
If your're into logic, problem-solving and building complex systems, then this is a game for you. All the fun of creating systems, using a visual node language, without worring about written syntax of text based programming. Learn real programming skills much faster in a explosions packed battle.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
I found Code Rivals from the developer, Leandro, suggesting it to people who played Human Resource Machine, another programming game that I had played extensively to the point of speedrunning it, by offering keys. Considering that he stated in his post that HRM had inspired him and his game, I asked various questions about that subject matter as well his future plans of his game. I am aware that he would read this review, so I would be providing more feedback and questions with hopes that he reads it and thus responds in the perspective of taking to him. My biggest problem is how limited the scripting language could be, particularly in the connection between blocks (Nodes? Commands?) and their inputs and outputs; when you connect an output to an input, that output connector cannot be used for other things. To put this respective, if I want to write a branch that does two different things, like running another branch if true while unconditionally doing something else, I would have to create a duplicate of that branch in order to do something like that. Here’s an example of that problem in flowcharts that I made using diagrams.net, where there’s two problems that functions similarly. https://jumbosf.neocities.org/media/coderivials/coderivials1.png https://jumbosf.neocities.org/media/coderivials/coderivials1.svg Of course, I won’t mind that Leandro would keep this limitation in either of choice or limitations, as well I’m aware that everybody can address this example problem with functions (custom events) or organization (the first activation can be placed at the start and would hilariously eliminate the example problem completely), but this is just an example that I would like to show to demonstrate such a concept. After all, I would think this would help in reducing the amount of blocks and would be better helping people new to software programming and design. In addition, I keep noticing bugs with the blocks where I can’t place down the block or stop creating connections, which tends to fix itself once my mouse leaves the game’s environment, like pausing the game or switching windows. If you need a demonstration of these bugs, let me know and I would like to get around recording myself causing these bugs, but I cannot promise that I would be able to do that at all since they tend to happen at random. Then again, this could be fixed next week as Leandro had stated in his response to TBF. [quote=leandrro;3772364949839822699]lots of things i see in HRM that i dont see in other programming games make me change design, like use saves between levels etc,[/quote] Lastly in one of your answers, which I quoted above, I found this one quite vague, particularly in using “saves between levels.” In HRM and 7BH, you can save and load levels by copying their contents as text into your clipboard, which in turn you can paste into a text file to save it for later or to edit its contents and paste it back, but I could be reasonable and might think you never had use this feature before, or you had did and didn’t like how it was handled. Could you care to elaborate what you didn’t see in both games and how did you address it? That’s my review of the game so far, and I might check the game back and make corrections to my review as it improves, but I cannot make promises. Leandro, I wish you the best of the luck in making Code Rivals and I hope you can maintain a modest fanbase in the process!! If you wish to learn more about visual scripting languages, you can read this English Wikipedia article, and I recommend checking out Flowgorithm, a scripting tool that allows you to create code for multiple programming languages by using flowcharts, similar to your game. https://en.wikipedia.org/wiki/Visual_programming_language http://flowgorithm.org/
This still feels like an Early Access game and the editor could use some love as it looks cheap and can be cumbersome to work with, but overall the concept is solid. The node-based behavior editing à la Unreal Blueprints is a nice change from Scratch-like blocks or actual coding. The developer is very active in responding to feedback and making the game better.
セールで安かったので買いました。 「オンラインプレイで1000回勝利する(人口…)」とか「リーダーボード(未実装)で1位をとる」とか、達成不可能な実績が用意されている点はもちろん良くないところですが、なによりおすすめできない理由は 同じプログラムでも試行のたびに結果が変わるところです。 60分毎にCTDするとか、Steam実績の達成済みの条件はセーブデータを消して達成しなおさないと達成されないとか、ステージクリア時にプログラムが保存されたりされなかったり古いデータが読み込まれたりとか、範囲選択がマウス移動量を拡大するとか些細なバグに目を瞑ってもおすすめとは言えません。 ゲームのコンセプトや根幹となるべき部分は揺るぎなくあるべきでしょう。
Overall, is an enjoyable game that combines coding challenges with strategic battles. While there are some areas that could use improvement, such as the tutorial and matchmaking system, the game's unique blend of coding and strategy makes it a standout in the genre. If you're a coding enthusiast or a fan of strategic battles, its definitely worth a try.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Principios basicos de programação bem faceis de entender, com os blocos de programação vc aprende rapido e logo ja esta programando os robos, as vezes fica meio confuso e vc acha que é defeito do jogo mas depois percebe que tinha um erro na sua programação
It's certainly not polished and my code got so big it started to run very poorly. But it's really addictive and such a fun simple concept. I'd recommend giving it a try!
Its a Fun Game with a Cool premise, but there are a few bugs and problems I found while playing that I will list off here : 1. the UI doesn't cover all of the bottom of the screen 2. the camera sometimes clips through walls and the robots head Other than the few Bugs and Problems I Found Its Pretty Good 7.8/10
Lots of new content being added, infinite survival mode, multiplayer, very small price
Easy to learn, hard to master, the visual script coding is very easy at first sight but things go south very fast as you realize enemies are not so stupid and you need to build something smarter
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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