
The Last Hero of Nostalgaia is a satirical action-adventure, brought to life by a twisted and wicked tale. Featuring hard but fair combat, *full character customization, unique battle armor and engaging narrative mechanics rich in lore, Nostalgaia plunges you into almost certain death at every turn.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely loved this game. The Last Hero of Nostalgaia is like a love letter to Dark Souls 1 with some new elements involved. The premise is unique as you navigate a souls-like realm with 2d and 3d elements and sometimes even a combination of the two. The use of the player model and its 2d elements was genius and a welcomed twist to the souls genre. Nostalgaia itself is wacky, tacky, and ominous all in one cleverly put together map, just when you think you have to travel ridiculously far between regions, you find shortcuts that surprise you with where they put you. Now there are elements in this game that some will find as "Bad Game Design," however, I would argue that the stiff combat mechanics, small bugs, and other small but sometimes annoying elements give this game the late 90's nostalgia that we enjoy. Also I do want to point out, props to the developers for giving the "Luck" stat a true purpose instead of just improved drop rate, I won't go too much into detail as to what all it does, but it is impressive, so wonderful job developers. I have yet to try the DLC, but I will be starting on that shortly.
Fun ideas, but some of the worst combat I have ever experienced.
它是一个bug诞生的像素人,怀旧大陆曾经的王者都霸占着火种,让这个世界崩塌了,像素人孤身一人讨伐每一个堕落的王者,所有人瞧不起这个火柴棍,因为它连建模都没有.火柴人获得了所有火种,跳进了火种的井,用自己换来了整个世界的新生.但是我一遍一遍走这个结局,发现怎么也解锁不了真结局的路线啊(可能是我没仔细看教程)。那个教唆你去传火的老头,其实偷了最终boss墨丘利奥的神器,真结局里它对主角说,我就是一个npc,请让我体验下当反派的感觉吧。主角把它击败之后还是把自己还给了怀旧大陆。我每次难过的时候就会想起这个游戏的故事,我一开始根本没玩过魂类,打boss怎么也打不过,把自己气晕了。后来一路走过去,一遍遍走过去,想到那个不会说话打火柴人,还是会热泪盈眶的。结果一点也不重要,它诞生在虚无里,它也回到虚无里。那些活尸,堕落的王者,没有人会记得他留下的东西,没有人在意他带来的新生。它只是一遍一遍轮回着,当这个大陆再次堕落,虚空中必定再爬出一个火柴人,去为这糟糕的一切擦屁股。进入游戏的时候,你无论怎么调人设捏脸,它就是杵在那里的一只竹节虫,什么都不会改变。就连解说也在嘲讽他啊,用恶毒的语言,还有没品的谐音梗和玩笑。他拿着那些,全是乱码的符文,像素化扁平化的武器,一边走一边砍,可能对于玩过这类游戏的人来说不难吧,其实难度不算简单。它一句话都不说,也很少有肢体语言,没有人给它载上沉重的责任,但所有的一切都把责任推给它,是因为它是主角。其实就是这种粗糙的low polygon风格,很打动人。宿命如此,醒来,拯救世界,牺牲,等待这世界再次需要英雄,那就再醒来,像素人不语只是一味挥剑,可能连情感和疼痛都感受不到了吧。 你想握着邪恶的火种,等待正义的挑战者,还是给这糟糕的世界缝缝补补,最后默默无闻地去死呢,你想活出怎样的人生呢。 言尽于此,说实话剧情一般,多半是我的自我感动。也许是因为它是我的魂游入坑作,才有这样的感触吧。
Cool concept. I love the sarcastic story telling, I love the funny little fact that you are a stick figure in a normal world...But this game is not fun. It feels like, the game, esp. the level design is working against the player.
WTF Hitbox and I-Frame bro.
Я скилл ишью у меня нет будущего
trash
EVERY TIME I EQUIP A NEW ITEM I HAVE TO RELOG IN CASE THE CAMERA STOPS WORKING. THIS GAME DOES NOT WORK. its garbage.
look bad game design however good game design rejoice victory!
A very charming soulslike that wears its inspiration proudly on its sleeves. It has got some neat gimmicks or features that fit the setting perfectly: 2D to 3D transformations of the environment, weapon recalling system that calls you to explore the world even more, the interconnected world that has become a soulslike staple, but here it is done through backrooms of a theme park set. Overall, this amounts to a pretty enjoyable experience that leaves you hooked until the very end.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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