
Seize power and build an empire of fuzzy cellular automata monsters! Herd hundreds of mindless subjects to smash your rivals' castles and steal their territory in this RTS inspired by Conway's Game of Life.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Да здравствует упорядоченный хаос![/h1] Automata Empire создана по лекалам знаменитой Conway’s Game of Life, в нашем родном языке известная как «Игра «Жизнь»». Если вам это ни о чем не говорит, то о сути в двух словах. Это игровое поле, бесконечное или ограниченное, поделенное на клетки, где в соответствии с простыми правилами происходит своеобразная эволюция клеток. Есть клетки «живые» и «мертвые», одни заполнены, а другие — пусты. В зависимости от нахождения по близости «живых» клеток и их количества «мертвая» клетка терпит метаморфозу. Система следуя определенному алгоритму развивается до тех пор пока не придет конец. Почитать об этом подробнее можно на Wiki. Вдохновленные этой игрой разработчики Nonadecimal Creative создают Automata Empire. С помощью этой нехитрой схемы была сотворена RTS, где мы выступаем в роли почти что беспомощного генерала, у которого в подчинении бестолковые войны, не знающие усталости и здравого смысла. Они самозабвенно рвутся в бой, следуя заранее выставленным правилам. В зависимости от количество «глаз» круглые воины передвигаются по полю по определенным траекториям. Нам же остается наблюдать за хаотичной агрегацией земель. Но не все так безнадежно, ведь не с проста речь идет об RTS. Управлять процессом мы все-таки можем, просто косвенно. Следуя заранее оговоренным правилам, можем возводить трактиры, притягивающие к себе солдат, арсеналы с оружием и щитами, стены и катапульты, выполняющие роль быстрой доставки десанта на новое место. Кроме того, мы можем, какбы в обход правилам, строить дороги, которые будут вести ваше войско в нужном направлении. Все это стоит определенного числа жизней наших подопечных. Именно эти расчеты и принятые решения должны привести вас к победе. Побед в Automata Empire есть несколько видов в зависимости от выбранного режима. Их в игре пять. Традиционные Осада и Дэдматч. В первом режиме мы должны покорить твердыню противника, защищая одновременно свой замок, во втором — классическая война. где итогом является полное уничтожение противников. Ещё три режима: захват флага, царь горы и миграция (переход из одного места в другое, пока за всех сторон прут зомби). Если потратить немного времени на ознакомление с правилами, то уже в первом же матче вы быстро втянитесь в игровой процесс. Без ознакомления, боюсь, вас игра может оттолкнуть своей простотой и скоростью. Если же вы в теории все поняли, то много времени отточить навыки на практике не займет. Сами матчи тоже не слишком длительные, чтобы не успело наскучить. На личном опыте 25-30 минут, разработчики пишут 15. Но я играл без режима «Молния», ускоряющего игру в два раза. Для самых ленив, кстати, есть режим Autoplay. Поставил галочку и наблюдай как разноцветные шерстяные «кругляшки» уничтожают друг друга. Главная фишка и плюс игры в долгосрочной перспективе становятся минусом игры. Долго в Automata Empire играть не возможно. Все матчи жутко напоминают друг друга. Разница в режимах минимальная. И вот спустя два часа, я уже стал смотреть как сражаются «микробы» друг с другом в автоматическом режиме, а затем уже принялся за обзор. https://youtu.be/a1-XGjL548A Automata Empire великолепный пример того, как можно популяризовать научные открытия или теории. Игра дарит на первых минутах отличные впечатления от нестандартного подхода к уже известному жанру RTS. Но со временем наблюдение за "бактериями" превращается в какую-то скучную лабораторную работу, где итогом не будет какого-то открытия, а лишь констатация факта - выживает сильнейший. А ещё расстроила невозможность опробовать мультиплеер, так как никого там нет и, возможно, не предвидится. Кураторство - http://store.steampowered.com/curator/5763270/
Extremely basic game. I started a game on highest difficulty without going through the tutorial and was able to beat the game simply be eliminating all my own buildings. Any game that can be beaten without interaction from the player isn't worth any money or time.
I'll lay my cards on the table now- I LOVE the game! BUT The game is broken. EDIT: The developer just got back to me regarding the review, and they've told me that AI changes are in the works, so I will change my recommendation to a tentative "Yea" considering the level of dev involvement and the fact that the AI will be changing in the future! I'm sure with the inclusion of multiplayer, the game will soon grow into it's own! - - - Bear with me, you'll enjoy learning about the system behind the game: I'm very familiar with cellular automata, and there are tons of different formulas in which the "Game of Life" can be played. Some are made for creating interesting patterns, others can run for hours on end and then fizzle out suddenly, but designing a formula requires balance. Too many ways to reproduce? The entire screen will be choked out by rabidly deviding cells. Too few and the system will fizzle out with nary an interesting pattern. This game's problem is with the former. I can literally put one road out of my tavern and overtake 3 AI's on the hardest difficulty, simply because the AI thinks about how to position it's forces, when all I do is let them breed and overtake the enemy with massive numbers. It's a great game, it's unique, and clever, and frankly I'm impressed with how natural it is in almost a "factory designer" sort of way as you build roads to transport your troops, arm them, and then send them off to the enemy, but like I said, no one is going to need to do that. How do we fix this? Well we need to take a look at the formula, and I'm sure in time the developers will change it, but as it stands, the game is broken. For example: http://steamcommunity.com/sharedfiles/filedetails/?id=667120850 if you take a look at my other screenshots you'll see what I mean. Great idea though guys, keep it up!
An interesting and unique RTS game which is somewhat hard to grasp. You have an army of creatures which move around and multiply in a way somewhat resembling the rules of Conway's "Life" game. You build roads, walls, taverns and other buildings, but all this only controls the army indirectly and in non-obvious ways. The good: - intersting basic idea to use game-of-life like principle, I've never seen this anywhere else The so-so: - I found the graphics cute and appropriate for the setting, but I can imagine that many players will find them too simplistic. - sounds are functional but not much more - the map is really big. Completing a single battle takes ages because the enemies spawn new and new taverns and you need to cover the whole map with your soldiers until you finally win. Or at least that's my impression so far. The bad: - the music gets pretty annoying after a while because it's too repetitive. Also, the plain piano track feels very low-budget. I understand it's there to fit the "automata" setting but still I could imagine a much better soundtrack - everything in the game takes too long. In fact, you could let the game simpy run, go grab a coffee and come a couple minutes later just to see that not much has changed. The basic feel that "you give an order and something happens" is missing here totally. At the same time, a lot of things are happening in the game, all at once, at such fast pace that you'd never be able to fully predict what will happen. This may sound like a contradiction but it's not: you have zillions of small objects moving around but since they can't respond to any commands it all feels like an uncontrollable mechanism which runs mostly on its own according to its arcane rules. You don't have the feeling that you are in control. - there is no tutorial. Instead, there are several lengthy pages with text and illustrations. The only real advice the game gives you before starting is that you need to build "feedback loops" but how exactly that could work isn't really clear. Even 1 example with 1 picture and an explanation why that works as a feedback loop would be enough, but there is nothing like that. I tried building just a lot of taverns but it's not clear how exactly the microbes move around them. Sometimes I saw microbes strangely disappear even though they weren't too big. My overall feel of the game is mostly confusion. I wouldn't expect a player of an average intellience to be able to fully understand what's going on here, even if he's patient enough to read thru the instructions. What this game mostly misses is a proper tutorial and maybe a few very small introductory missions which would show how all this exactly works. Despite its interesting core idea, this game seriously lacks accessibility. This is the obvious reason why its multiplayer servers are empty and why it didn't get many reviews (or sales, i guess). [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Rather bland and boring; bit slow placed. Maybe more variety in game types which actually include differant mechanics and features would help; or some way to speed up and slow down the game.
No singlerplayer campaign. Only skirmish. Only text tutorials, and are somewhat overwhelming. Hard to catch on.
Not a bad game, but lacks the depth I was hoping for.
As far as I can tell, while using strategy might improve the speed of winning, using none will still result in winning.
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This game has a slight learning curve but once you get used to it, it becomes friggin addictive. Highly reccomend this game for rts and board game fans.
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