
If your're into logic, problem-solving and building complex systems, then this is a game for you. All the fun of creating systems, using a visual node language, without worring about written syntax of text based programming. Learn real programming skills much faster in a explosions packed battle.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Doesn't do anything. Running the game says it is playing, but opens no new windows. The game claims it is running in Task Manager, but doesn't appear to do anything at all. I assume this is a bug, a real bummer though as this game looked promising.
still being developed , supported
Hi there... I know this game is brand new and many things must happen before this game is totally ready. But like it a lot.. :) Every day there are more instruction-movies to find on the Internet, so I hope that I find more players in the MULTIPLAYER- Room. The random scenes at start, makes every game different. And that is what I like about this game. It's gonna be better and better, every day..!! :)
A nice programming game, many explosions, very easy to begin even for kids, very hard to master the survivor mode challenges Runs very well on the minimum requeriments hardware
Game actually seems fun, but the UI needs some SERIOUS work, It was lacking any fine control or polish, tutorial had blatant typos and grammatical errors, dragging/moving disconnecting blocks is difficult to control based on where you need to click, and changing the resolution creates a significant offset with your cursor. When I first started the game, the offset was so bad I couldn't even click the first arrow to begin the tutorial without spending 5 to 10 minutes in the settings.
Ótimo jogo de programação, bem diferente dos outros
Learn how to code in the most intuitive possible way, no text, no stacking blocks, just flow chart connecting blocks and create a script
Maybe some people could have fun with it, but I dont, bc: 1. user interaction are not standart and unlogical. E.g. drag and drop is not up to date. I have to click drag and click again for dropping. More common is to drag while holding the mouse button and dropping by releasing the mouse button. I only can drag a connection in one direction, and it is even seeming wrongly: when "activating, I have to drag the connection from the target object not from the activation node. It should be working in both direction. 2. illogical flow. A gun has a single event action: "shoot", but to be able to shoot again, I have to "deactivte" the gu first and then "activate" for shooting again. Why? 3. the overall handling of the node editor is clunky, doesnt feel good.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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