRPGs ever made. The adventure is charming, the characters are memorable, and the battle system still feels surprisingly fresh thanks to its strategic IP/Cancel mechanics. While the remaster itself is fairly basic and shows its age in places, the core game is strong enough to carry the experience. If you enjoy classic JRPGs with a sense of adventure and an optimistic story, GRANDIA is absolutely worth playing. Recommended.
Classic old school JRPG, recommended.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Bread & Fred | $678.4K | 5.2K | 78% | $14.99 |
| Dungeons of Eternity | $678K | 949 | 91% | $29.99 |
| Be My Horde | $678K | 2.1K | 85% | $9.99 |
| Absolute Drift | $679K | 3.2K | 88% | $5.99 |
| Westerado: Double Barreled | $679.1K | 1.9K | 91% | $14.99 |
| Iris.Fall | $679.2K | 2.9K | 88% | $14.99 |