
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏
Peak
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mid Vein
电梯不动
As someone who has never played a souls game, it's a great experience. [spoiler]Canoneer and BB is just such a peak fight[/spoiler]
非常好玩
教堂好不容易推到56,结果电脑不知怎么自己重启了,又回到16了,不想玩了,这游戏喜欢二次元可以玩,地图设计蛮不错的,就是战斗只想跳过
57小时四周目全成就完成。 优点:二次元魂、白毛巨乳忠犬系老婆、金毛贫乳御姐系老婆、恰到好处的中二感 缺点:小作坊味太浓了、偶尔会疯狂掉帧、地图设计为绕而绕、把我老婆写死了 总结:1折还要什么自行车,修改器+MOD打上,好玩得很。
I've had this game on my radar and wanted to play it for years, but I only just managed to complete it now. Compared to other Souls-like games, it's a very good game; I'd say it's around tier A of the Souls-like games I've finished. I liked almost everything about it. - Combat - Very fluid and largely dependent on your build. I think combat is the most important thing in this game, if not for one small thing. - Story - Finally, there's a specific story in this type of game; its presence and level alone make it superior to other Soulslike games. - characters - Our team is made up of very interesting characters, and it's great that we always take one person into battle. - Character Development - There are a lot of classes and weapons, so you can create virtually any build. - Regions and Exploration - Navigating the maps is very enjoyable, and solid exploration is rewarded with various collectibles. - Difficulty Level - Usually, the map battles are at an appropriate level; they're demanding, requiring focus, but generally, the battles are at a good difficulty level. As for the bosses, they're at a standard level for this series; most bosses are around 5-15 attempts, and a few of the hardest ones take about 30 attempts. There are a few walls, and you have to be patient, but I expected there would be obstacles, and there were. NEGATIVES: - Silent protagonist - I will never accept this, and it will always be a minus for me, especially in a story-heavy game like this. Small minus: - It's very easy to get staggered while fighting, which forces a specific combat style because enemy hits can lead to a combo where you stand still and take damage. We also stagger quite easily, and on the one hand, it's too easy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $34.2M | 317.1K | 89% | $7.79 | |
| $18.8M | 19.4K | 78% | $39.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.4K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.4M | 57.9K | 80% | $39.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.1K | 98% | $19.99 |